
Experience the thrill of retro boomer shooters in this action-packed game where you'll battle hordes of demons and face the ultimate challenge: Satan himself. Relive the glory days of classic shooters with intense gameplay, a variety of weapons, and relentless enemies.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 30 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 13.25/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Classic Retro Shooter Experience: Relive the nostalgia of classic boomer shooters with fast-paced, heart-racing gameplay.
Weapon Upgrades: Complete additional quests in each level to earn minor upgrades for your arsenal, enhancing your firepower and strategy.
Hidden Rooms and Secret Weapons: Explore every nook and cranny to discover hidden rooms and unlock powerful secret weapons.
Diverse Enemies and Levels: Battle through a variety of levels filled with numerous enemies, each with unique abilities and challenges.
Multiple Boss Fights: Test your skills against several formidable bosses, each requiring different tactics and strategies to defeat.
Epic Final Showdown: Face the ultimate challenge as you confront Satan in an epic final boss battle.
Genres
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
отличная игра! вайбом напоминает cultic и blood крутое оружие и враги!
Looks like a heavy metal cd case design and a Dos'd version of modern dooms. in comparison to the other dosman games , this one i liked, even if you do have to play as the bad guy.
SATAN is a stripped-down, aggressive first-person shooter that fully commits to the philosophy of old-school FPS design, delivering a concentrated blast of demon-slaying action without distractions or modern embellishments. Developed by Gamefruit and published by DOSMan Games, the game is clearly built as a tribute to the classic shooters of the 1990s, prioritizing speed, reflexes, and raw combat flow over narrative complexity or systemic depth. From the opening moments, it establishes a relentless tone that never lets up, pushing players straight into violence and momentum. The structure of SATAN is intentionally compact, built around a sequence of tightly designed levels filled with enemies, secrets, and escalating threats. Rather than presenting a sprawling campaign, the game opts for concise arenas and maze-like spaces that emphasize constant movement and situational awareness. Players are encouraged to keep pushing forward, clearing rooms efficiently while managing health and ammunition pickups scattered throughout each level. This design reinforces the idea that survival comes from aggression and mastery, not caution or cover-based tactics. Combat is the clear focal point, and it succeeds by staying simple and responsive. Weapons feel immediate and purposeful, with each one designed to serve a clear role in dealing with the game’s varied demonic enemies. Shotguns deliver satisfying close-range power, faster weapons excel at crowd control, and heavier options provide brief moments of dominance when the pressure becomes overwhelming. Rather than layering in complex upgrade systems, the game keeps progression light, allowing the player’s growing familiarity with enemy patterns and movement to become the real source of improvement. Enemy variety plays a key role in maintaining engagement across the game’s relatively short runtime. While many foes fall into familiar demon-shooter archetypes, their differing movement speeds, attack styles, and durability force players to constantly adjust positioning and target priority. Encounters are often designed to overwhelm through numbers rather than gimmicks, creating moments of controlled chaos that reward quick thinking and spatial awareness. Boss encounters punctuate the experience, serving as climactic tests that demand pattern recognition and sustained execution rather than brute force alone. Visually, SATAN embraces a gritty retro aesthetic that favors clarity and atmosphere over technical sophistication. Environments are dark, oppressive, and functional, reinforcing the infernal tone without cluttering the screen during combat. Enemy silhouettes and projectiles remain easy to read, which is crucial given the game’s speed and density. Sound design further enhances the experience, with punchy weapon effects and ominous audio cues that heighten tension and reinforce the feeling of constant threat. The pacing is one of the game’s strongest elements. There is little downtime, no prolonged exposition, and no mechanical bloat to slow things down. Levels are designed to be played in focused bursts, making the game ideal for short sessions where players want immediate action. This approach makes SATAN feel like a pure arcade-style experience, where replayability comes from improving performance, discovering secrets, and refining combat efficiency rather than unlocking new systems or content layers. That focus does come with trade-offs. Players looking for a deep story, extensive progression systems, or long-term replay hooks may find the experience limited. The game’s scope is modest, and its commitment to genre purity means it doesn’t attempt to innovate beyond its inspirations. However, these limitations feel intentional rather than accidental, aligning with the developers’ goal of delivering a clean, no-frills shooter that respects the genre’s roots. Ultimately, SATAN succeeds as a concentrated homage to classic boomer shooters, offering fast-paced combat, readable level design, and a consistent tone that never wavers. It may be brief, but it delivers exactly what it promises: a visceral, old-school FPS experience that rewards skill, aggression, and familiarity with retro design principles. For fans of classic shooters who value intensity and immediacy over complexity, it stands as a solid and satisfying indie entry in the modern revival of the genre. Rating: 7/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
demonic boomer shooter. very basic gameplay but so much fun
Kyrie Eleison.
"Em uma tarde tranquila no inferno, onde os demônios fazem fila no RH para reclamar das condições de trabalho e o capiroto está tentando descobrir quem roubou seu tridente favorito, surge SATAN." SATAN é aquele tipo de jogo que pega o espírito dos velhos boomer shooters, coloca uma trilha sonora que parece ter sido gravada dentro de um vulcão em atividade e te entrega uma única missão: transformar o inferno em um enorme problema de recursos humanos para os demônios. O jogo traz ação frenética, armas variadas, segredos escondidos e, claro, uma audiência particular com o próprio Satanás. A sensação é de participar de uma versão demoníaca da Sessão da Tarde, onde o herói invade o condomínio fechado dos capetas distribuindo chumbo e más notícias. Cada corredor é uma oportunidade de enviar algum funcionário do inferno para um merecido período sabático eterno. Os demônios tentam trabalhar, fazem seu melhor, aparecem no expediente pontualmente... e você chega estragando tudo. Em poucos minutos o inferno parece uma repartição pública numa segunda-feira sem café. O próprio capiroto provavelmente olha pela janela do escritório e pensa: "Rapaz, era melhor eu ter ficado só tentando a humanidade no LinkedIn." O combate é rápido, divertido e direto ao ponto. Não existe burocracia infernal: viu um demônio, atirou; viu dois demônios, atirou mais; viu Satanás, aí você descobre que o chefe final também tem problemas de gestão de equipe. O jogo ainda esconde armas e segredos pelos mapas, recompensando quem gosta de explorar cada canto desse condomínio de criaturas malignas. Outro ponto positivo é que SATAN não tenta reinventar a roda. Ele sabe exatamente o que quer ser: um shooter retrô cheio de violência exagerada, ritmo acelerado e chefões enormes. E faz isso muito bem, tanto que as avaliações dos jogadores são "Muito Positivas" no Steam. Nota final: 9/10 pentagramas desenhados com giz roubado do inferno. Se DOOM e a Sessão da Tarde tivessem um filho criado por um grupo de metaleiros dos anos 80, o resultado provavelmente seria SATAN. Uma aventura divertida, cheia de ação e com mais demônios por metro quadrado do que uma reunião de condomínio em dia de assembleia. O capiroto não gostou da visita. Eu gostei. Muito. 😈🔥
Не поддерживает инверсию мыши. Вообще никак. Разрабы объясняют это тем, что это прекрасный движок не их и в такое не умеет. Это в 2026. Можно обойти при помощи сторонних танцов с бубном с риском нарваться на античит, но стоит ли оно того? Сумма смешная, поэтому даже лень оформлять возврат. Подавитесь, идиоты.
I don't recommend it because of the bugs
Proper game
Probably the best of the DOSMan games so far. The Easy FPS Editor still sucks massive ass, but the devs know how to design levels so the cons of the engine aren't shoved in your face constantly. Still a 7/10 game, though.
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