
In SAND you build your highly customizable walking mech fortress. Squad up or go solo. Scavenge the dunes, gather loot, weapons, priceless artifacts, survive and extract. Clash with other players in a brutal procedurally generated desert set in an alternate 1910.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Welcome to SAND: Raiders of Sophie. Pilot your custom built war machines across the dunes of a fallen planet, battle rival players, scavenge for loot, weapons, ammo and resources, survive and extract with your spoils in a massive procedurally generated world.
Out here on Sophie, a raider is only as strong as their Trampler. Fully customizable, gigantic walking mechs that shield you from the elements, defend you and your loot from rival scavengers and rain destruction on anything that obstructs your pursuit of becoming the most notorious raider upon the dunes!
Design a modular trampler where your creativity and will to succeed is your only limit.
Build an impenetrable fortress that can weather the deadliest of assaults, a walking war machine stacked with mounted turrets and firepower, something small and stealthy to get you out of trouble as quickly as you get into it or a chaotic jumble of modules to confuse and disorient your enemies.
No matter your playstyle, you can design a trampler to support it.
Get your crew together, or go solo as you embark on expeditions. Deploy into the world, chart your course, and scavenge cities, ruins, shipwrecks and other remnants of a fallen world for loot. Survive encounters with the mysterious supernatural Upiors, fight or talk your way out of confrontations with other players, locate your extract point and escape to the safety of the orbital station with your loot, life and Trampler intact.
Smoke on the horizon, the groans of the undead echoing through the cities, and the distant rumble of sand all signal danger. Every city looted, shipwreck scoured or ill-timed encounter with other scavengers might just be your last, so keep your wits about you.
There are no friends on Sophie, the only ones you can trust are you and yours.
Design your Tramplers from scratch in the Trampler Editor before deploying into the world. Test your builds and scavenge lower-tier items at your own pace in Voyage Mode, or raise the stakes in Storm Dive for higher-tier loot and greater rewards, where as sandstorms slowly engulf the region, the risk of confrontations with other scavengers and the loss of your hard earned loot increases.
Updates
Engagement
Reviews
Themes across 2005 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
♥♥♥♥♥♥ ♥♥♥♥♥ без баланса
game is filled with cheaters and its impossible to start fresh when there's a cheater with duplicated railguns hunting everyone in the lobby
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 29.43/day in the week to Aug 19 → 26.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Known bug issues in the game can result in you losing all your gear, being kicked/banned, and wasting hours upon hours of time and effort. I can genuinely say 1/3 of my time playing this game has been wasted on bugs/glitch issues.
Worst open-world PvPvE extraction shooter i ever have played, i will not wish this game to my worst enemy. Graphical problems sucha as bugs, poor matchmaking, totally unbalanced for beginners, hard learning curve. Feels like they rush to drop the turd.
It’s a fun game, but it’s unplayable as a duo; you’re always at a disadvantage. Also, the maps are way too crowded: there are only about 12 loot spots, yet a lobby can hold 15 teams.
cheater infested bull game
Feels like sea of thieves with a better solo experience, better progression, real ship customization and a better focus on pvp. Game has a few bugs but they're fixed quickly, the game is a lot of fun and it's going to keep improving as the devs work on it.
This game, for one is an extraction looter shooter. And as with many games of the same genre, it fails to make the "looting" aspect of the game even slightly fun. You take your trampler from monument to monument hoping to not get ambushed on the way to fill your little green boxes and kill some meaningless non threatening npc's. I cannot stress enough, that if you don't have anyone to play this game with and you don't enjoy walking -> looting -> extracting over and over again, you shouldn't get this game. However, if you do have some buddies to play with, the PvP is where this one really shines. You can pretty much build your trampler however you like and really fit it to your needs. There is also not really a "meta" as of yet. At least I didn't notice any. So everybody just runs around with whatever ♥♥♥♥♥♥♥ they can come up with. This is really fun. Boarding other tramplers and fighting people on their own turf is really fun. Shooting the big ass cannons is really fun (although there could be more options to choose from). Here comes another however though... The game is grindy as FU... If you are really into building tramplers and coming up with fun builds you're gonna have to grind A LOT. To the point where I can confidently say that me and my friends are probably gonna find something more engaging to pass the time before I even unlock the final chassis for the trampler. Just to give you an idea of the grind. I have about 40 hrs right now. To unlock all of the best and largest chassis for the trampler you need 500 optic lenses. In my time of playing i have aquired 22... the group loot is shared but even if I went in solo I'd have about 50 - 60. The devs should really rethink their approach to handling this level of grind, because I highly doubt the majority of the playerbase will play to this point. Long story short - If you are willing to do the grind, this one is really promising in terms of PvP. The looting aspect is the same as in any other extraction shooter and is as in every other extraction shooter, good to fall asleep to.
Almost 50 hours on the game. I've enjoyed quite a bit of it. But non... stop... cheating.... I cannot get away from cheaters flying into my ship and stealing all of my loot. It's actually insane how some people are going to pull in 50k+ runs in what... 15 minutes.. and they don't get banned. I have lost a majority of my time and loot to cheaters or bugs. If you don't want to waste time or get frustrated by non-stop bs just wait til the game fully releases then check back.
Игра мертва. Была хороша.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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