
In SAND you build your highly customizable walking mech fortress. Squad up or go solo. Scavenge the dunes, gather loot, weapons, priceless artifacts, survive and extract. Clash with other players in a brutal procedurally generated desert set in an alternate 1910.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Welcome to SAND: Raiders of Sophie. Pilot your custom built war machines across the dunes of a fallen planet, battle rival players, scavenge for loot, weapons, ammo and resources, survive and extract with your spoils in a massive procedurally generated world.
Out here on Sophie, a raider is only as strong as their Trampler. Fully customizable, gigantic walking mechs that shield you from the elements, defend you and your loot from rival scavengers and rain destruction on anything that obstructs your pursuit of becoming the most notorious raider upon the dunes!
Design a modular trampler where your creativity and will to succeed is your only limit.
Build an impenetrable fortress that can weather the deadliest of assaults, a walking war machine stacked with mounted turrets and firepower, something small and stealthy to get you out of trouble as quickly as you get into it or a chaotic jumble of modules to confuse and disorient your enemies.
No matter your playstyle, you can design a trampler to support it.
Get your crew together, or go solo as you embark on expeditions. Deploy into the world, chart your course, and scavenge cities, ruins, shipwrecks and other remnants of a fallen world for loot. Survive encounters with the mysterious supernatural Upiors, fight or talk your way out of confrontations with other players, locate your extract point and escape to the safety of the orbital station with your loot, life and Trampler intact.
Smoke on the horizon, the groans of the undead echoing through the cities, and the distant rumble of sand all signal danger. Every city looted, shipwreck scoured or ill-timed encounter with other scavengers might just be your last, so keep your wits about you.
There are no friends on Sophie, the only ones you can trust are you and yours.
Design your Tramplers from scratch in the Trampler Editor before deploying into the world. Test your builds and scavenge lower-tier items at your own pace in Voyage Mode, or raise the stakes in Storm Dive for higher-tier loot and greater rewards, where as sandstorms slowly engulf the region, the risk of confrontations with other scavengers and the loss of your hard earned loot increases.
Updates
Engagement
Reviews
Themes across 2005 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Je ne recommande pas ce jeu, il n'y a AUCUN matchmaking, tu arrive, tu veux te faire sur stuff, tu passe 30 40 minutes à looter pour te faire tuer par des mecs avec du stuff tier max qui ne prenne même pas la peine de te looter, c'est injouable, aucune chance contre eux
>Load up sand. >Get into voyage. >Cheater spawns on ship, steals all ammo from guns, two shots you through wall. >Die. >Load into another game. >Full stack team with maxed out trampler tech runs up on you within 30 seconds of spawning. >Blows up your engine. >Two shots you with advanced rifle. > Die. This is your only two gameplay loops. Enjoy.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 29.43/day in the week to Aug 19 → 26.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Live by the goop, die by the goop
the game itself is fun but , as soon as u get inside a match they will send u against a player who has 3k hours and u will get stomped on and re consider playing it ever again , they should make matchmaking better than this , but rather than that it is pretty fun to play with freinds
Fun game with friends but i keep getting kicked for nothing while going on other tramplers. Fix antcheat from new update
Solid concept, mediocre execution, buggy as all hell. Needs another year or two of refinement or a bigger dev team from a bigger studio.
with close to 150 hours on this game now id like to say that its worth giving it a go, however unfortunetly as i cannot sit and play 24/7 its difficult to say that its worth the time. Even in dead servers you are going againts players who out class you in every way, with weapons you have not seen let alone used. As a veteran of hunt showdown and tarkov i can say this game by far holds the greatest disadvantage to any players who simply want to engage in pvp without being absolutely stomped. A scav like system or even making the game more harcorde with regards to low class weapons being some what usable would give it new life. Was fun playing with mates, but by far the mechanics of this game with regards to a somewhat equal playing field will be the death of Sand if not adjusted.
Absolute Dog Sh#t game. FULL of cheaters, and dead lobbies. Lmao - Refund if you can, or go play mistfall hunters instead.
Game is in disgustingly raw state. No viable anti-cheat protection, many minor and major bugs, from person stucking in textures, disconnects, to trampler sucking to the rock\abyss. Bug, where ship extracts, but you get killed by campers, and you somehow get 0 loot and loose ur trampler, because you click "leave expedition" as an only prompt to end observing abyss or something. Cheaters are major reason too. in first of my 5 hours somebody took control of our ship without a single time bomb. Teleportation and stealing resources, and my favourite - constantly turning off reactor remotely. Disgusting. Game is smooth as 1 ton metal gear. To much work needed to be improved. In pros part - game design, idea, loop are quite creative - it has great potential and i could probably give it a second try if the issues were solved. Now looks like a money grab in disguise.
why do I have to even say...u
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $29.9K | 207 | 87% | $9.99 |