
Scanner Sombre is a 3d horror cave exploration game where darkness is your greatest foe. Illuminate the unseen with your LIDAR scanner, revealing the eerie beauty and peril of the abyss. From the creators of Prison Architect, this immersive adventure uses light and shadow for a haunting experience.
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About
Scanner Sombre is a tense 3d horror cave exploration game where oppressive darkness becomes your greatest enemy. The silence, broken only by echoes and hesitant footsteps, builds chilling tension, while the unseen unknown keeps you on edge. Blending psychological horror with discovery, it challenges you to navigate a hidden world lit by a LIDAR scanner. From the creators of Prison Architect, this immersive adventure uses light and shadow to craft a hauntingly beautiful yet terrifying experience.

In Scanner Sombre, the LIDAR scanner is your lifeline. Armed with this innovative tool, you reveal the unseen by casting light into the abyss, slowly mapping the cave around you. As the silence presses in, and shadows twist, the scanner’s color-coded beams uncover hidden dangers and untold mysteries lurking in the dark.

Scanner Sombre features a striking visual style built around vibrant, rainbow-colored point clouds, inspired by industrial LIDAR scans. Players use a handheld scanner to gradually reveal the environment, with color-coded points helping to perceive depth. This distinctive, inhuman aesthetic creates an eerie atmosphere and enhances the exploration experience.

In Scanner Sombre, the story unfolds subtly through the environment, with hints of forgotten histories hidden within the cave. As you explore, remnants of the past, strange symbols, and eerie remnants suggest a deeper, darker narrative. Each step forward invites you to unravel the mysteries bit by bit.

Introversion Software has been developing games since 2001, and stands behind acclaimed titles like Uplink, Defcon, Darwinia, Multiwinia, Prison Architect, Scanner Sombre, and their latest release, The Last Starship. Introversion has garnered both critical and commercial success being recognised with multiple awards including the IGF grand prize for Darwinia and BAFTA for best persistent game (Prison Architect). They have sold more than 4M copies of their games worldwide.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Danish*, Dutch*, Norwegian*, Portuguese - Portugal*, Portuguese - Brazil*, Bulgarian*, Czech* +14 more
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
At first I thought it was a drug trip, then I thought it was a horror game, then it turned into an amphibious discotheque before wrapping it all up with an ending I saw coming from the 20% mark, but that's okay because the ride there was still one of a kind.
Tagging this game as 'horror' is maybe disingenuous. The game is certainly a vibe though. Ultimate the game is a visually unique experience and well worth the small time investment it asks of you. Game is phenomenal on monitors or TVs that have true zero black levels, such as an OLED.
This does not feel like a final release. There's visual oddities like the mapping isn't finished around water and for a walking sim I get stuck quite a lot just when walking, needs some player clipping here and there. It would be fine if I would just get stuck but then the character does this up down movement that shakes the camera and it's annoying to experience every minute. I am also walking through walls and ceiling brushes sticking out. This would be fine if it wasn't part of the gameplay, as I got stuck before the big scanner (B bind) because the path to my left did not look traversable, like I could fit, but I did. I also fell through what looked like a brush big enough to fit me near an edge. The visuals just don't match the actual space given, despite me covering the surface with enough sparklies. The intended sound glitches are not as cool as the team is hoping to be, just annoying. Hard to tell how I die besides falling, cus it's so hard to see. In general it is too hard on the eye. When it's a full bright scan it looks really good but that's about it. It's just a proof of concept. Due to how tedious it is to see, the game should not make it this hard to figure out where to go. I accidentally went back and realized it as things seemed somewhat familiar and checked the map to confirm. That was the last straw. Keep working at it?...
Игра 10 лет лежала в библиотеке и ждала когда я куплю ВР-шлем. В целом от прохождения осталось положительное впечатление. Как хоррор не очень, единственный скример я и тот пропустил так как смотрел в другую сторону и сначала даже не понял откуда идёт ор. Но как симулятор ходьбы по пещере в полной темноте вполне внушает. Пару-тройку раз умудрялся пролезть и упасть сквозь текстуры так как не разобрался куда идти, но это не критично.
muito muito top, para quem gosta de exploração é mt bom, e não caia na água sksksksksk
Excellent and horrifyingly heart-wrenching.
Great atmospheric game.
Scanner Sombre is the type of game that reminds you where the real creativity in the industry resides. Its novel premise of using a LIDAR scanner to highlight paths inside a pitch-black cave is enriched by a surprisingly emotional score and narrative underpinning. HIGHLY RECOMMENDED!
굉장히 특이한 경험을 전달해주는 게임. 라이다 스캐너라는 요소를 활용해 길을 밝히며 진행하게 되는데, 이게 다른 게임에서는 찾아볼 수 없는 독특한 요소다. 폴리곤과 텍스처를 메인 비주얼로 이용하는 3d 게임들과 다르게 색점을 활용한 비주얼은 게임 자체의 공포스러운 분위기에도 불구하고 아름답다고 할 수 있겠다. 스토리나 미스터리는 딱 게임을 진행하기 위해 필요한 수준만 제공된다. 이 라이다 스캔이라는 독특한 방식을 더 적극적으로 활용한 스토리텔링이나 미스터리가 있었으면 더 좋은 게임이 될 수 있었을텐데 하는 아쉬움은 남는다. 오히려 공포스러운 분위기가 아니라 미스터리나 퍼즐 장르로 나왔다면 어떤 게임이 되었을까 하는 상상도 하게 된다. 이렇게 아쉬운 점도 있지만, 라아다 스캔을 활용한 게임 진행에 점수를 더 높게 주고 싶다. 8천원에 가까운 가격이지만, 볼륨 자체는 충분하다. 다만, 가격과 함께 고려해야 할 사항은 볼륨이 아니라 게임 자체의 분위기다. 초반에는 칠흑같은 화면에서 해상도가 그리 높지 않은 스캐너로 게임을 진행해야하기 때문에 좋게 말하면 공포스러운 분위기가 배가된다고 할 수 있고, 나쁘게 말하면 시야가 답답하다고 할 수 있겠다. 1시간 정도 플레이 해서 진행 방식이 마음에 드는지 확인해보고 진행하면 좋을 듯 싶다.
This game is outstanding
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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