
Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Play alone or with friends, explore an alien planet, create multi-story factories, and enter conveyor belt heaven!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 17 day-to-day chart moves that followed a price cut, against 2,502 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 279.8Kreviews | 97% | — | $326.2M |
| $39.99 | 6.3Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3473 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its good
conveyor belts......
I made a network with 200 trains and the game crashes constantly. 10/10
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $331.1M | 276.2K | 86% | $59.99 | |
| $309.5M | 356.1K | 95% | $59.99 | |
| $344.4M | 373.9K | 90% | $59.99 | |
| $301.3M | 483.3K | 94% | $24.99 | |
| $357.6M | 469.9K | 78% | $49.99 | |
| $358.7M | 298K | 88% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $47.6K | 94 | 80% | $9.74 | |
| $0 | 7.7K | 91% | Free | |
| $9.8M | 12.2K | 80% | $19.99 | |
| $4M | 3.9K | 81% | $29.99 | |
| $2.3M | 2K | 63% | $29.99 | |
| $1.9M | 2.7K | 85% | $19.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
| $39.99 |
| 1.6Kratings |
| 92% |
| — |
| not modelled |
| $39.99 | — | 98% | #37 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Masterpiece
you do things manual at first but then its automate to automate
Amazing game, would recommend. Pros: Very helpful quality of life features. Combat is great. Heavy mobility focus and marries great with the utility given. AI for creatures is great and causes reactive game play. Great ability to use terrain and NPCs use environment to blend in. The game is balanced just right for development and logistics. Issues: Trains are clearly too difficult, looking at the completion rate I don't think I'm the only one. I could have built it on foundations, but it takes away the aesthetic for trains. And with the ease of the belt system, w/ or w/o a blueprinted super highway, it's just not worth it. Also, I didn't see docking was F key until just recently. Probably a hot take because it seems thought out... or just cut and paste HMG, but turbo ammo. For the cost of development and being late game, the mobility cost is just too much in my eyes. Would recommend cutting the clip size and boosting move speed with it. The storyline. Only conclusion the narrator is BS'ing you and you're there to expand the corporate empire. Okay, but it would be cool to see this as a franchise and making something personable would be huge. Would love: Huge ask... Campaign mode w/ some TD type thing and/or a storyline. Maybe a zone restricted Turret defense would be awesome. Boss fights? Open up and new region with zone bosses to expand. Maybe expanded to find abandoned survivors, perhaps someone remembers stuff. Would be cool.
Leuk spel genoeg te doen. En als je speelt ben je al snel 6 uur bezig. Draait goed op mijn pc.
peak story and gameplay... needs more to do.
Incredible game. A friend invited to do a playthrough on multiplayer. We had an amazing time. I now recommend this game to everyone I now and am actively looking for friends to play with.
Alles !!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.