
In SAND you build your highly customizable walking mech fortress. Squad up or go solo. Scavenge the dunes, gather loot, weapons, priceless artifacts, survive and extract. Clash with other players in a brutal procedurally generated desert set in an alternate 1910.
Modeled estimate, not a reported figure. How we estimate →
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About
Welcome to SAND: Raiders of Sophie. Pilot your custom built war machines across the dunes of a fallen planet, battle rival players, scavenge for loot, weapons, ammo and resources, survive and extract with your spoils in a massive procedurally generated world.
Out here on Sophie, a raider is only as strong as their Trampler. Fully customizable, gigantic walking mechs that shield you from the elements, defend you and your loot from rival scavengers and rain destruction on anything that obstructs your pursuit of becoming the most notorious raider upon the dunes!
Design a modular trampler where your creativity and will to succeed is your only limit.
Build an impenetrable fortress that can weather the deadliest of assaults, a walking war machine stacked with mounted turrets and firepower, something small and stealthy to get you out of trouble as quickly as you get into it or a chaotic jumble of modules to confuse and disorient your enemies.
No matter your playstyle, you can design a trampler to support it.
Get your crew together, or go solo as you embark on expeditions. Deploy into the world, chart your course, and scavenge cities, ruins, shipwrecks and other remnants of a fallen world for loot. Survive encounters with the mysterious supernatural Upiors, fight or talk your way out of confrontations with other players, locate your extract point and escape to the safety of the orbital station with your loot, life and Trampler intact.
Smoke on the horizon, the groans of the undead echoing through the cities, and the distant rumble of sand all signal danger. Every city looted, shipwreck scoured or ill-timed encounter with other scavengers might just be your last, so keep your wits about you.
There are no friends on Sophie, the only ones you can trust are you and yours.
Design your Tramplers from scratch in the Trampler Editor before deploying into the world. Test your builds and scavenge lower-tier items at your own pace in Voyage Mode, or raise the stakes in Storm Dive for higher-tier loot and greater rewards, where as sandstorms slowly engulf the region, the risk of confrontations with other scavengers and the loss of your hard earned loot increases.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 339 reviews with recorded playtime.
Reviews
Themes across 339 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Sadly this game is full of cheaters with teleports, turning of your motor so you cant move your trampler, aimbot, flying around, everything you want... hopefully this will get fixed soon otherwise this game cant last long. people teaming up in solos with discord. without all that, game would be very fun but its not in this state
Almost 50 hours on the game. I've enjoyed quite a bit of it. But non... stop... cheating.... I cannot get away from cheaters flying into my ship and stealing all of my loot. It's actually insane how some people are going to pull in 50k+ runs in what... 15 minutes.. and they don't get banned. I have lost a majority of my time and loot to cheaters or bugs. If you don't want to waste time or get frustrated by non-stop bs just wait til the game fully releases then check back.
Fun but any extraction shooter needs a working anticheat. Players are currently able to teleport around the map stealing your loot. I've lost 2 black keys to cheaters and theres nothing I can do to stop them.
Needs gear based matchmaking / anti-camp extract mechanics. Power level difference is too great with armored ship vs weak ships and coordinated team. Duo game mode only matches with trios which is not fair at all. Easier new player onboarding and faster matches Great concept / core gameplay loop, high hopes for its future. Robocraft Sea of thieves vibes Will update once improved
This game had a good concept and i was enjoying the PVP. Then the main issue struck me and my team. This game does not matchmake based on levels, so for a new player its impossible to compete. After playing multiple matches and having every match end the same way I had to refund the game. Every game as a new player you are put up against other teams with fully maxed out mech build and you stand absolutely no chance. We continuously got obliterated by max level players game after game and gave up. If level based matchmaking was added, I would consider trying it again.
Matchmaking is required.
Hackers in Sands: Raiders of Sophie have completely ruined the game for me. I understand that every online game is going to have cheaters in some form, but things like noclipping and teleporting to steal much-needed weapons, food, Trampler parts, and other valuable loot cross the line. It leaves a bad taste in your mouth that doesn't go away. I genuinely enjoyed this game until it finally happened to me during a six-person run on the US East server. After spending an hour gathering resources and progressing, everything was gone because a hacker simply teleported in and took it. That's an hour of my time wasted. The report system feels pointless when there are so many reports being submitted. Even if the hacker is eventually banned, the legitimate players don't get their stolen loot back or their lost time refunded. This should be one of the highest priorities for the development team. Anti-cheat and player security are just as important as adding new content. If players don't feel their time is respected or their progress is protected, they'll eventually stop playing. I really want this game to succeed because the gameplay is fun, but until the hacking problem is addressed, it's difficult to recommend it.
I've been supporting the game since the beta because the concept is fantastic, but the current gameplay loop is becoming more frustrating than fun. My friends and I had just spent almost two hours farming during a Voyage when we reached an extraction point, only to find a squad with hundreds of hours in the game camping it. They were running endgame builds with a ram, cannon chassis, and upgraded gear. Our mech was destroyed in around 30 seconds, and because extraction is cancelled as soon as combat starts, we lost two hours of progress in less than a minute. This wasn't a close fight. There was no opportunity to outplay them or rely on skill. The outcome was decided before the fight even started because of the massive gear advantage and the fact that they were camping the extraction zone. Unfortunately, this has happened multiple times. Spending hours progressing only to lose everything in under a minute because another team is waiting at extraction completely destroys the motivation to queue for another run. I understand that PvP and risk are core parts of the game, but there needs to be a better balance. Right now, extraction camping combined with huge progression gaps creates an experience that feels unfair rather than challenging. I genuinely hope the developers address this because SAND has enormous potential. But in its current state, I can't recommend it, and after several experiences like this, I've decided to uninstall the game. Je soutiens le jeu depuis la bêta parce que son concept est excellent, mais la boucle de gameplay actuelle devient plus frustrante qu'amusante. Mes amis et moi venions de passer près de deux heures à farmer pendant une expédition lorsque nous sommes arrivés à un point d'extraction. Une équipe avec des centaines d'heures de jeu campait l'extraction en nous attendant. Ils jouaient avec des builds de fin de jeu (bélier, châssis canon et équipement entièrement amélioré). Notre méca a été détruit en une trentaine de secondes et, comme l'extraction s'annule dès qu'un combat commence, nous avons perdu deux heures de progression en moins d'une minute. Ce n'était même pas un combat équilibré. Nous n'avons eu aucune possibilité de les surpasser grâce au skill. L'issue était décidée avant même le début du combat, simplement à cause de l'énorme différence d'équipement et du fait qu'ils campaient la zone d'extraction. Malheureusement, ce n'est pas la première fois que cela nous arrive. Passer des heures à progresser pour tout perdre en moins d'une minute parce qu'une équipe attend à l'extraction détruit complètement l'envie de relancer une partie. Je comprends que le PvP et la prise de risque soient au cœur du jeu, mais il faut un meilleur équilibre. Aujourd'hui, le camping des extractions, combiné à un écart de progression beaucoup trop important entre les joueurs, donne une expérience qui paraît injuste plutôt que difficile. J'espère sincèrement que les développeurs corrigeront ces problèmes, car SAND possède un énorme potentiel. Mais dans son état actuel, je ne peux pas le recommander et, après plusieurs expériences de ce genre, j'ai décidé de désinstaller le jeu. Traduit avec l'IA
good
The graphics are stunning, bringing the dunes to life with vibrant detail. But the real star is the gameplay. The mechanics are truly never-before-seen, offering a depth and fluidity that feels entirely new even for someone with decades of experience in this space.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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