
Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Play alone or with friends, explore an alien planet, create multi-story factories, and enter conveyor belt heaven!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 279.6Kreviews | 97% | — | $326.3M |
| $39.99 | 6.3Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3244 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Everything clips through everything Map zooms to center, instead of mouse cursor position Middle click always gives incorrect rotation. This one is definitely on purpose Can't deconstruct part of a belt When server restarts, Join Game shows old session for some time with no way to refresh There are blueprints, but you can't really create them Even gacha games have top-down view for building, but this "factory" does not Hours of manual copypasting if you want to move something by a bit RAM is too expensive to have memory leaks these days Don't waste your time on this, just play factorio
Its a very good game. If only AMD didnt make such crappy drivers it would be amazing, but thats not really Coffee stains fault tho is it? I did contemplate my choice in life when i had to set up 200000 units of concrete, but sleep does wonders for motivation. I give the game 8 out of 10 overclocked particle accelerators.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $39.99 |
| 1.6Kratings |
| 92% |
| — |
| not modelled |
| $39.99 | — | 98% | #35 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Отличная игра на пару вечеров.
Forces OCD upon you. 10/10
Despídete de tus familiares, de tu trabajo y de todo lo que te importe. A partir de ahora, vivirás y trabajarás aquí. Bienvenido.
help I want my life back
What a gem of a game! Satisfactory does not waste your time, does not try to upsell you, has no DLC or in-game purchases and is consistently fun - assuming you're into such kind of game. So what kind of game is it? Satisfactory is mostly a building and automation game but with an unusually high emphasis on world exploration and, most surprising of all, traversal. It manages to keep movement utilities progression from the beginning until the very end. Jump sliding and jetpacking around is consistently fun and made even better with liberal use of Hypertube Cannons and Pulse Nobelisks. There is even quite a bit of lore and some story to be experienced, although those are clearly not the focus - but what is there is quite well done. Uniquely it also sports one of the best, most extensive ever settings options I've seen in a videogame starting with proper FOV sliders all the way up to individual volume settings for different sound sources. The sheer breadth of quality of life features is in my opinion unprecedented and deserves to be lauded. I only have a few relatively minor complaints - first of all the very early game suffers from lack of convenience options during building - buildings themselves are quite large and there is no good way besides going up Lookout Towers to properly see what you are building. Second issue is that there are a few hard-coded keybinds such as B being a flashlight switch but only in build mode (who even came up with this?) and F key not working if you are within a locomotive and have F key bound to exit vehicle function. Utterly bizzare but can be worked around. Optimization is quite decent as well. The baseline for good performance is somewhat high but the performance degradation caused by extensive building is very gradual and quite reasonable. Late game runs much better on my rig than Rimworld which is shocking considering that Rimworld is a 2D game. So who is this game not for? Satisfactory is not for players looking for an externally imposed challenge - there is barely any danger in the world, no survival mechanics except player health and combat is kind of bare bones and can be turned off entirely. Resources nodes do not run out and the worst that could happen to you is inventory loss on death - which can be turned off in the settings. It really is the game about building and automation, exploration and traversal and not much besides that. But it is downright excellent at what it does do. Highly recommended.
This prison to hold me?
satisopinionary
mastapiece
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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