
Play as Willow, who awakens in a deserted military facility with no memory of how she got there, accompanied only by an AI in her ear and a swarm of deadly robots. Can you uncover the mystery of what happened in the facility, learn about Willow's past, and make your way out alive?
Modeled estimate, not a reported figure. How we estimate →
About
When Willow Martin awakens with no memories in an unfamiliar room, she can't figure out how she got there.
Without any semblance of who she is or where she came from, can she trust the AI who aids her? Or is it her enemy?
So begins her deadly battles against mechanical weapons in a bid to escape. But what truths lie at the end?
Live. Die. Repeat. – Death may seem inevitable as you progress through the story, but it's not the end. With each death you'll resurrect where it all started—and maybe learn a little about what happened here in the process. Escape this loop and discover the truth about the military facility and Willow's past!
Expect the Unexpected – You'll never know what comes next as you make your way through the military facility. Each floor will present a procedurally generated layout complete with new enemies to face and equipment to grab.
Fully Armed and Operational – You'll encounter a veritable armada of mechanical foes in the mysterious military facility. Use a variety of weapons, take advantage of status effects, and power up with unique skills to take them down.
Unlimited Power! – Dodge and parry enemy attacks with precision to build up Exo Force. When enough Exo Force is built up, unleash your ultimate power with Onslaught Mode and become temporarily invincible.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Japanese*, Traditional Chinese, Simplified Chinese, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
ラスボスを倒すまで62.7時間プレイしました。 ラスボスにやられて高レベル武器を失い、そこから熱くなってプレイしました。 なんというか、ファークライ2と出会った時のような感動があり、 つい懐かしくなりました。 良い点: ・TPSシステムの完成度が高いです(ROG ALLY Xでスティックプレイ)。 武器切り替え、スキル装着、接近攻撃、パリィ、回避、などができます。 ・ゲーム自体は繰り返しが多くて単調ですが、よく見ると細かい変化があります。 ・武器2種類(Lv.99まで)と4種類のスキル(Lv.10まで)を装備できます。 ・キャラデザインは良いです。 ・ストーリーは工夫されています。 ・クリア後、衝撃の〇〇モードが解放されます。 クソゲー要素: ・主な登場人物(?)が圧倒的に少ないです(ゲーム業界事情?)。 しかも声優は二人だけですし、 ラスボスにやられて武器を再レベリングするときは 何の会話もなく、より一層、単調さを感じます。 ・敵がロボットだけで、しかも短調な動きをします。 ・ボスは全6種類です(が、うち3体は強化版なので実質3種類)。 ・ステージは全3種類です(が、基地のテキスチャが変わっただけで、実質1種類)。 ・ファストトラベルがあります(が、ステージはじめと、やられた階層、リスポーン地点へのみ・・・)。 ・マップはランダム生成されて毎回変わります (が、基地ですし、敵も数が少ないですし、配置パターンも・・・)。 ・回復アイテムのドロップ自体がすくないのですが、 拾っても回復量がわからないぐらいしか回復しません(絶望)。 ・ブースト状態になる機能があります (が、ブースト時間が極めて短いうえ、 ゲージがたまりにくく、 さらに通常時にダメージを受けるとブーストゲージが減り、 まともに使えません) ・敵のいない部屋にレーザーグリッドがあったり、 敵だらけの部屋にワープしたりと、地味な嫌がらせ要素があります。 道に分岐があり、読みを間違えると道を引き返すマラソンをしなければなりません。 なお、移動スピードを上げるスキルをLv.10にするといくらか快適です。 ・ただでさえ単調で、繰り返しが多いのですが、 1度クリアするために、全3ステージを もう一度プレイしなおす必要が出てきます(絶望)。 なお、バージョンアップした新しい敵(またロボット)が出現します。 ・やられると最初の地点に戻ります。 ついでに最後に所持していた武器1つが消滅します(絶望)。 スキルがリセットされないのは、せめてもの慈悲かもしれません。 ファミコンではGAME OVERと出て初めからになるのが普通だったのですが それよりは優しいです。 ・途中でセーブができません。 その代わりといっては何ですが、中断したあと、 やられる前にゲームを強制終了すると中断した時点まで戻れます。 ・オープニング曲、エンディング曲がありません(ゲーム業界事情?)。 ファークライ2も自動生成マップや自動生成イベントで 単調さあふれるクソ仕様でした。 おまけに武器が途中で故障したり、病気が発症したりと 妙なリアリティが追及されていました。 しかしその後、ファークライ3で成功しており、今では6まで出ています。 これはきっとファークライ2があったからでしょう。 このゲームからは何か事情があったのではないかと思わせる点が多いですが、 自動生成マップより、作品のエピソードがわかる魅力ある一つのマップ、 そして敵の魅力が大切です。
[h1]遍历伤痕得救赎,浴火周处除三害[/h1] [b]说在前面的话:[i]作为一部定价颇高的2025年新游戏,本作的表现性价比并不高,抛去价格因素,本作完成度比较高且富有挑战性,因此适合骨折入。[/i][/b] [h2]战甲破衣不旋踵,无尽重生破险关[/h2] 游戏是经典的第三人称射击类rouge游戏,打击质感有点像EDF5或Borderlands 2,也保留了一定刷宝性,当然,更主要的就是在每一大关(后称“区划”)的每一小关(层)中穿越不同房间,最终找到出口逃生的游戏。 在每一小关的不同房间,其设定类似元气骑士,即怪物房/道具房/特殊关卡等。不同的是,绝大多数怪物房是可以跳过的(除了坑非常深的关卡,需要清怪才会给高跳道具到下一房),而且层数是可以保留的,也就是不必走回头路,该游戏某种意义上也成了跑酷游戏。完整的通一次游戏,共计二周目,每一周目是相同元素相同关底boss的三大区划,通关后还能开启更高难度的游戏,因此在这一层面上,可谓“量大管饱”。 在具体操作上,射击以及人物建模偏向手游质感(如《崩坏》等),和百日战记有的一拼,但毕竟出品商底蕴决定下限,不会是什么特别烂作品,游玩时还是十分流畅的,因为除开最核心的射击消灭敌人以及躲避弹幕机制,有意添加了不少的丰富机制让游戏着眼于养成成长。 第一是枪械强化,游戏花费击败敌人得来的货币可以强化主副武器(上限+99);第二是三大冲刺系统,“幻影冲刺”可以长段位移躲避弹幕或者光束武器,“奔跑冲刺”可以用来赶路,“强袭冲刺”可以抵消部分子弹,更可以命中时对敌人造成高额伤害,增加了伤害手段,游戏更鼓励辗转腾挪间刀剑添血,部分小怪会上白盾,此时枪械几无用武之地,而一个强袭冲刺会带来更可观的伤害;第三,rouge中的刷宝感是常规能给玩家带来即时回馈,以增加用户粘度的措施,本作通过在“宝”层面设置了三种类型的内容,需要手动拾取的“神力”(一种buff,可以积蓄能量按t爆发)和枪械,以及自动拾取的整补道具。就种类而言,是繁多的。 值得一提的是,神力能量如遇伤害便会扣减,因此游戏在无伤上增加了一定挑战性,而加之游戏本身角色本身机动性很高,从这一层面来看,游戏还是具有常规意义上很高的可玩性的。 更值得一提的是,游戏护甲受损时,3D立绘的外衣也会随之消解,也就是在很多战斗番里([strike]俩字别看反了[/strike])找不到的“爆衣”在游戏中可以体验一二。 https://steamcommunity.com/sharedfiles/filedetails/?id=3527022958 游戏其余机制设定之好坏,当属见仁见智(个人认为非常损毁游戏体验)。第一是濒死时主武器会消失,因此快死的时候可以把等级低的副武器放在主武器,这样最强的武器可以一直继承下去,而如果切换不及时或者手快换两次,那么一定会有沉默成本付之一炬的心碎感。第二是每种异常状态都会给主角附上僵直效果,触电/冻结也就罢了,甚至燃烧也僵直。 每一次死亡都有损重生,因此合理规划成长以及跳关可能是本作最高的游戏门槛,摸索出来比较合适的玩法是,先至每一的大关底保存一下进度,然后回头慢慢刷成长,或是对自己技术比较自行,直接挑战关底boss即可(就体验来说,第一周目未解放形态的boss前两关还是不难的)。 https://steamcommunity.com/sharedfiles/filedetails/?id=3527022808 [h2]五百年往复,二度添伤口[/h2] 作为一部rouge游戏,其剧情又是通过战斗时即时对话来进行推送,有时候很难反应和阅读完文本,而游戏自身的资料库对于世界观专有名词解释也是缺漏的(如对“接触者”等根本没有词条设置),在剧情呈现上是比较断裂和节奏过快的。但是草草结束全流程了解整体游戏背景,搜罗可读的信息来看,本作剧情从内容来说品质还是能体现大厂底蕴的。 正如游戏名字《伤痕引导:救赎》,[spoiler]剧情立足于地外生命“接触者”入侵,其使用一种QUEEN的工厂,自动将生物肉体分解为情报,情报再重新生产为生物兵器(每一层关底boss),游戏女主原型是一个研究员,擒获了这个核心终端之后正欲研究,不料也被分解再生产为人形兵器。人类军方开展浩大战争的同时也封印了一系列生物兵器,包括女主,女主在长久休眠之后重生,在一个会不断变化其兵工厂内部结构的武器试验场中杀敌突围,甚至和周处一样,把自己同源的三个生物兵器猎杀了,来到最终的银幕前,方知被人类欺骗,军方使用人工智能不断欺骗女主使其误以为杀完就能出去,实际上没有钥匙就不可能解开大门,女主再被拖入起点,陷入五百年睡眠,在这段时间,人类也以惨重代价战胜了“接触者”,只有少量冬眠仓的人类得以存活,这时军方的人工智能(实际是真人,他们决定让有自我意识的女主享有“人权”)再度苏醒试图帮助女主真正意义上逃出来,让女主在每一大关拿去钥匙,最终脱离此处……[/spoiler] 游戏的结局是开放的,也即女主得否救赎,亦无所知,但闯关时有句话一直令我寻味。女主“出去之后你会给我什么报酬么。”;男主(此时已经是真人)“人权。”其实对于女主而言,[spoiler]由人变仿生人,再仿生人期间被人骗,已属二度伤口了,其救赎之道,完全是无限轮回中火力交织以及踏着无数人造兵器残骸上来的。[/spoiler]而重返“人类社会”,是一个由上层富人精英阶层(可参与冬眠)者组成的未来社会,她仅仅被一句笑谈赋予人权,可见无论是作为人造兵器,还是重返为“人”,都有一层悲剧和深深被怀疑感。但是击破六关从地狱重返的实力,也似乎预示着女主亦有无限潜能,可终获救赎。 整体评价一下,游戏剧情像电影版的沙丘一,是一个非常漫长的“预告片”,整体是俗套的,但是看着不烦,也并不枯燥。 [h2] 游戏本身存[u]硬伤[/u],[u]引导[/u]更新再[u]前进[/u][/h2] 1.鼠标中轴滚轮不能切换武器,这让键鼠体验很一般。 2.前述冲刺分为三种类别,crtl的大冲刺(跳过陷阱 越过障碍物),f的强袭冲刺(抵消部分普通子弹,造成伤害),shift的疾跑冲刺,但是我认为第三种冲刺不是非常必要的,至少第一个和第三个能合并。 3.屏幕分辨率锁1920*1080及以下,虽然帧数不锁,但是作为2025年的游戏,这样的分辨率还是更适合switch1上呈现,甚至ns独占,这样定价198/268似乎还更合理。 https://steamcommunity.com/sharedfiles/filedetails/?id=3527023196 4.立绘、流畅度与关卡设计有着一定大厂底蕴,因此不算太差,但是感觉并没有跟上这几年的技术力,感觉整体质感是仅比《异度之刃2》好一些些的感觉。 5.打击感属于同时代类似手游水平,同样不差,但是上瘾性略有不足。回馈感层面弹幕躲避以及无伤挑战上并没有给予单纯割草类rouge的爽感,有效刷宝频率不高以及爬梯闯关重复度上较大。 6.教程关简明易懂,值得肯定,但终局玩法上也欠缺一定多元性。 7.前述主武器丢失等机制个人体验不好,而且难度没有分级,建议可以设置简单/普通/困难难度,让玩家可以自由选定想要体验的难度(如简单难度不掉武器/不减神力等)。 简而言之,游戏从内容上看绝对不算污染库存,但现有定价仅推荐地雷社粉丝入。 [quote] 恭请雅鉴 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
Do I like this game more than all of the Neptunia games, for sure 100%. There are some really cool things they did in the game. (breakable armor as an example) The storyline is very "meh" I think they could have gone with a more simple naming method for the histories lore, and the different factions, as like you don't really notice or care enough to remember complex names since you never really meet anyone or interact with anything really relating to the world lore. So the combat isn't bad, I actually like it, but the progression is very slow, and sorta crappy. -If you die you always lose your main gun and all your "souls" for those of you who play eldren ring / dark souls, and they are not recoverable. Now I understand losing them for good, not getting them as the dungeon is rng. But losing your weapon sorta sucks the fun out of gear progression as there is very limited ways for gear progression. You have two methods for gear progression: Your weapon and sub weapon which are interchangable and found randomly in the dungeon. You will lose one on death (main weapon) These small passive abilities that basically do nothing. (You unlock 1 new slot when you beat a boss and the skills aren't even that good) So you have a weapon you can lose, passives you keep but barely do anything, it makes weapon upgrading pretty much pointless, killing enemies to get souls sorta pointless as you would kill them to upgrade your weapon but you lose it so why bother, you lose your souls when you die so why bother killing anything to get any. Passives barely do anything so why bother even trying to get any to upgrade your passive skills. Bosses don't give you any unique or cool abilites, which sucks. No outfits that I've been able to find either so that sorta sucks too. The outfit doesn't even really have much fan service as you are wearing a very thick bra and grammie undies so nothing to look at either. Could this game have been amazing? Yup, it could have been. It could have been a really good 3d metriod style game if they had better suit upgrades, better / more interesting skill upgrades / better gooner content with outfits that could be found and unlocked. (underwear for under the armor, different armor parts, recoloring of the suit) Lots they could have done. This game is for sure not worth 40$ or even 70$, was it worth the 13$ I got it for on sale? I would say yes, but is it a game I will remember? probably not as the story is very generic, characters aren't very likable as they don't have much personality. I feel like in the right hands this game could go from a 3/10 to a 8 or 9 out of 10.
I wouldn't say the game is that bad as ppl say. I general I would rate it 6/10 or sth like that. As for the very main part of the game, the gameplay, well, it's really mediocre. Going from a room to a room and so, nothing really super special or anything. Though when you find weapons of your like, upgrage character and so, honestly, it starts getting fun to some degree. But still it very does need improvement there, for example animations of shooting and so (put shotgun here...). But to be clear, the main reason I actually wanted to play futher is... the plot. Seriously, the game shines, where it really shouldn't xD The relationship between Willow and her companion is seriously interesting (like, not only their topics and so, but the fact their talks are so natural!), and I was seriously curious about the plot (though it's a little self-trap that since all we know is the companion's knowledge, all we do is waiting for the more stories). Also the armor system is seriously surprising, that there are specific armor parts that are getting destroyed and once a shot lands on the jumpsuit, only then we get damage + the patch of the suit gets damaged too (so you can end up in just undies...). I could be a nice no-brainer, if you don't have anything constructive to do, and have a few hours to burn lol
階層が進んでもこちらの強化要素は少なく武器は強化しても死んだら片方ロスト、常時強化の要素は4スロットで決まっておりスロット内で別の強化を取ると1から上げ直しでクソです。それに比べて敵の方は進んでいくと弾幕、発射頻度共にどんどん上がっていくので処理が追いつかないで弾に押しつぶされる場面が増えてきますクソです。 ステージは3エリアでボスの種類は3種なのですが3エリアクリア後にまた使い回しの3エリアの登り直し+雑魚敵の強化と強化ボス*3となります。 私がTPS下手なのもありますが最後の強化ボスに勝てる気がせずこちらの強化要素がほぼない状態で戦うことになり減らない体力相手に弾幕地獄で萎えました。 二人の掛け合いと世界観は気になったのでなんとかクリアしたかったのですがダルすぎっす。 総じて死に戻り要素と難易度のバランスがチグハグな印象ですこのゲーム最初は定価で8000超えと舐めた設定なのもクソっす。開発的には定価下げてセールにした事で圧倒的歩み寄りという謳い文句だったみたいですがそんなんじゃなくゲーム自体のクォリティを上げて欲しいと思いました。 今後コンパイルハートのゲームは様子見することにしますこれは買わなくて良いです。 追記 クリアまで完了しました。 クリア後にエンドレスモードが追加であります まぁ買わなくて良いと思います。
[h1]A Promising Roguelike Adventure[/h1] Scar-Lead Salvation is an ambitious third-person shooter roguelike that blends fast-paced combat with an intriguing anime aesthetic. Drawing clear inspiration from Returnal, it throws players into a mysterious military facility as Willow, an amnesiac warrior guided by an enigmatic AI. While the game stumbles in some areas, its core mechanics and stylish presentation make it a worthwhile experience for fans of the genre. [b]Engaging Combat & Movement[/b] At its best, Scar-Lead Salvation delivers satisfying, fluid combat. Willow controls smoothly, with responsive dodges, dashes, and a variety of weapons that keep encounters dynamic. The bullet-hell elements add an extra layer of challenge, forcing players to weave through enemy fire while retaliating with precision. The ability to parry attacks and trigger an invincible "Onslaught Mode" adds depth, making skirmishes feel intense and rewarding. [b]Aesthetic & Presentation[/b] Visually, the game shines with its anime-inspired character designs and sleek sci-fi environments. Willow’s design is particularly striking, and the gradual degradation of her armor as she takes damage is a neat touch that adds tension to battles. The voice acting—available in both English and Japanese—is solid, with Willow and the AI’s banter providing occasional humor and narrative intrigue. [b]Roguelike Structure & Progression[/b] The roguelike loop is where Scar-Lead Salvation shows both promise and frustration. While the randomization of rooms and enemy placements keeps runs fresh, the lack of meaningful enemy variety and repetitive level design can make progression feel monotonous. Some players might also find the difficulty curve uneven—early encounters are often too easy, while later sections demand more precision. Thankfully, persistent upgrades and the ability to warp back to later floors after death help mitigate some of the repetition. The weapon variety is decent, though some options feel underpowered compared to others. A bit more balance and enemy diversity could have elevated the experience significantly. [b]Room for Improvement[/b] The game isn’t without its flaws. The environments, while functional, lack visual diversity, and the AI behavior of standard enemies can be underwhelming. The story, while intriguing at first, doesn’t fully capitalize on its potential, leaving some narrative threads feeling underdeveloped. [b]Final Verdict[/b] Scar-Lead Salvation is a mixed but enjoyable entry in the roguelike shooter genre. Its strong combat mechanics and stylish presentation make it fun in short bursts, even if its repetitive elements and uneven pacing hold it back from greatness. With some refinements—more enemy variety, tighter level design, and deeper progression—a potential sequel could truly shine. For fans of Returnal or anime-infused action games, it’s worth a look, especially if approached with tempered expectations. [b]Score: 7/10[/b]
I get the negative reviews for this but I've found it pretty enjoyable, especially as a handheld/lightweight experience. Definitely get on a deep sale, it launched for way too much.
algo repetitivo pero ta chido
我只能说这款游戏纯纯一坨。毫无新意的玩法,高度重复化的地图素材,连敌人模型都是那三五个来回使用,枪械模型更是一坨。人物建模也不精细,很难想象这是一款2025年的游戏。 游戏玩法是刷刷刷,但是枪械种类和神力种类少得可怜,而且神力还需要一级一级地升,且只能有一个神力,这就导致在游玩过程中会出现一个神力用到死的情况。虽然我没玩多久,但我一眼可以看出这游戏无聊枯燥重复。制作组虽然设计了几个boss给玩家,但我觉得我应该是不想来回刷才能见到boss,然后被boss击败,再来一次刷刷刷的流程。 这款游戏的定价更是不合理,一个人物建模不精细,地图重复的要命的游戏是怎么能卖198的。哦对了,这游戏的主角甚至可以爆衣,但说实话,就算血量见底你也看不到什么好的。有玩这游戏的时间不如去玩视觉小说,有买这游戏的钱不如去买点别的。 而且我似乎碰上了一个奇怪的bug,在这款游戏的标题界面进入设置后,你似乎无法使用esc来退出设置界面,至少我没有成功。也许是其他键位?管他呢,我已经不想再打开这款游戏了。如果你一定要玩这一款游戏,我建议等他降到四五十再买,否则纯纯亏钱。 豪华版更是一坨,没有什么好奖励。皮肤?我觉得不如看3D区动画。总而言之,这是我买过的最亏的游戏之一。这游戏冷门不是没有原因的。加一个创意工坊感觉可以加点销量。 又玩了一会,神力可以在死亡后保留,初始武器的等级在死亡后也可以保留,神力在击败boss后可以拿更多个,而且神力的等级是会保留的,但是你要重复刷。就这样,我没什么好说的,不推荐跟风购买,如果你是被建模吸引过来的话我建议还是好好想想。
Game legal, achei da hora, mas so fica correndo em sala em sala matando os mobis, chega uma cansa, eu sei roguelike masssss, podia ser mais chamativo cada sala algo interessante, mas não tira o brilho do game como roguelike negocio é avança avança morrer upa e avança kkk mas é bom recomendo mesmo assim, só faltou um tradução para PT-BR para fica show, fiz uma play do inicio do game, passa lá conferir já deixa um Like e se gosta já segue para mais vídeos assim ^^ https://youtu.be/6FLBI-s8We4
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