
Experience the thrill of retro boomer shooters in this action-packed game where you'll battle hordes of demons and face the ultimate challenge: Satan himself. Relive the glory days of classic shooters with intense gameplay, a variety of weapons, and relentless enemies.
Modeled estimate, not a reported figure. How we estimate →
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About
Classic Retro Shooter Experience: Relive the nostalgia of classic boomer shooters with fast-paced, heart-racing gameplay.
Weapon Upgrades: Complete additional quests in each level to earn minor upgrades for your arsenal, enhancing your firepower and strategy.
Hidden Rooms and Secret Weapons: Explore every nook and cranny to discover hidden rooms and unlock powerful secret weapons.
Diverse Enemies and Levels: Battle through a variety of levels filled with numerous enemies, each with unique abilities and challenges.
Multiple Boss Fights: Test your skills against several formidable bosses, each requiring different tactics and strategies to defeat.
Epic Final Showdown: Face the ultimate challenge as you confront Satan in an epic final boss battle.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
For essentially a bargain bin FPS, you're getting a bite sized, relatively enjoyable shooter for 3 bucks. IMO, totally worth it if you just wanna vedge out and shoot things for 90 minutes. There's not really any egregiously bad level design here outside of some of the keys dropping from enemies and clipping into their corpses, level layouts are relatively straight forward and honestly get better as the game goes. None of the weapons really wowed me but I was routinely switching through the roster even in the final sections even back to the starting pistols so obviously something here was working. Even the enemy variety was half decent with a fair mix of projectile based enemies and melee ones and there weren't any hitscanners as far as I can tell. Honestly, well done, recommended.
The white flashing when you pick up items is so irritating that it makes the game unplayable.
You go pew pew and the enemy goes pew pew, then you abuse quicksave and the enemy is dead. The platforming has jumps that you go can I really do that but again solved with quicksave. Is it a amazing game no, but its well worth playing for the price if you like boomer shooters. As far as the dark spots go, I had no problem plus you can get through with quicksave. Overall its a decent game for the price. My only complaint is the the shotgun is confusing as it seems to hit only when it wants to even with the crosshair over the enemy. Recommend for FPS fans that don't mind something a little more simple. One last note is that quicksave saves feel needed in this one unlike the other DOSMAN games I've played. Still good for the price though.
Kolejna gra z kategorii "boomer shooter za dolara się nada". Podobne stylem do Reverend tego samego wydawcy, ale lepiej zrobione. Chociaż na większym monitorze pikseloza gryzie po oczach zbyt mocno.
Who likes classic retro doom will like this Satan themed game.
SATAN is a stripped-down, aggressive first-person shooter that fully commits to the philosophy of old-school FPS design, delivering a concentrated blast of demon-slaying action without distractions or modern embellishments. Developed by Gamefruit and published by DOSMan Games, the game is clearly built as a tribute to the classic shooters of the 1990s, prioritizing speed, reflexes, and raw combat flow over narrative complexity or systemic depth. From the opening moments, it establishes a relentless tone that never lets up, pushing players straight into violence and momentum. The structure of SATAN is intentionally compact, built around a sequence of tightly designed levels filled with enemies, secrets, and escalating threats. Rather than presenting a sprawling campaign, the game opts for concise arenas and maze-like spaces that emphasize constant movement and situational awareness. Players are encouraged to keep pushing forward, clearing rooms efficiently while managing health and ammunition pickups scattered throughout each level. This design reinforces the idea that survival comes from aggression and mastery, not caution or cover-based tactics. Combat is the clear focal point, and it succeeds by staying simple and responsive. Weapons feel immediate and purposeful, with each one designed to serve a clear role in dealing with the game’s varied demonic enemies. Shotguns deliver satisfying close-range power, faster weapons excel at crowd control, and heavier options provide brief moments of dominance when the pressure becomes overwhelming. Rather than layering in complex upgrade systems, the game keeps progression light, allowing the player’s growing familiarity with enemy patterns and movement to become the real source of improvement. Enemy variety plays a key role in maintaining engagement across the game’s relatively short runtime. While many foes fall into familiar demon-shooter archetypes, their differing movement speeds, attack styles, and durability force players to constantly adjust positioning and target priority. Encounters are often designed to overwhelm through numbers rather than gimmicks, creating moments of controlled chaos that reward quick thinking and spatial awareness. Boss encounters punctuate the experience, serving as climactic tests that demand pattern recognition and sustained execution rather than brute force alone. Visually, SATAN embraces a gritty retro aesthetic that favors clarity and atmosphere over technical sophistication. Environments are dark, oppressive, and functional, reinforcing the infernal tone without cluttering the screen during combat. Enemy silhouettes and projectiles remain easy to read, which is crucial given the game’s speed and density. Sound design further enhances the experience, with punchy weapon effects and ominous audio cues that heighten tension and reinforce the feeling of constant threat. The pacing is one of the game’s strongest elements. There is little downtime, no prolonged exposition, and no mechanical bloat to slow things down. Levels are designed to be played in focused bursts, making the game ideal for short sessions where players want immediate action. This approach makes SATAN feel like a pure arcade-style experience, where replayability comes from improving performance, discovering secrets, and refining combat efficiency rather than unlocking new systems or content layers. That focus does come with trade-offs. Players looking for a deep story, extensive progression systems, or long-term replay hooks may find the experience limited. The game’s scope is modest, and its commitment to genre purity means it doesn’t attempt to innovate beyond its inspirations. However, these limitations feel intentional rather than accidental, aligning with the developers’ goal of delivering a clean, no-frills shooter that respects the genre’s roots. Ultimately, SATAN succeeds as a concentrated homage to classic boomer shooters, offering fast-paced combat, readable level design, and a consistent tone that never wavers. It may be brief, but it delivers exactly what it promises: a visceral, old-school FPS experience that rewards skill, aggression, and familiarity with retro design principles. For fans of classic shooters who value intensity and immediacy over complexity, it stands as a solid and satisfying indie entry in the modern revival of the genre. Rating: 7/10
steamdeck右摇杆和陀螺仪映射鼠标视角不流畅,视角一顿一顿的。但触摸板就好像没问题。第一个boss关是不是太难了
Good micro boomer shooter. Worth the price of admission if you like these kind of games.
Looks like a heavy metal cd case design and a Dos'd version of modern dooms. in comparison to the other dosman games , this one i liked, even if you do have to play as the bad guy.
BoomerShooter 流程变长了,这个价位场景和敌人射击也算可以,操作也很流畅。 但是,莫名其妙的跳台实在太多了,这可能也是复古的一部分吧,但是我不喜欢,特别是不小心存了个死档的情况。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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