
Savant - Ascent REMIX is an explosive shoot-em-up / scrolling shooter, starring an acrobatic wizard on an elevator-ride. Unlock destructive spells & acrobatic moves as you survive through a tower brimming with robotic fiends!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unlock your true potential as you ascend! Obtain the ability to grab your enemies and absorb their powers! Boost your magic by with the Philiosopher's Stone, a terrible artifact that breathes life into inanimate objects! Use spells to summon an army of ghosts, meteor-strikes, swirling chain-saws and lots more!
Rise to the Assembly and face off against the Laser Sharks! Find yourself in the darkness of the Catacombs, lair of the elusive Valchemist! Fight invaders amongst the stars as you ascend toward your ultimate opponent - the Immortal Samurai!
Classic Mode: Unlock new permanent abilites throughout the game, which you can use in other modes such as Time Attack or Survival Mode.
REMIX Mode: A hardcore way to play the game - only a handful of power-ups are available as you dash through the tower at a rapid pace!
Survival Mode: Fight against the clock. Enemies will amass in even greater
numbers than before, and bosses appear of their own volition while you scramble to survive for as long as you can.
Experience the fantastical world of a music artist like never before in Savant - Ascent
REMIX, now on Windows & Mac! Like the game and looking to connect with the devs & it's fans! Join our Discord today (link in side-panel)!

Genres
Sums Steam only; GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 438reviews | 92% | — | $89.1K |
| $4.99−50% | 7ratings | 94% | — | not modelled | |
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
is fun and very short game, I beat it 2 times but sadly I can't beat it on Hardcore hehe thank you so much devs for the awesome game
Fun and addictive! A nice little schmup with great electronic music from Savant.
Excellent game, a must-play for all Retro-Arcade Fans, very replayable and with an Amazing OST.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +4 more
| $9.99 |
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| not modelled |
| $7.49 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Review zu Savant - Ascent REMIX[/h1] Auf Savant – Ascent REMIX wurde ich ursprünglich nur aufmerksam, weil es von D-Pad Studio stammt – dem Entwicklerteam hinter dem großartigen Owlboy. Tatsächlich hätte ich mir bereits den Vorgänger Savant – Ascent vermutlich niemals angesehen, geschweige denn gekauft, wenn nicht derselbe Entwickler dahintergestanden hätte. [url=https://steamcommunity.com/id/vazeyo/recommended/259530?snr=1_5_9__402]Leider gehörte der Vorgänger für mich schon damals nicht zu den Spielen, die ich guten Gewissens empfehlen konnte.[/url]Die REMIX-Version verbessert zwar vieles, schafft es aber nicht vollständig, meine grundlegenden Kritikpunkte auszuräumen. Bereits im ursprünglichen Savant – Ascent ließen sich einige Parallelen zu Owlboy erkennen. Die Aufzugskette im zweiten Level des Storymodus erinnert stark an die Aufzüge aus Owlboy und manche fliegenden Gegner wecken entfernte Erinnerungen an die Gawks. Wer allerdings erwartet, hier einen versteckten Geheimtipp auf dem Niveau von Owlboy zu finden, dürfte enttäuscht werden. [h3]Was macht Savant – Ascent REMIX anders?[/h3] Savant – Ascent REMIX ist weit mehr als ein einfacher Remaster. D-Pad Studio hat zahlreiche neue Inhalte ergänzt und das Spiel an vielen Stellen erweitert. Zu den wichtigsten Neuerungen gehören: [list] [*]Deutlich mehr Levels und Spielabschnitte [*]Neue Gegner und Bosskämpfe [*]Zusätzliche Musikstücke [*]Neue Spielmechaniken [*]Erweiterte Story-Präsentation [*]Überarbeitete Grafik- und Effektelemente [*]Mehr freischaltbare Inhalte [*]Zusätzliche Herausforderungen für erfahrene SpielerInnen [/list] Dadurch wirkt REMIX wesentlich vollständiger als das Original und bietet deutlich mehr Gründe, länger am Ball zu bleiben. [h3]Gutes & Schlechtes:[/h3] [u][b]Pro:[/b][/u] + Packendes mit Adrenalin vollgepumptes Gameplay + Das Spielprinzip und die kleinen Details, um besser zu werden, selbst herauszufinden war sehr interessant. Besonders fasziniert war ich ja davon, wenn man sich Schallplattenteile holt, dass dann die Zeit kurz stehen bleibt und man so ganz kurz verschnaufen kann + Nette Optik + Rasantes und einzigartiges Gameplay + Hoher Wiederspielwert für Highscore-Jäger + REMIX bietet deutlich mehr Inhalte als das Original + Einige charmante Verbindungen zu Owlboy + Viele neue Gegner, Bosse und Mechaniken + Flüssige Steuerung [u][b]Contra:[/b][/u] - Für meinen Geschmack weiterhin nicht auf dem Qualitätsniveau von Owlboy - Musik sagt mir persönlich überhaupt nicht zu - Manche Designentscheidungen wirken noch immer etwas roh - Story und Welt bleiben eher Nebensache - Der Fokus auf Highscores dürfte nicht jeden motivieren - Trotz Erweiterungen bleibt das Spiel vergleichsweise kurz - Preis möglicherweise für einige SpielerInnen zu hoch. Ich fand das Original ja wirklich sehr günstig im Vergleich [u][b]Prontra:[/b][/u] +- Hoher Schwierigkeitsgrad ist Geschmackssache +- Kaum ausführliche Erklärungen der Spielmechaniken +- Starker Fokus auf Scorejagd und Wiederholungen +- Musik dürfte sehr unterschiedlich aufgenommen werden Savant – Ascent REMIX ist ohne Zweifel die deutlich bessere Version von Savant – Ascent. Viele meiner größten Kritikpunkte am Original wurden adressiert, insbesondere der geringe Umfang. Dennoch bleibt das Spiel für mich eher eine interessante Kuriosität als ein Must-Play. Wer rasante Arcade-Shooter mit hohem Schwierigkeitsgrad, elektronischer Musik und Fokus auf Highscores mag, dürfte hier deutlich mehr Freude haben als ich. Wer jedoch – so wie ich – ursprünglich aufgrund von Owlboy aufmerksam geworden ist, sollte seine Erwartungen etwas zurückschrauben. Savant – Ascent REMIX ist ein gutes Upgrade gegenüber dem Original, erreicht aber für mich nie die Qualität oder den Feinschliff, den ich von D-Pad Studio durch Owlboy kennengelernt habe. Lieber hätte ich mir eine REMIX-Version zu Owlboy gewünscht. [code]Hast du noch mehr Interesse an Reviews wie diese? Dann besuche doch meine [url=https://store.steampowered.com/curator/34784076/]Steamkuratorseite![/url] ;-)[/code]
Классная игрушка скилозависимая очень только жалко что я последнее достижение никак не могу выбить, и длс с овдбоем отменили казлы.
Savant – Ascent REMIX by D-Pad Studio is a tightly focused, high-energy action game that feels like an arcade experience distilled down to its purest form. It wastes no time setting up its premise—you are the Alchemist, cast down from your tower, and your only goal is to climb back up while fending off relentless waves of enemies. The narrative is minimal and largely symbolic, serving more as a backdrop than a driving force, but that simplicity works in the game’s favor. It keeps the experience centered on gameplay, allowing every second to be dedicated to movement, combat, and survival rather than exposition. What immediately sets the game apart is its unique movement system. Instead of freely navigating a wide environment, you are confined to two horizontal lanes, constantly shifting between them to dodge attacks and maintain positioning. At first, this limitation can feel restrictive, but it quickly reveals itself as the core of the game’s design. Every movement becomes deliberate, every switch between lanes carries risk, and mastering this system is essential to progressing. The controls are precise and responsive, which is crucial given how quickly the screen can fill with enemies and projectiles. As you grow more comfortable, the experience transforms into a fluid rhythm of movement and action, where success depends on your ability to anticipate and react in rapid succession. Combat builds on this foundation with a straightforward but effective shooting system. You can fire continuously while managing more powerful abilities that require timing and resource awareness, creating a balance between aggressive play and careful planning. Enemy variety plays a significant role in keeping the combat engaging, as different types introduce distinct patterns and behaviors that force you to adapt. Early encounters give you space to learn, but the game steadily increases the complexity by layering threats together, creating moments where survival requires both quick reflexes and an understanding of how different elements interact. Boss encounters further test these skills, presenting multi-phase battles that demand precision and pattern recognition. One of the most compelling aspects of the game is how deeply it integrates music into its design. The soundtrack, composed by Savant, is not just an accompaniment but a driving force behind the gameplay. Enemy patterns, pacing, and overall flow often align with the rhythm of the music, creating a sense of synchronization that enhances immersion. As you play, you begin to anticipate movements and attacks not just visually, but through sound, turning each stage into a kind of interactive performance. This connection between audio and gameplay gives the experience a distinct identity, making it feel both dynamic and cohesive. The game offers multiple modes that expand on its core mechanics and encourage replayability. A more structured mode allows you to progress while unlocking abilities and upgrades, gradually building your capabilities and experimenting with different approaches. A more intense variant shifts the focus toward score-based play, rewarding efficiency and aggressive strategies, while a survival mode tests endurance against increasingly difficult waves. These variations give players reasons to return even after completing the main ascent, particularly for those who enjoy refining their skills or competing for higher scores. However, the game’s scope is intentionally limited, and this becomes more apparent the longer you play. A full run can be completed relatively quickly, especially once you become familiar with the mechanics, and while replayability is clearly part of the design, not all players will find that enough to sustain long-term interest. The core loop remains largely unchanged across modes, and while it is satisfying, it does not evolve significantly beyond its initial framework. For some, this will reinforce its arcade appeal; for others, it may feel like a lack of content. Difficulty is another defining aspect that can divide players. Even early on, the game demands focus and precision, and it quickly escalates into a challenging experience that leaves little room for error. Higher difficulty levels amplify this further, requiring near-perfect execution and deep familiarity with enemy patterns. For players who enjoy skill-based progression and the process of mastering a system, this creates a strong sense of accomplishment. For others, it can feel unforgiving, particularly when progress depends on repeated attempts and gradual improvement. Visually, the game complements its mechanics with detailed pixel art and smooth animation. The environments and enemies are stylized without being overly complex, ensuring that the action remains clear even during intense sequences. Effects are vibrant but controlled, reinforcing the game’s rhythm-driven nature without overwhelming the player. Combined with the soundtrack, the presentation creates a cohesive audiovisual experience that enhances the sense of immersion and energy. In the end, Savant – Ascent REMIX succeeds by committing fully to its core ideas. It delivers a focused, mechanically tight experience that prioritizes movement, rhythm, and skill over narrative or scale. Its strengths lie in how well these elements come together, creating gameplay that feels both challenging and rewarding. Its limitations—short length, repetition, and high difficulty—are part of its identity, shaping it into an experience that will resonate most with players who appreciate arcade-style design and the pursuit of mastery. For those willing to engage with its systems and embrace its challenge, it offers a memorable and satisfying experience that stands out through its clarity of purpose and strong audiovisual integration. It may not be expansive, but it is confident in what it delivers, and that focus is ultimately what defines its appeal. Rating: 8/10
It was good I am not amazing at these types of games but I really liked what I played
Juego recomendadisimo 10/10, aun no lo completo pero muy entretenido, bien arcade
Après 10 ans dans l’ombre, D-Pad studio ressurgit en force avec un titre qui a du mordant. Ascent est un twin sticks shooter se déroulant dans une ambiance à la Castlevania. Notre personnage mythique et mystérieux devra usé de ses flingues et son intelligence pour affronter les vagues d’ennemis acharnées. De l’action en ascension qui demandera réflexe et dextérité. J’ai adoré le jeu, car il focus vraiment sur le tir et l’esquive. Aucun mouvement n’est possible, excepté le saut. Donc il faut savoir manier la gâchette avec rapidité et avoir l’œil ouvert.
Really tuff game However a little too short for my liking even for an arcade bullet hell game. Really tight controls and the enemy waves are interesting. Have yet to try out the survivor mode but I have beaten the game on classic and reached the final boss on hardcore. Definitely worth getting especially if on sale.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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