
SATORI is a flow-inducing first-person platformer -- wall-run, air-dash, grapple-swing, and rail-grind through infinitely generated open worlds and experience the freedom of meditative free-running.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +17 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A fun, short game that is great at what it sets out to do. It gives you the feeling of fluid movement through a parkour arena.
Ran around for a bit, experienced all that it had to offer in a very short amount of time. I picked this up for barely over 5 bucks but I would probably point to other freeform parkour games before this one. The bounce platforms hover just barely over the floor which makes them look misplaced and I'm not sure if this was just for me but the spawn was inside of a platform, which both made the entrance experience feel buggy. The actual gameplay is relaxed, but not nuanced. There's a number of mechanics: double jump, dash, grapple, wallrunning, railgrinding and bounce pads. They're fun to use for a bit but there's not a lot of room for experience. Aside from the double jump and the dash, you can only use these mechanics on specific surfaces, and the placement of these range from somewhat connected to entirely chaotic. The entire game feels like a messy playground with disconnected areas of separate mechanics that you're meant to try and connect yourself, though the effect is subdued because the aforementioned mechanics don't mesh very well together when you actually try to experiment. I only played for a bit so maybe there's more to find, but from my perspective it isn't worth the time or money for such a short and simple experience.
Great little game! My friend told me it was meditative, but i'm taking it way too seriously! lol. Doesnt punish you if you suck which makes a nice change in pace. Buy this game if you need a break!
[h1] TLDR: Game breaking bug that will in all likelihood not be addressed. Buy at own risk[/h1] Ngl I had a ton of fun in this game for the 50~ mins I was able to play it. Unfortunately, I had a bug where my resolution/aspect ratio will auto reset to one so small the game is unplayable and because of the black bars on the side of the game you cannot change it back or really play anymore. This has apparently been a problem for a while, and I posted in the Bug discussion forms [url=https://steamcommunity.com/app/1451970/discussions/0/3068621701743664513/]here [/url] you can see a separate discussion post about it [url=https://steamcommunity.com/app/1451970/discussions/0/3471738893374144845/]here[/url] as well. [hr][/hr] After trying what the developer suggested a year before and deleted the files I was told in the Windows Registery Editor (which ngl is a pretty bad work around for users to do), it still doesn't fix my (and it appears other users') problem with screen resolution. I will say while the game is fun, the developer has effectively abandoned it at this point so I doubt this will be fixed. Play at your own risk, though as a consumer I don't recommend the purchase.
Took 5 minutes to become buddhist spiderman. Awesome game.
what sanic does in his spare time towards enlightenment
I've spent the last few minutes on the toilet puking my soul out. It's a great game but unfortunately I can't do anything against my motion sickness. Still recommended!
This is my kind of game! Chill Expressive movement (doing easy slow things versus harder faster things) IT JUST NEEDS MUSIC.
is nice.
이 무슨 뜬구름 잡는 게임이냐
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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