
"Sangokushi Eiketsuden" was released in 1995. This game is a simulation RPG in which players become Liu Bei and battle for the restoration of the Han Imperial court. The game progresses around the battle map. Players fulfill the victory conditions of each battle as they go from battlefield to battlefield to advance the story.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
発売当初からCD版があったのに何故FD版を移植しているのか理解に苦しむ この時代にディスク入れ替えを要求されるとは思わなかった
小时候最喜欢玩的三国游戏,怎么玩都不腻,原价补票,可惜只有日文,有中文就完美了 ——来自小黑盒用户saoflamingo的评价
中文翻译来一个
古いゲームですが、今でも時々プレイします。 今の時代にこのシステムのゲームをリメイクしたら、どうなるのか楽しみです。
以前玩過來補個票,順便許願曹操傳。
小学生のときにMacintosh版を買ってもらって夢中になった思い出のゲームです。 大人になってSteamでできて最高でした。 本当にほかのリコエイションゲームもアーカイブで出してほしいです。 あの頃は子供だったので買えなかったし、買ってもらえなかったけど 今なら全部買えるんですよ!お願いします!
このスタイルが一番三国志に浸れて燃えれたゲームなので是非とも現代リメイクしてください。なぜあれだけシミュ版が作られるのにこのSRPGスタイルであまり作られないのかがずっと謎です。 グラを筆頭にあらゆる要素を拡張したら神作品になると思います。 ストーリー進行(史実)に沿いつつどの国どの城どの砦から攻めるかの選択肢を最大限に広げつつ、蜀の終焉まで見届けられる作品なら一生モノの永久作品になる。 先ずは「真・三國無双 英傑伝」をSTEAMに!
steamdeck无论如何设置(包括修改linux系统语言为日语)均无法正确显示日语(乱码),已退款
難易度がえぐすぎる。 同じシステムのファイアーエンブレムのプレイをお勧めします。 死にゲーなのにそこはWindows98、セーブとロードがめちゃくちゃやり辛いです。 イライラします。難易度設定できないのが致命的かも、、
Sangokushi Eiketsuden, developed and published by KOEI TECMO GAMES CO., LTD., is a classic tactical RPG that reflects a more focused and character-driven approach to the Three Kingdoms era, standing apart from the developer’s broader empire-building strategy titles. Rather than placing players in control of an entire nation, the game narrows its lens to follow the journey of Liu Bei and his allies, presenting a structured campaign that blends historical storytelling with methodical, turn-based combat. The result is an experience that feels more like a serialized war drama than a sandbox strategy game, emphasizing narrative progression and character growth over open-ended decision-making. The game is built around a sequence of battle scenarios that function as both gameplay challenges and narrative milestones. Each mission unfolds on a grid-based map, where positioning, terrain, and timing are crucial to success. Unlike modern tactical RPGs that often layer on complex systems, Sangokushi Eiketsuden keeps its mechanics relatively straightforward, but still manages to create engaging encounters through careful map design and enemy placement. As the story progresses, players recruit a wide range of historical officers, each with their own strengths and roles, allowing for gradual expansion of tactical options. This steady buildup gives a satisfying sense of progression, even if the core mechanics remain consistent throughout. What sets the game apart is its strong commitment to storytelling. The narrative closely follows the events of the Three Kingdoms period, drawing heavily from the classic Romance of the Three Kingdoms while presenting it through the perspective of Liu Bei’s rise. Key moments and battles are recreated with a sense of purpose, and while the overall structure is linear, there are occasional opportunities to influence events or see variations in how scenarios play out. This balance between historical fidelity and limited player agency helps maintain immersion, making each victory feel tied to a larger narrative arc rather than an isolated skirmish. The pacing of the game is deliberate, often requiring patience and careful planning. Battles can be lengthy, with each turn demanding thoughtful movement and positioning rather than quick decisions. This slower tempo reinforces the strategic nature of the experience, but it can also feel restrictive, particularly for players accustomed to faster, more streamlined gameplay. Difficulty is generally fair, though certain scenarios can present sharp challenges, sometimes reflecting the historical disadvantage faced by Liu Bei’s forces rather than a perfectly balanced design. Visually, the game remains rooted in its original era, featuring simple pixel-based graphics that prioritize clarity over detail. Character sprites and battlefield layouts are easy to read, ensuring that players can focus on strategy without visual clutter. While the presentation lacks modern polish, it carries a certain charm, especially for those who appreciate retro design. The interface, however, may require some adjustment, as it lacks many of the conveniences found in contemporary titles, occasionally making navigation and management feel more cumbersome than necessary. Despite its age, Sangokushi Eiketsuden retains a strong sense of identity. Its combination of tactical combat and narrative focus creates an experience that feels cohesive and purposeful, even if it does not offer the flexibility or replayability of more modern strategy games. The linear structure may limit experimentation, but it also ensures a consistent and well-paced story, allowing players to fully engage with the historical journey it presents. Ultimately, Sangokushi Eiketsuden is best appreciated as both a game and a piece of genre history. It captures an era of design where simplicity and structure were used to deliver meaningful strategic challenges and character-driven storytelling. While it may feel dated in certain aspects, its core systems remain engaging for those willing to embrace its slower pace and classic approach. For fans of tactical RPGs and the Three Kingdoms setting, it offers a rewarding and nostalgic experience that still holds its own despite the passage of time. Rating: 7/10
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Black Myth: Wukong | $794.9M | 1.2M | 97% | $59.99 |
| ELDEN RING | $680.4M | 1.1M | 93% | $59.99 |
| DARK SOULS™ III | $467M | 437.9K | 94% | $59.99 |
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Hogwarts Legacy | $323.6M | 369.9K | 90% | $59.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
Related
| Mr. Robot | $23.9K | 97 | 82% | $7.99 |
| Memories Off Yubikiri No Kioku | $23.9K | 98 | 93% | $14.99 |
| Heat Death | $23.9K | 70 | 97% | $14.99 |
| The Mildew Children | $23.9K | 431 | 93% | $3.79 |
| Spy Chameleon - RGB Agent | $23.9K | 126 | 85% | $9.99 |
| Spirit of War | $23.9K | 81 | 59% | $9.99 |