
Fish, scale, sell, repeat. Scale the Depths is a casual fishing game built around this simple but satisfying loop. Feed hungry customers, upgrade your gear, and uncover the many secrets hidden beneath the surface.
Modeled estimate, not a reported figure. How we estimate →

About

Catching fish is only the beginning.
Cast your line, hunt for the perfect catch, scale it with care, serve it to hungry customers, and turn your hard-earned cash into better gear. Then go deeper. Catch stranger fish. Make more money. Upgrade again.
You know, just one more run.
Each improvement pushes you further into the depths… and further from whatever counts as normal.

Explore four distinct fishing spots inspired by real places – from Loch Ness to Outer Banks, Point Nemo, and beyond.
Each location comes with its own:
atmosphere and environment
gear
fish species
hidden paths and secrets
puzzles, treasures, and strange things waiting below
The deeper you go, the less this feels like a simple fishing job.

Your customers are not human. Some are cute. Some are mythical. Some are exactly the kind of creatures you wouldn’t expect to order dinner from a tiny robot on a boat.
Serve wild animals like otters, axolotls, and herons, alongside beings inspired by myth and folklore, including legends such as Nessie and Kelpie. Each customer has their own personality, appetite, and favorite fish.
Learn who likes what, deliver the right catch, and you might earn a very generous tip. Serve badly, and… well, they’ll have opinions.

There’s more than fish hiding underwater, and definitely more lore than anyone reasonably expects from a game about fishing.
Search the depths for:
hidden treasures and collectible artifacts
messages in bottles
secret passages
environmental puzzles and levers
Every scrap of old notes and logs brings you a little closer to understanding why this tiny robot is busy fishing in the first place.

Progress isn’t just about bigger numbers (although bigger numbers are very nice).
Upgrade your fishing gear, unlock better tools, customize your boat, and dress up your tiny robot fishmonger before sending them back into increasingly strange waters.
Improve your rods, hooks, bags and scaling tools
Unlock new boats and cosmetics
Scale tiny fish with increasingly ridiculous tools
Look good while feeding ancient beings from the deep
Because if you’re going to prepare fish for strange creatures, you might as well do it in style.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Polish, Russian, Simplified Chinese
Engagement
Hours played at review time, across 207 reviews with recorded playtime.
Reviews
Themes across 204 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
探索拉满!!豪玩b( ̄▽ ̄)d 终于凹完全成就了
Es fehlt einfach etwas. Es ist ganz cool, aber sowas wie ein Boss am Ende jedes Level fehlt.
Fun, just fun
OMG, just finished the game. Now all these streamers hyping up the game, saying it's good, but it's more than good. Look I know I sound like a glazer, but I'm not lying it's really that good. It's so good I can't even use words to describe it in word so I'm going to try my best... When you first load in it seems like another cozy, relaxing, chill fishing game, but there's more to it, you don't just fish, scale, cut, sell and repeat you feel like a real fisherman a great example of this is: when you scale (the fish) too quickly you can damage it or you have to go slow to kill the parasites or else they will go back into the fish... Look the game isn't Red Dead Redemption 2, but it's good it's like Greenland as a little kid you think Greenland must be green right? No, it's white and that's what makes it special when you find out it's white you're shocked, because you didn't expect it and this game is the same you think the game is just another fishing game, but no it has something special and because of that I'm sad that I finished it, and I'm sure it will get more updates and I'll definitely play it again, but for now just know it's a GREAT game and the person who's reading this far you should consider purchasing the game, but if you can't that's okay. :) (P.S. The last achievement for me was really awfully hard to complete so I suggest searching how to do it (doesn't involve a fish) The Last Goodbye. :)
Sweet and satisfying! The gameplay loop is appropriately cozy, the pixel art is beautiful, and best of all, the devs have implemented slick in-game answers to common problems: Bait! Looking for material? There's bait for that. Looking for treasure? There's bait for that. Just want to explore and not have to manage fish? There's bait for that. Love to see the attentiveness to player needs. Played on my steam deck from start to finish, with only a couple of minor issues. Button navigation could be a little flighty, and there was often lag when scaling larger fish too quickly. Nothing game-breaking. And totally worth it for the more 'tactile' scaling experience!
A good 8 or so hours to 100%. Has some mild annoyances, but nothing game breaking. Good little time waste.
특별한 낚시터에서 물고기를 직접 낚고 손질하여 파는 캐주얼 게임 게임은 정말 간단하고 쉽지만 패드 조작이 많이 불편하게 되어 있어서 많이 아쉬웠음 도대체 키 가이드엔 십자키를 사용하라고 되어있는데 L스틱으로만 명령을 받는 버그가 있는데 이게 게임을 하는데 너무 불편했음
greatest fishing game ever
Your job is to catch the feesh, so you get in the boht, to try and catch the feesh. Then, you try to catch the feesh, but the feesh is very strong, so then sometimes, you cannot reel in the feesh. So then, you try to upgrade and work smart, and you are fight the feesh some more. And you finally catch the feesh! Questions: You catch the feesh so, then you can make money? A: No, because on the way home, the sharks come and eat the feesh. And so, you no make money. *takes off hat and holds it to chest sadly*
Agréable et prenant, parfait pour un jeu détente
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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