
SATORI is a flow-inducing first-person platformer -- wall-run, air-dash, grapple-swing, and rail-grind through infinitely generated open worlds and experience the freedom of meditative free-running.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +17 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's a very relaxing, yet intense game. That you can put on after a long day of work. This fixed the core issue I had with Ghostrunner. Ghostrunner, has an amazing parkour and combat system, but you die in one hit and need precision, It wasn't a game to play to relax. Satori, is a fun parkour game that's very meditative and perfect for de-stressing
awful UI, poor controller support, for infinitely generated open worlds, you just get a small play area, there's a good experience that can come from this if it had polish past alpha there was potential in the movement and there is enjoyment that can be taken from it when you get used to the movement, unfortunately that doesn't outweigh the many issues and bugs with this game
Fantastic background game for conversations, podcasts, music, etc. Movement is a tiny bit wonky but very fun and satisfying. Good vibes, recommend if you want sandbox movement.
有中文 有成就 《悟》 “是时候觉醒了。” 《悟》是一款能带来心流体验的第一人称平台游戏。你可以在无限生成的开放世界中进行贴墙跑、空中冲刺、抓钩摆荡、滑索滑行等操作,体验冥想般自由奔跑的感觉。 在这个世界中训练你的心智、身体和精神,感受解放性动作带来的力量与自由:在一个无缝且相互连接的世界中展现令人惊叹的平台跳跃能力,助力你踏上觉悟之旅。 - **流畅的移动机制**:受3A级跑酷游戏中优秀移动系统的启发。 - **技能**:滑行、二段跳、贴墙跑、滑索滑行、空中冲刺、抓钩摆荡以及慢动作。 - **心流体验**:轻松连贯你的动作,保持心流状态。 - **精美画面**:色彩丰富、引人入胜的视觉效果和环境。 - **趣味性**:无需教程即可学会游玩。 - **无限世界**:为跑酷设计的无限随机生成的开放世界。 - **成长系统**:各种可收集物品鼓励你使用移动能力。 - **放松体验**:按自己的节奏游玩,无压力,可随时放慢时间。 - **适合所有人**:各种技能水平的玩家都能享受游戏。 “在内心找到一个充满喜悦的地方,喜悦将驱散痛苦。”——约瑟夫·坎贝尔
Its fun, I just played about half an hour before work and feel pretty calm going into my day, good fit for something that should be relaxing.
I'm very mixed on this game, but ultimately would recommend against it unless it's on sale. The experience is fun for a little while, but quickly reveals itself to be unfinished/unpolished. This isn't really a game, it's more of a tech demo and that's fine, but I can't help to think how much more this could have been. Even something as simple as being able to hold onto grapple points to be more traditional "Spider-Man" type swinging would add a lot more depth to the game. The art style seems to be inspired by Mirror's Edge with the limited colour palette and bright pathways for "parkour" routes, but compared to what's in the trailer the "world" in the game I experienced was even more limited. No satori gates. The sakura tree/meditation spot only spawns in the very middle of the world. No particle effects at the edges of red walls. If the game was polished to use the buildings seen in the Steam images or use floating lanterns as the grapple points, I think that would go a long way in keeping the game feeling enjoyable for more than about 30 minutes. When going going for 100% seeds on a level I constantly felt lost as the whole landscape looks like identical red/white/grey shapes. The menu UI is beautiful, but not really functional. I eventually figured out what everything does, but some tooltips would be helpful - especially if 25% of the menu is going to be taken up by social icons. The "light seed" counter only goes up to 200, so I had no idea how many seeds were left when I was at 724/200 as it's not stated anywhere. This lead to me running circles around the map to triple check that I hadn't missed anything. Whilst I only really care about achievements in games I really enjoy, I have to say the achievements for "play 2 hours" and "play after 1 week" just seem like ways to prevent people from refunding the game. It's understandable when refunds can be a problem, especially for indie devs. But it doesn't sit well with me. I didn't experience many bugs, but with the limited scope of the game I would be worried if I did. The only thing I found is that your grapple would sometimes get stuck, and keep you gliding up infinitely. This review may seem harsh, but I hope it's constructive as the developer seems very competent and I hope they keep making more games to improve in the future.
I actually refunded this game because I didn't enjoy it personally, but it's a well made game for what it is. For people who enjoy this style of gameplay, this is a gem. It just wasn't for me.
Fun to fly around collecting the particles, got pretty good at moving around after a few minutes! Nice and chill as a no stress game.
This game is very fun, if a bit on the short side! The gameplay is very fun, fluid and takes a little while to get used to the movement options available, but it feels great to notice your movement getting much better. It definitely seems like a game that is easy to learn, but hard to master. By the time I had finished my second run, collecting all the orbs, I felt like I had gotten the hang of things very well, and could zip around effortlessly! If you want a relaxing but fun game, that isn't really stressful at all - this is for you!
游戏很棒,让买不起蜘蛛侠的我体验了当蜘蛛侠的感觉,就是荡着荡着人就卡上天了
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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