
You play the role as the Master of a Trading Company, and your aim is to complete the World Map and tell the world what the "world" really is, via the help of the admirals you hire. Your sole decision to "Approve" or "Disapprove" is the key to shape the world!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
游戏很好玩。 不过这个是令人厌恶的おま語系列。 你想要解锁日文语言必须花费约70刀在日本官网购买STEAM KEY。 你在STEAM上是无法直接购买到英语以外的语言的
steamから購入だと日本語が含まれていないので、ARTDINK公式経由でsteamキーを購入しましょう。 半年〜1年に一度位のペースで半額セールしているので時々チェック(定価で買うと高いね)。 ※「ネオアトラス1469 pc eshop」でGoogle検索して出てくるARTDINKのページから買えます。 相違点や特長は下記の通りですが、ネオアトラス好きなら買いだと思います。 サクサク進められるのは良いですが、難易度はもうちょっと高くても良かったかな。 ■ネオアトラス1469と過去作のざっくり相違点。 1→機能が便利になり、産物探し等貿易がやりやすくなった。貿易一時停止もできる。 2→これのリメイク。産物増えている。 3→マップが3Dで激重だったが、解消されサクサク ■その他の相違点や特長 ・「○○族」なくなる。 ・産物の象牙や首飾りなくなる。 ・難易度が大幅に下がった。 宝石同士などの1次産物だけの貿易でも十分利益が出るので、倒産することはまず無い。 ・航海途中で戻ってきちゃうこと(インド洋沖の嵐が発生する地帯で航海断念とか、モンスター遭遇で航海断念とか)が無くなる。 ・右クリックORスペースキー長押しで提督の報告を早送り出来るのでテンポよく進められる。 陸地生成プログラムの特性なのか、斜めに細長い陸地が出来やすくなっている。狙って大きな丸い島を作ることが難しい。
請問會推出中文版嗎
Atlasが楽しいのって世界地図を作ることもそうなんだけど 新たに発見した産物を駆使して交易路を拓いて資金繰りを安定させていくことにもあると思う でも序盤に定跡化している航路を拓いてあとはちまちま海賊狩りで荒稼ぎしておけば資金繰りは困らないし 初期船でインド近傍までさくさく進んでしまう(手応えなさ過ぎてここでやめた) 交易と船の更新はこのシリーズの核の部分だと思うんだけどね 初代(LE)で例えるなら序盤の定跡交易路(バルナ~ターナやロンドン~クロイツカディア)と初期船だけでインド爆速到達余裕でしたみたいな感じ。そんなだから産物見つけてもなんの感慨もわかない、これ致命的。 音楽とイラストは好き。操作性はいいかはわからないが大きな不満を感じることはなかった。 これらは今でもときどき遊ぶ初代(LE)に乗せ換えてくれたらいいのにな、と思った。
I played the Uncharted Waters games on the SNES back in the 90s, as well as several other Age of Exploration themed titles on the PC (Galleons of Glory, Voyages of Discovery), so I was happy to see the genre revisted with Neo Atlas 1469. I found the spirit of the game to be in keeping with my memories of those old school titles, but the game play mechanics of Neo Atlas 1469 were an ungodly irritation that buried my nostalgia at sea. So, I am going to recommend the game for those who can remember the era I am referring to and also remember what it was like running games in DOS, and warn everyone else away by describing how incredibly frustrating the interface of this game is for a modern title that could have been so much better ... Neo Atlas 1469 manages to take the fun premise of mapping a world divided between science and mysticism and bury it beneath a tiresome heap of jrpg cliches and an interface that simulates what it must be like using a microscope to count every micrometer of the surface of a brown paper bag while someone squeals in your ear every 12 seconds and pulls the bag in the direction opposite of where you were looking. The excitement of exploration became a pop-up purgatory that made me literally hate Miguel (the assistant) for his endless interruptions to game flow, which he conveyed with his four default anime-character emotions. I also learned to hate my admirals for their incessant neediness and the repetitive, pointless comments they made about their voyages. It doesn't matter if you map out a 1,000 league voyage for these clowns, if they bump into some tiny island 20 leagues out, they must rush home to tell you all about it, cancelling whatever other orders you gave them. Can you imagine if after the discovery of each island in the Caribbean, the explorers had to make the trip back to Europe? Well - that's basically what you will be dealing with. The innovation of extreme zoom being used to add depth to the map so that some discoveries are much smaller and invisible when zoomed further out may add challenge, but it also adds horrific tedium that had to be compensated for by providing the player a magic pendulum (with limited charges per year) so that s/he can divine the clickable speck on the brown paper bag that is supposed to advance the plot. Further, some of the things you are searching for are triggered only as time passes, so the player must use the pendulum again over the same territory to find things that were added since the last time you looked. The zoom feature also results in cities and mission sites you have already discovered being obscured, which leads one to imagine how useful a real map would be if some things were visible to the naked eye, while others required a magnifying glass, and still others required the aforementioned microscope. Doesn't that sound absurd? Well - again - that's basically what you will be dealing with. I appreciate when games try to innovate, but the innovations in Neo Atlas 1469 were almost universally garbage from my perspective. The challenge came from struggling against the interface and the annoying design, not from any element of actual play. The trade system is so simplistic, I have no idea how the threatened bankruptcy could possibly occur. Combat is not interactive, it is a matter of throwing ships at the enemy rapidly to wear them down. As long as you have a lot of money, you will win. The hardest part of the quests is waiting until the pendulum is available to be charged again so you can search the ugly paper-bag map for the latest MacGuffin that was spawned where you had already looked. All this being said, if you are fond of the kind of stupidly-obvious plot twists featured in children's anime, there is definitely something here for you.
ネオアトラス2のリメイク。元のゲームは若干冗長だったが 全般的にスリムになってサクサクプレイできるのが特徴。 欠点はプログラム上での球体世界の定義方法が少々変なため 航路設定で明らかに平面世界基準の遠回りを要求する点。 世界を球体で表現するのは売りの一つだったのだろうけど そこで萎えてしまってプレイするのをやめた。
The ability to shape the world map is pretty cool, and could have led to something interesting if there was anything going on here. The problem is that once you get over that one gimmick, it's mostly just an idle game. You set up trade routes, you wait for money to come in from the trade routes, you periodically send out an expedition to find more land, repeat. That's the main game loop, and it mostly consists of doing nothing while you wait for money to come back or more information to come back. Hopefully someone turns that deciding the shape of the map thing into a better game, because it's a cool idea.
日本語版はARTDINKのストアで入手するしかなく、お値段もやや高めなのがマイナスポイント 操作はキーボード+マウスのみ対応なのですがPS版やSwitch版と共通UIな為かキーコンフィグが出来ずレスポンスも悪く感じます どうせならコントローラー対応して欲しかったですね ゲーム内容はPSのネオアトラス2を遊んで楽しかったと感じた方ならオススメできますね
日本語で出してほしかった。やはり日本のゲームを英語でやるのは違和感があったけど、どうしてもやりたかったので買った。やってみると英訳がしっかりしていたので不都合はなかった。自分がどこにいるのかわからなくなるほど地図をズームインする操作はさすがにだるかった。地形を発見するのはコツがあって、長時間やった後でもセーブをこまめにしていかないと、とあるパターンに陥ると詰んでしまう可能性があるので慎重にプレーしなくてはいけなかった。終盤になると作業ゲームになってくる。ストーリーはよかったので高評価。
Ламповейшая игра об эпохе открытий, которую испортили кат-сцены. Если и брать, то по очень большой скидке.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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