
"SandTable War: Three Kingdoms" is a strategic simulation game set during the Three Kingdoms period. Here you can play as various factions from Three Kingdoms history to conquer cities and lands, unify the realm. With abundant historical officers and scenarios, come restore the Han Dynasty!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 13 → 0.4/day in the week after.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 1 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The free DLC scenario "Campaign against Dong Zhuo" is now officially available!
Friendly reminder: This game features pure sandbox simulation gameplay, similar to a tabletop wargame. There are no combat cutscenes or battle scenes. If this matters to you, we recommend trying the free demo before making a purchase.
"SandTable War: Three Kingdoms" is a strategic simulation game set during the Three Kingdoms period. Here you can play as various factions from Three Kingdoms history to conquer cities and lands, unify the realm. With abundant historical officers and scenarios, plus a boardgame-like experience, come restore the Han Dynasty!



160+ regions and cities on a grand strategic map for your conquest
400+ historical officers with hundreds of diverse traits; recruit and appoint them to accelerate city development
100+ items and equipment to enhance officer attributes and abilities
20+ regional buildings to construct and develop productivity
10+ playable factions with distinct characteristics and varied gameplay
Multiple historical scenarios for immersive experience
Manage regional civil and military affairs, adjust taxes and conscription, balance output and public order
Earn administrative decrees through development to continuously strengthen your faction
Execute secret schemes at opportune moments to turn the tide of war
Engagement
Reviews
Themes across 101 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这个陶谦为什么这么强啊
游戏是好游戏,前期挺好玩,后期略显无聊,各种视图来回点有点费劲,来回运量运武将,而且各个不同城池的富庶度和特征应进一步区分,例如两都加入独特的特性
P社老玩家刚用公孙瓒通了群雄的剧本,感觉可以增加战报和复盘的功能,统一天下之后看自己的颜色一点点填满地图真的很爽( 再就是智将有一点鸡肋。后面基本就是把所有将领都拉到前线,将领的四维高低没有什么区分度。可以试试加个兵团或者给太守放权(调动一下主观能动性),主要就是建筑、升级、练兵、粮食调度,调整税收劳役一类,可以设定主要战略方针,不然觉得在后方城市里安排留守武将很没必要,忠诚度可以体现在兵团/太守的工作效率,甚至通敌()
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Traditional Chinese, English, Japanese, Korean
Hours played at review time, across 101 reviews with recorded playtime.
상단 바에는 군량이 3만석이나 있는데 정작 그 수치가 제대로 전달이 안됩니다. 굉장히 심각한 오류인데 고칠 방법도 없고...
該怎說 我感覺到十足無聊 武將強弱在兵量面前 簡直沒意義了 對面都神將也沒啥用 大軍壓上去 就壓倒了 唯一拖臺錢的就是 等兵恢復 等量 走路 沒了 基本上就是放置 等兵滿 打敵人薄弱處 繼續等兵力 繼續推 推倒之後全部招募 等兵滿 繼續往前推 為熬完成就 這速度真的會瘋掉
玩多了冗杂的重策,来玩这种小时候玩的数值对对碰还挺好玩的,享受地盘一步步扩张的感觉。 还是给个差评吧,毕竟我感觉花了三十买了个半成品,如果未来变好的话,会改好评的。 游戏,上手挺快的,就是很多地方玩的难受。 bug: 1.打异族基地时,会出现自动安排武将担任异族基地的督造(异族都没有建筑督造什么?) 优化: 1.既然洗髓丹都加了一键赏赐了,为什么加忠臣度的却没有,还要进入物品栏赏赐(但是物品栏又看不见武将忠诚度) 2.军策界面就应该要有武将数值和兵种切换(我每次切换都要跑去全部武将那边切换一次合适兵种) 数值平衡 1.最关键的问题:后期数值崩坏了,粮草和钱都堆上天了,人口和兵力全是满的,不管是我还是AI,然后我就能看见对方疯狂打我,我却不能俘虏对方的人,导致他又回去补充兵力,后期1个小城全是10万的兵,根本不会因为养过多的兵而导致没钱没粮。 曹操都被我逼到死角了,就剩下一个城,最后一个小城直接练出一大把兵力,攻都攻不下来。 2.铁很垃圾,产能底下,用处不大,后期数值崩坏,可以用人肉硬堆死你的铁甲兵,你会发现,你铁跟不上,直接卡兵练不出来。 3.俘虏对方必须用骑兵追,不然就只能等最后一个城(我是几乎很少因为攻城成功而直接俘虏对方) 3.AI太笨了,两军对峙,双方都会疯狂爆兵,但AI总会派出一小队出来送死,然后削弱他们的力量,让我感觉到他们很笨。 4.AI一边求和,一边派兵揍我(我看出来了,AI的逻辑就是看看战力,然后每段时间直接发兵,很不合理。) 5.前期建一个钱和粮食的,就开始抢地盘,中后期根本不用发展城市,只要建造兵营和粮草,疯狂抢地盘就好了,人口高了什么都来了。 6.装备很难用(各方面的)
每次统一最难的都是边角几十万才能打过几万不合理强行拉长游戏时间
骑兵确实厉害,但是骑兵马匹补充太难了,是不是可以考虑来点随即商人可以买卖,不然骑兵派系只有一波,太难补充了
目前玩着是很不错的
讚
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $140.7K | 441 | 69% | $10.99 | |
| $114.8K | 141 | 70% | $19.99 | |
| — | 0 | — | — | |
| $999.5K | 1.2K | 81% | $19.99 | |
| $4.9K | 170 | 68% | $1.55 | |
| $84 | 1 | 100% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $81.5K | 955 | 91% | $3.99 | |
| $81.5K | 195 | 76% | $14.99 | |
| $81.5K | 229 | 69% | $9.99 | |
| $81.5K | 324 | 89% | $12.99 | |
| $81.5K | 509 | 82% | $4.99 | |
| $81.4K | 144 | 72% | $24.99 |