
Scanner Sombre is a 3d horror cave exploration game where darkness is your greatest foe. Illuminate the unseen with your LIDAR scanner, revealing the eerie beauty and peril of the abyss. From the creators of Prison Architect, this immersive adventure uses light and shadow for a haunting experience.
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About
Scanner Sombre is a tense 3d horror cave exploration game where oppressive darkness becomes your greatest enemy. The silence, broken only by echoes and hesitant footsteps, builds chilling tension, while the unseen unknown keeps you on edge. Blending psychological horror with discovery, it challenges you to navigate a hidden world lit by a LIDAR scanner. From the creators of Prison Architect, this immersive adventure uses light and shadow to craft a hauntingly beautiful yet terrifying experience.

In Scanner Sombre, the LIDAR scanner is your lifeline. Armed with this innovative tool, you reveal the unseen by casting light into the abyss, slowly mapping the cave around you. As the silence presses in, and shadows twist, the scanner’s color-coded beams uncover hidden dangers and untold mysteries lurking in the dark.

Scanner Sombre features a striking visual style built around vibrant, rainbow-colored point clouds, inspired by industrial LIDAR scans. Players use a handheld scanner to gradually reveal the environment, with color-coded points helping to perceive depth. This distinctive, inhuman aesthetic creates an eerie atmosphere and enhances the exploration experience.

In Scanner Sombre, the story unfolds subtly through the environment, with hints of forgotten histories hidden within the cave. As you explore, remnants of the past, strange symbols, and eerie remnants suggest a deeper, darker narrative. Each step forward invites you to unravel the mysteries bit by bit.

Introversion Software has been developing games since 2001, and stands behind acclaimed titles like Uplink, Defcon, Darwinia, Multiwinia, Prison Architect, Scanner Sombre, and their latest release, The Last Starship. Introversion has garnered both critical and commercial success being recognised with multiple awards including the IGF grand prize for Darwinia and BAFTA for best persistent game (Prison Architect). They have sold more than 4M copies of their games worldwide.
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Danish*, Dutch*, Norwegian*, Portuguese - Portugal*, Portuguese - Brazil*, Bulgarian*, Czech* +14 more
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Игра 10 лет лежала в библиотеке и ждала когда я куплю ВР-шлем. В целом от прохождения осталось положительное впечатление. Как хоррор не очень, единственный скример я и тот пропустил так как смотрел в другую сторону и сначала даже не понял откуда идёт ор. Но как симулятор ходьбы по пещере в полной темноте вполне внушает. Пару-тройку раз умудрялся пролезть и упасть сквозь текстуры так как не разобрался куда идти, но это не критично.
Great game, very well executed.
Прекрасная игра с великолепными звуками, музыкой и атмосферой. История и прохождение игры оставляет после себя осадок, грустно осознавать что многие люди таким образом могут вот так рисковать своей жизнью. Спасибо разработчикам за все старания, которые они вложили в эту игру, невзирая на все жизненные трудности в процессе разработки.
Eerie walking-sim. To me, the novel concept of using a LIDAR gun to navigate was really refreshing.
Una maravilla visual. Lo que se puede hacer con muy poco y mucha imaginación. A los que le gusta la exploración os gustará. Y a los que dicen que el juego no tiene apenas argumento, no lo han jugado de principio a fin.
Visually stunning while also being pretty unnerving at times.
Cool game. Suprised me with the visuals. Not quite horror, so don't expect horror. It just has some horror elements. Kind of short but visually very pleasing. 7/10
Atmospheric, slightly eerie, quite fun. Id recommend for anyone looking for a break from major titles.
I decided to finish it because it's a short game, but it's just yet another overwrought narrative game about a straight man tortured by his own actions. I really like the LIDAR gimmick (though not the 'material' mode) but the rest of the game just isn't engaging or tonally consistent. As I moved through the clearly lived in spaces, my character saying/thinking "I can't believe I was the first one here" while looking at statues and furniture is ridiculous and totally pulled me out of the narrative, which is most of the game. There were certainly a few spooky moments towards the start that worked well but then they had to layer on exposition about cultists, monks, witch trials and industrial negligence, most of which can be inferred from the environment. To top it off, the music choices were poor. There's nothing sombre about Epic Gamer Action Hero music playing while you ride an elevator. 2/5 maybe, just for the LIDAR stuff, but it could have been a tech demo with no narrative or music and been better.
Very gg.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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