
ake your T16 through Beggar's Canyon...Then dodge asteroids and blast TIE fighters in a deep space rumble... tackle a fleet of menacing AT-ATs on the icy tundra of Hoth...and ultimately annihilate Vader and the evil Empire with a kamikaze trench run on the infamous Death Star.
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h2] В такое конечно лучше играть на аркадных автоматах [/h2] Конечно для времени своего выхода, уверен обе игры были топовыми. Но в 2к26 это просто жопная боль для глаз и рук. Не забываем, что играется оно через эмуляцию DOS, то есть ещё небольшой инпут лаг накидываем, получается трудноуправляемый звездолёт из 90-х, в котором мышка живёт своей жизнью. Даа, это звёздные войны, конкретно эти две типичные рельсовые шутеры их эпохи игровых автоматов. Но. Когда слышишь фанфары Джона Уильямса в меню, прощаешь игре всё. И если первая часть ещё может быть скипнута, в силу трудности управления и откровенно через чур пиксельной графики, то вторую стоит пройти, хотя бы из-за её кат-сцен, в которых снимались живые люди, специально для этой игры, выглядит очень лампово и дорого. Сюжет первой этой нарезки из известных нам фильмов, во второй вообще оригинальная история. Экшна в ней побольше, управление поотзывчивее, в целом она стоит того, чтобы её пройти, атмосфера нереальная, звуки те самые, из фильма. [b] Игра понравилась, особенно вторая её часть. К покупке рекомендую в дни скидок [/b]
I owned this for both PC and Sega CD back in the day. I love this game, so I was beyond excited to open up a can of Nostalgia on this game. With that being said I was beyond disappointed trying to play it. I've tried playing with a controller... NOPE, the controls are impossible. I got to the second level and it's just too twitchy and wonky. So I figured I'll try with keyboard and mouse... EVEN WORSE!! - So I dusted off my ol' flightmaster Joystick and that was a no-go either. The controls are borderline impossible, making the game quite literally un-enjoyable. It's such a shame. So with everything being said, if you can play this on another platform where the controls aren't so wonky/broken please save yourself some time, money and frustration and do that! Cheers y'all
It's like watching a VHS tape where you get to occasionally press buttons. It’s exactly the kind of Star Wars content George Lucas would’ve buried in carbonite and that's the reason it's good.
[h3][b]STAR WARS™: Rebel Assault I + II – A Vintage Look at Ambition[/b][/h3] The [i]Rebel Assault[/i] series, released in the early to mid-90s, was a groundbreaking moment in gaming. LucasArts took the bold step of merging cinematic storytelling with interactive gameplay, a feat that was far more ambitious than what the technology of the time was ready for. These games are iconic for [i]Star Wars[/i] fans and gamers who lived through the multimedia craze of the '90s, but they're also a lesson in how technical limitations can either enhance or hinder an experience. Let’s dive into the details. [hr][/hr] [h3][b]Story Overview[/b][/h3] [b]Rebel Assault I (1993)[/b] The first game gives you the role of Rookie One, an up-and-coming Rebel pilot. The narrative is essentially a reimagining of the original [i]Star Wars[/i] trilogy, but told through the eyes of a random Rebel. Starting on Tatooine, you’ll pilot various ships, engage in firefights, and help the Rebel Alliance in key battles against the Empire. It’s a classic underdog tale that feels familiar yet oddly detached—largely because Rookie One never becomes much more than a faceless avatar. [b]Rebel Assault II: The Hidden Empire (1995)[/b] The sequel is where the story gets more ambitious. It introduces a brand-new narrative about the Empire developing the TIE Phantom, a starfighter with cloaking technology that could tip the war in their favor. Once again, you play Rookie One, now a seasoned Rebel. The game introduces live-action cutscenes, shot with real actors, to tell its story. While the acting is campy and very much “made-for-1995,” it was groundbreaking for the time and added a sense of cinematic flair that still stands out as one of the series’ highlights. The story in both games is simple, yet effective in immersing you in the [i]Star Wars[/i] universe. They aren’t trying to reinvent the saga but rather give you a chance to feel like you’re part of it. [hr][/hr] [h3][b]Gameplay Breakdown[/b][/h3] [b]Rail-Shooter Action[/b] At its core, both games are rail shooters, meaning your movement is largely predetermined, and your job is to aim, shoot, and occasionally dodge obstacles. This includes dogfights in space, speeder bike chases, and on-foot blaster battles. Each mission feels like a mini-action set piece straight out of the movies. [list] [*][b]Trial and Error[/b]: Be prepared to die repeatedly as you learn enemy patterns and perfect your aim. It’s frustrating, but when you finally succeed, there’s a real sense of accomplishment. [*][b]Variety[/b]: The missions keep things fresh by changing up the vehicles and settings. One moment you’re weaving through asteroids in an X-Wing, the next you’re gunning down stormtroopers on a Rebel base. [/list] [b]Live-Action and Pre-Rendered Graphics[/b] The second game’s pre-rendered 3D environments and FMV sequences were cutting-edge for their time. While [i]Rebel Assault I[/i] relied on digitized graphics and backgrounds to simulate cinematic scenes, [i]Rebel Assault II[/i] pushed the boundaries by introducing live actors and more complex visuals. These scenes were more than just eye candy—they were integral to the storytelling. [b]Controls[/b] Clunky would be the kind word here. Whether you’re using a joystick or keyboard, the controls feel stiff and unresponsive. Maneuvering through tight spaces or hitting precise targets often feels more like fighting the game than fighting the Empire. This was especially problematic in sequences where the margin for error was razor-thin. [hr][/hr] [h3][b]Graphics and Technical Achievements[/b][/h3] For the early 1990s, these games were technical marvels. Both titles pushed the limits of what PCs and CD-ROM technology could achieve. [list] [*][b]Digitized Environments[/b]: The first game used digitized stills and pseudo-3D rendering to create immersive settings. While they look dated now, at the time, they were a huge step forward in making games feel cinematic. [*][b]FMV in Games[/b]: [i]Rebel Assault II[/i] took it up a notch with its use of live-action FMV (full-motion video). This wasn’t just a novelty—it was a statement that games could tell stories in the same way movies did. [*][b]Audio[/b]: The music, directly lifted from John Williams’ iconic scores, remains a high point. Sound effects, while decent, don’t quite match the same level of polish. The voice acting? Let’s just say it’s a time capsule of early '90s gaming, for better or worse. [/list] [hr][/hr] [h3][b]Strengths[/b][/h3] [olist] [*][b]Authentic [i]Star Wars[/i] Feel[/b]: From the opening crawl to the orchestral soundtrack, the games nail the [i]Star Wars[/i] aesthetic. [*][b]Cinematic Storytelling[/b]: Both games pioneered the blending of film and gameplay, and [i]Rebel Assault II[/i] deserves special mention for its bold use of live-action scenes. [*][b]Variety in Missions[/b]: The constant switching between vehicles, locations, and gameplay styles keeps things interesting. [/olist] [hr][/hr] [h3][b]Weaknesses[/b][/h3] [olist] [*][b]Clunky Controls[/b]: Flying ships or aiming blasters often feels more like wrestling a rancor than playing a smooth shooter. [*][b]Linear Gameplay[/b]: The rail-shooter format means there’s little room for creativity or exploration. [*][b]Unforgiving Difficulty[/b]: Many sequences require near-perfect precision, and the checkpoint system can be punishing. [*][b]Campy Dialogue[/b]: While charming in a retro way, the voice acting and writing can feel like a parody of [i]Star Wars[/i]. [/olist] [hr][/hr] [h3][b]Legacy and Final Thoughts[/b][/h3] Despite its flaws, the [i]Rebel Assault[/i] series remains a fascinating piece of gaming history. It captures the ambition of a time when developers were eager to experiment with new technologies and storytelling methods, even if the execution wasn’t always smooth. Is it still amazing? For fans of [i]Star Wars[/i], absolutely. These games let you step into the galaxy far, far away in a way few titles had before. They’re challenging, visually impressive (for their time), and undeniably nostalgic. But for gamers who value modern polish and tight controls, the cracks in its design will likely frustrate more than entertain. If you can handle the quirks, though, these games are a blast of '90s gaming charm and a reminder of how far we’ve come. Definitely worth revisiting if you love [i]Star Wars[/i] or want to experience a slice of gaming history. Just be prepared to yell at your screen when the controls betray you. May the Force be with you—you’ll need it!
Rebel Assault is not about complex flight models or tactical depth. It is an interactive cinematic experience, a product of a time when FMV was the cutting edge of technology. As someone who usually demands high efficiency and mechanical precision, I find value here not in the gameplay "crunch," but in the pure, atmospheric immersion. The first game is a nostalgic trip through the iconic moments of the original trilogy. It’s simple, it’s arcadey, but it captures the aesthetic of the films in a way that few games did back then. However, Rebel Assault II: The Hidden Empire is where things get interesting. It features original live-action footage filmed specifically for the game—the first time since Return of the Jedi that real Star Wars sets and actors were used. For a dedicated fan of the lore, seeing the Imperial facilities and new ship designs like the Phantom TIE in this format is worth the price of admission alone.The gameplay is a test of reflexes rather than strategy. It’s a "rail shooter" where your primary goal is survival and timing. While it lacks the "calibration" of the X-Wing series, it offers a high-speed tour of the Star Wars universe that is undeniably fun in short, concentrated bursts. It’s a piece of history that shows how LucasArts was willing to experiment with storytelling and technology.If you are a completionist or a lover of Star Wars history, these are essential. They don’t require the mental load of a grand strategy or a complex RPG; they just require you to sit back, stay on target, and enjoy the show. A fascinating look into the archives of the Rebellion. Recommended for the atmosphere alone.
it's essentially unplayable without controller. If you do have the controller you can play it to some extent but it's extremely jank. I appreciate the fact it's here and you can acquire the game legally, but i wish there were some actual attempt here at making the game somewhat playable
Best star wars game I played in 2026 bit old tho
I made it further in 14 minutes on the computer with a mouse than I ever made it back in the day on my PS1 with a controller.
Die gute alte Zeit der DOS-Spiele, als Star Wars noch Star Wars war! Nicht unbedingt ein echter Flugsimulator, aber ein guter Shooter.
추억을 샀다.. 게임은 지금은 못하겠다..조작이 너무 힘들다.. 2는 재밌음.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Demonsomnia | $106K | 329 | 35% | $13.99 |
| Lux Delux | $106K | 383 | 82% | $9.99 |
| Obey the Voice™ | $106K | 689 | 87% | $7.99 |
| Become the Moon | $106K | 211 | 81% | $16.99 |
| DUCATI - 90th Anniversary | $106.1K | 298 | 75% | $9.99 |
| Little Big Adventure | $106.1K | 447 | 88% | $9.99 |
Related
| DayZ | $531.7M | 465.7K | 78% | $49.99 |
| Hearts of Iron IV | $478.1M | 372.5K | 90% | $49.99 |
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Forza Horizon 5 | $317.3M | 278.1K | 89% | $59.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| The Forest | $254.8M | 678.5K | 96% | $19.99 |