
Bringing you to an exotic desert where you’ll recruit, train, and guide your troops into battle against rival cities and factions. Embark on an adventure that’s uniquely yours; Customizable characters, professions, and factions. The land is filled with a variety of hidden secrets.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 20 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
This is a fantastical tale of an exotic land. The Old Empire has fallen, leaving rival tribes to fight for control of the great desert. Little do they know of the seeds of darkness which grow in the shadows with each passing day...

Witness a world in constant flux, driven by living systems where every playthrough offers a unique experience. Forge grand alliances, master the markets, or walk your own path with the one you love—your destiny is yours to command.

Crossing paths with the desert’s most formidable souls—from ruthless leaders, aging heroes, to eloquent politicians. Declare war, or make peace and team up with rival factions. Yet, every choice carries a price.

Choose from 10 Heroes, each offering a specialized skill tree to master as you conquer cities and lands. Roam across a giant map to encounter various characters, enter deadly dungeons for boss fights and loot.

Unleash your creativity with our built-in visual MOD editor. Without needing to write a single line of code, you can modify or expand the game world, crafting your own legends and stories within this boundless exotic realm.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Temu version of the Bannerlords
The translations are worded like words spoken to me by a mental patient in such a way that you have to think about what they really mean.
《部落与弯刀》这款游戏,官方早期宣传便主打带有古代机械文明的开放世界设定,也一直被玩家圈视作对标《Kenshi》与《骑马与砍杀》的国产作品。本以为能集两家之长做出特色,结果全程玩下来,只感受到彻头彻尾的割裂与敷衍 —— 经典作品里真正支撑玩法、提升体验的核心精髓,它半点没学到;反倒是那些折磨玩家、设计粗糙、逻辑不通的糟粕,它学了个十成十,甚至变本加厉! 首先是世界观设定纯纯噱头,挂着对标《Kenshi》的机械世界观旗号,实则除了 NPC 对话和剧情里提过几句相关设定,全程没有任何落地内容,完全是个空摆设!《Kenshi》里机械义肢、改造义体、机械装备是贯穿全程的核心玩法,甚至能靠义体改造改变角色的战斗与生存逻辑,结果本作里,别说成体系的机械相关装备,连人物立绘里都看不到半分机械风义肢,商店里更是完全不卖义肢或任何机械义体,从头到尾没给玩家半点接触机械玩法的机会!就连号称 “机械 boss” 的怪物,也根本看不出半点机械设计感,本质就是一团黑色的东西堆上一堆光效,真的有够敷衍的! 更让人无法接受的,是任务设计上彻头彻尾的本末倒置,完完全全就是 “好的不学,专学坏的”!本作核心玩法框架明显对标《骑马与砍杀》,却完全没抓到骑砍任务设计的精髓,反倒把其中折磨玩家的糟粕学了个透彻,还改得更无逻辑。就拿酒馆 NPC 的任务来说,一个正派人设的 NPC,竟直接指派我去教训部落麾下的大将,而这名大将 24 小时与部落族长形影不离,我一动手就会直接与整个部族宣战,完全不符合人设,除了恶心玩家没有任何存在的意义!反观骑砍,哪怕是被玩家普遍吐槽的练兵任务,虽然过程繁琐,但起码贴合世界观,能精准体现领主的贪婪与自私,还有对应的统御技能帮玩家降低难度,哪怕有野怪少不好练的瑕疵,也守住了最基本的合理性。 这种 “弃精华、取糟粕” 的设计,在经济系统上更是暴露无遗!《骑马与砍杀》的经济体系做得清晰透明,物价标注清清楚楚,玩家还能通过城镇传言,精准判断商品的价格高位与低位,给足了玩家舒适的决策空间,让跑商玩法有策略、有乐趣,是整个游戏的核心魅力之一!结果本作放着这么成熟优秀的设计完全不学,偏偏只盯着骑砍里那些反人类、折磨人的任务设计抄,连最基础的跑商便利度都没做好,完全没理解同类玩法的核心魅力到底在哪! 这还只是 “好的不学学坏的” 的其中一个缩影,更让人难受的割裂感,来自对游戏核心自由度的本末倒置!《骑马与砍杀》的核心魅力之一,就是极致开放的剧情设计 —— 主线剧情做与不做、什么时候做、用什么方式做,全凭玩家心意,哪怕全程不碰主线,也完全不影响玩家在大世界里跑商、征战、当领主,剧情完全服务于游戏的高自由度内核。结果本作倒好,画虎不成反类犬,明明搭了个高自由度的开放世界框架,却非要硬塞一堆限制性极强的线性剧情,把玩家的行动框得死死的,和开放世界的核心玩法完全相悖,玩起来割裂感格外严重! 剧情设计更是从头到尾都在踩雷,不是强行制造冲突,就是强行给玩家喂屎!非要故意让玩家对一个角色产生感情,然后再故意让他们对立,套路化到令人不适!最典型的就是大巫师主角线,前期用大量笔墨刻画主角与妻子、妹妹的深厚感情,转头就毫无铺垫地安排妻妹为了所谓 “自由” 背叛主角,前后剧情严重割裂,除了恶心玩家,看不出任何剧情意义! 就算能忍下这狗血的剧情,更致命的是任务引导的灾难:结局分支明确让玩家选择 “追寻妻妹” 或 “讨伐仇人”,我明确选择了前者,结果任务引导却依然强制指向仇人,导致我在大地图盲目寻找了数月,最终才发现目标就在副本右侧。连最基础的任务指引都做不明白,完全是不合格的设计! 除此之外,游戏还有大量影响基础体验的细节问题,处处都是半成品的敷衍感: 大地图上下层地形无任何视觉区分,既无亮度差异,也无云彩等特效做层级区分,完全无法预判通行路径,每次移动都要反复核对地图! 自动寻路算法缺陷明显,频繁出现起步回头、明明可通行却强行绕路的问题,平白浪费玩家时间! 大地图未标注任何副本等级,后期想刷高等级副本,只能靠玩家手动记录,设计极其反人类! 整体而言,本作从头到尾都在犯同一个核心错误:打着对标经典作品的旗号,却只看得见皮毛,看不见内核。《Kenshi》的机械世界观与自由玩法、《骑马与砍杀》的经济体系与开放剧情,这些真正让作品成为经典的精髓,它半点没学到;反倒是那些折磨玩家、逻辑不通、敷衍潦草的糟粕,它学了个十成十,甚至变本加厉。最终呈现出来的,就是一个处处割裂、满是敷衍的半成品,完全浪费了优秀的玩法框架,谁玩谁受罪
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English*languages with full audio support
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
当初冲着国产骑砍买的,结果这一坨东西无聊到一玩就犯困。几年没见真出息了,开始在Steam宣传氪金手游。知道你是做手游出身的了,这水平我就不该有什么期待。
剧情尴尬,操作弱智,画面狗屎,优化垃圾,体验奇差,你们他妈是个人?特别好评? RPG的宣传片,类似回合制的实际游戏体验,你们他妈是个人? 这玩意叫骑砍?这他妈骑砍?砍了你们的亲妈?
It may seem like anime Mount and Blade in an East Asian setting. Actually it is a well-thought-out fantasy RPG with a decent story and world, lively characters, dialogue choices, diplomacy, and talent points. Well-thought-out and well-written, but not very well-executed. Every time I come across an idea in this game that would easily put Mount and Blade to shame, I find some annoying flaw that ruins it. For example, characters get stuck in geometric details on the global map and tactical map. During a tavern brawl, the southern wall of the building obscures your character and your opponent, forcing you to guess what they are doing. Once the plot becomes interesting, they begin to deliver it through text. In places, the translation is surprisingly good, in other places, the text is not translated at all. You can minimize the game to tray, but no one guarantees that you will be able to maximize the window back. While exploring a cave, you may be ambushed by the "creatures that dwell in the dark". The dark creatures turn out to be city guards. There is no autoattack. Click the enemy to death (and your mouse too). And so on. Speaking of Mount and Blade, it consists of two main parts: an adventure simulator on a global map and tactical battles. Salzaar is mostly the first and it's done well (except from getting stuck). Tactical battles here are not very tactical, they are chaotic brawls full of ability abuse. So here is Salzaar. Sometimes genius, sometimes shameful. It's grindy. It is definitely playable, but also very facepalmable. For me technical execution of a game is very important, so I can't recomend it. Otherwise, I would.
Unbalanced and buggy. Half the quests, and pathfinding are broken. Performance drops, using fast forward. This is just shameless.
别买一堆bug,手游修了Steam没修,忙着圈钱没时间
这个开发商在steam宣传自家的氪金手游。
买了那多久,等了好几个更新,结果dlc全是捞钱的,一点诚意也没有。 几次dlc还没创意工坊的有诚意,建议官方收编 头一次见到在更新公告中宣传自家氪金手游的,没谁了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| — | 0 | — | — | |
| $357.6M | 297.7K | 88% | $49.99 | |
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| $1.7M | 6.7K | 92% | $9.99 | |
| $598.2K | 775 | 78% | $19.99 |
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| $7.4M | 11.3K | 80% | $29.99 | |
| $7.3M | 18.7K | 36% | $19.99 |