
Hexagon Madness offers players a challenging single-player, first-person 3D platformer. Surviving rising and dropping platforms without falling off into the void. Face 60 rounds of unforgiving obstacles determined to stop you from reaching the end.
Modeled estimate, not a reported figure. How we estimate →
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About
Hexagon Madness offers players a challenging single-player, first-person 3D platformer. Surviving rising and dropping platforms without falling off into the void. Face 60 rounds of unforgiving obstacles determined to stop you from reaching the end.
With each round comes a new obstacle or aid such as items to help the player survive. In between rounds, the player can upgrade his inventory of items using the shop.
In addition, as the player progresses, they can unlock new content such as game modes like the sandbox mode to create their own custom rounds. Unlock a model viewer in the Gallery section to observe each obstacle, item, upgrade and many more. The player can also play a tutorial mode to better understand the obstacles they've unlocked.
The key to your survival lies in mastering quick decision-making and resourcefulness. Hexagon Madness incorporates dynamic physics that you can use to your advantage, allowing you to overcome every obstacle and survive through this challenge more effectively.
Hexagon Madness was created under the challenge of developing without planning or coordination between developers. Much like a game of telephone, each developer worked on the project for one week with no communication before passing it on to the next.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
Super simple but challenging as well great use of a puzzle game mechanic. Nothing revolutionary but just a solid time waster. 7.5/10 https://youtu.be/rY6ibmss2Xo?si=ovEpoeKXf5ZxeRNQ
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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