
Freeze time and manipulate the world with endless possibilities: build the solution YOU want where nothing is scripted and levels can be solved in multiple ways. When Super Meat Boy meets Braid, you may die repeatedly and enjoy it!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
About


Sums Steam only; Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 120 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A lot better than I expected! 4/5 [b][u]Pros[/u]:[/b] - Very challenging puzzles and platforming. - Good variety of challenges. - About 3 leaderboards per stage. Clear time, fragments collected, and pauses used. - 3 worlds with many stages. The game is hard enough to make you spend a lot of time trying to beat it, but it doesn't feel very unfair. [i](I spent an hour on a late stage once...)[/i] - Lots of replayability for every stage due to built-in challenges for low clear time, fragments collected, minimal pauses used and leaderboards. - Physics are well done. Momentum needs to be manipulated as well. Many possibilities. - Multiple ways to complete stages. - In-game art/graphics are decent, animations are smooth. - Quick restarts, instant respawns. - Controller support [i](though I prefer KB/M on this game)[/i] - Sound effects and music are decent 3/5. I never felt like I had to turn off the music. - Steam Card drops. - Has achievements [i](better than none, and they give you something to go for)[/i] - No RNG. This is good news for speedrunners. [i](This would be an entertaining game to see speedruns of, though it'd be insanely difficult)[/i] - No significant bugs from what I've seen so far. [i](Aside from a tiny one with the restart dialogue popping up continuously if you spam the confirm button on keyboard or controller)[/i] - Some stages have cheese hidden in hard to reach places if you want to go for some optional additional challenges. [b][u]Cons[/u]:[/b] - Story is lacking, but is not absent. - The opening cutscene to a new game is not very good. - The game can't be minimized in windowed mode. - Configuration settings are limited to resolution, VSync, fullscreen/windowed, and FXAA on/off. But you would likely not benefit from many more options than these on this game anyway. Give it a shot. *Overall reviews are rated lower than it deserves, honestly. I mostly see a lot of casuals complaining about the game being difficult, which should not warrant a negative review, especially when the difficulty does not feel very unfair.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Norwegian +6 more
| $1.99−80% |
| 61ratings |
| 70% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 120 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
5/10 Never (before how) have I quit and unistalled a game only 90 minutes into playing it. This game has charm and excitement, and each level is interesting and challenging. Unfortunately, its good points are horribly overshadowed by the difficulty and requirement for split-second timing. To say that this game suffers from being too finicky, is an understatement. Do not play this game unless you have either the reaction time of a fighter jet pilot, or more patience than Ghandi.
So i got this game from a friend for free, and decided to write a review about this game. First off, this is a platform / speedrunner game. Im not really into speedrunners due to my disabilities in my hand, but i will try to make this review biased-free. So here is my pro/con list: PROS: `You play as a rat `Some puzzle aspects `Platformer with speedrunning `Collecting things on every level! `Secret Levels! `Cheese! `Time powers! CONS: `Some of the level goals are exteremly hard to obtain, including cheese and items. `The game has a very difficult learning curve compared to other games. `Sometimes when you do a puzzle correctly, it does not work, even if done several times right! I would rate this as neutral, but since steam does not have neutral...i will recommend it due to how it is. Even if i don't like speedrunners and will never able to get all these achievements.. WARNING: This game is not for new platformer players. Experienced players only due to difficulty! Difficulty Levels: MODERATE TO VERY HARD!
Ethan: Meteor Hunter is a deep and extremely challenging game. At times it gets too challenging, though, and it lacks the personality needed to emerge in a crowded genre. Game : 8.5/10 Graphic : 8.5/10
эххх стим гринлайт.Как же мало ноунэйм игр осталось с тех времен.Они не умирают но жить им никто не даёт=(
Всем доброго вечера леди и джентельмены, с вами Берникс и эт обзор на игру, под названием: "Итан- Охотник на метеорит." Довольно незамысловатый платформер, который напичкан старыми, добрыми ностальгическими нотками и загадками, прямиком из Gish и других подобных на то время игр. Ну и ещё, эта игра немного пропитана таким Французским колоритом(поймёте почему, пройдя игру). В игре есть сюжет, где вы играете за мышонка, который решил расследовать дело об упавшем метеорите. Ну и покусочно его собрать. Вот в принципе и всё, что вам в игре надо сделать. Вообще, я непомню как эта игра оказалась в моей библиотеке. Судя по всему, мне кто то кидал от неё купон, так как на почте не высвечивалась от кого эта игра была, поэтому делаю выводы, что я сам покупал её по скидке). А ещё я незнаю, почему у этой игры смешанные обзоры, если учесть тот фактор, что она в принципе в плане графики весьма интересна и сюжет очень увлекает. Типо есть мотивация чего делать. В игре есть музыка и она не надоедает.Ах да, игру я не прошёл потому что оказалься в довольно сложном месте, а если учитывать что ГГ умеет только бегать, прыгать (коротко и высоко) и + там ещё какая то есть система загадок, так называемая "сила замедления ",дающая вам возможность перетаскивать какие то ящики, при этом вертя их направо и налево, то простая игра, превращаеться по щелчку пальцев в никому не нужную дрочь из цикла: "думай целых 40 минут". Багов и прочих приколов не наблюдалось. Подитожу и скажу, что игра очень мне понравилась. Несмотря на то, что я её несмог осилить. Поэтому я поставлю ей 7 из 10 зелёных кусков метеорита. И рекомендую её тем, кто любит платформинг и головоломки.
Difficulty spikes quite a bit and the pogo levels have no checkpoints, which for me turns the game into a frustration machine.
Since the recommendation compares Ethan: Meteor Hunter to Braid, I bought it hoping for challenging and well-designed puzzles, but the challange and the difficulty of this game comes solely from jumping on and over things at the right time. As far as puzzles go, you can freeze time and rearrange some parts of the area you are in, but it is not too hard to figure out what you need to do and when you need to do it. The platformer part, on the other hand, is frustratingly hard, and you can't make it easier by being smart with the puzzles. After the first couple of levels, I can't even get from checkpoint to checkpoint without dying a million times, which simply prevents me from enjoying this game at all. On the whole, I don't recommend the game for it's original price, especially if you'd buy it for the puzzles. If you like difficult platformers, you might like it though.
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[b]A tough 2D puzzle-platformer that gets a lot harder along the way but is a little more focused on precision platforming and a bit less on tough puzzles.[/b] Both keyboard & mouse and a controller work pretty well with this game with me using the keyboard & mouse a lot more often mainly for the frequent puzzle sections that come up where it helps with allowing me to be a little more precise on object placement thanks to the mouse controls. The controller works well for everything else. You start off in a tutorial level which I don't think tells you everything you need to know so you'd have to do your own learning. There are three worlds you go through with 17 levels each (I think) including one side scrolling shooter stage, a platforming stage where you go straight up on a pogo stick with the screen only fixated on going up, and a boss stage (plus one extra stage per world if you clear all levels in that world). The pogo stick and shooter stages are incredibly straightforward but weren't actually bad and I'd have wished that there were a wee bit more than just one of those stages per world. The puzzle-platformer part the game consists of requires a bit more from the player as it actually takes a bit of thinking and somewhat precise controls & reflex to avoid constantly dying and restarting so you'd have to take advantage of its physics engine and just get decent at platforming in general. To be a bit more forgiving you'd be restarting from very frequent checkpoints available. I thought the puzzles themselves weren't all that unique or innovative or whatever and they're not incredibly difficult but they still require a bit of thought. I did find it kind of cool that you can solve many of the puzzles in more than just one way especially the puzzles that mix with the platforming. The Steam store page says it's a bit like Braid (though I hardly saw it at all) because practically all the puzzles in this game require a limited use per stage of you stopping time and moving objects around within a given area to progress to the end of the stage. The puzzles work for the most part until they get a bit more complicated. Because the puzzles also rely on physics, sliding and placing blocks around can get wonky. For [example] if you're trying to slide a block down a slot or space with the same shape as the block the block itself could wedge itself a bit and likely not even fall down. Or maybe as you're trying to insert a block into an equally shaped slot you could easily bump a corner and the block wouldn't fall down just because you were only a wee bit off in trying to insert the thing into the hole.[/example] I'm not sure if that's part of the difficulty where precision is required even in the puzzle sections. As well as simply reaching the goal, each stage consists of three types of optional challenges available you can take separately whenever you want to test you out a bit further. There's the fragment challenge, pause challenge, and time challenge (with the exception of the shooter and pogo stick stages where they only just have the fragment and time challenges). The fragment challenge is just the "collect all the scattered items in the stage" deal typical of many other platformers. The pause challenge is where you're only allowed to use pause a certain amount of times or less than stated per stage. The time challenge is just simply a speed run challenge where you have to reach the end of the goal before the allotted time. Game ain't too bad I thought even if the concept of the game's theme revolving around mice were a bit off putting to me. Side-note: I noticed that many of the negative reviews's main points for this game are that it's too hard. Unless [b]maybe[/b] it's [url=http://kayin.moe/iwbtg/]the kind of hard where you have to remember something's there to prepare yourself beforehand or else even if you react fast enough you lose[/url] (or unfair) then I think that's a terrible reason especially since it's said on the store page that it's going to be a bit tough.
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