
In SAND you build your highly customizable walking mech fortress. Squad up or go solo. Scavenge the dunes, gather loot, weapons, priceless artifacts, survive and extract. Clash with other players in a brutal procedurally generated desert set in an alternate 1910.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Welcome to SAND: Raiders of Sophie. Pilot your custom built war machines across the dunes of a fallen planet, battle rival players, scavenge for loot, weapons, ammo and resources, survive and extract with your spoils in a massive procedurally generated world.
Out here on Sophie, a raider is only as strong as their Trampler. Fully customizable, gigantic walking mechs that shield you from the elements, defend you and your loot from rival scavengers and rain destruction on anything that obstructs your pursuit of becoming the most notorious raider upon the dunes!
Design a modular trampler where your creativity and will to succeed is your only limit.
Build an impenetrable fortress that can weather the deadliest of assaults, a walking war machine stacked with mounted turrets and firepower, something small and stealthy to get you out of trouble as quickly as you get into it or a chaotic jumble of modules to confuse and disorient your enemies.
No matter your playstyle, you can design a trampler to support it.
Get your crew together, or go solo as you embark on expeditions. Deploy into the world, chart your course, and scavenge cities, ruins, shipwrecks and other remnants of a fallen world for loot. Survive encounters with the mysterious supernatural Upiors, fight or talk your way out of confrontations with other players, locate your extract point and escape to the safety of the orbital station with your loot, life and Trampler intact.
Smoke on the horizon, the groans of the undead echoing through the cities, and the distant rumble of sand all signal danger. Every city looted, shipwreck scoured or ill-timed encounter with other scavengers might just be your last, so keep your wits about you.
There are no friends on Sophie, the only ones you can trust are you and yours.
Design your Tramplers from scratch in the Trampler Editor before deploying into the world. Test your builds and scavenge lower-tier items at your own pace in Voyage Mode, or raise the stakes in Storm Dive for higher-tier loot and greater rewards, where as sandstorms slowly engulf the region, the risk of confrontations with other scavengers and the loss of your hard earned loot increases.
Updates
Engagement
Reviews
Themes across 2005 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I was boarded by someone who's trampler was too far away for him to jump on top of mine. I shot him in the face point blank with the period equivalent to a 50 cal sniper rifle and he didnt die When i respawned i hit him point blank in the face with a grenade. I died, he didnt. I respawned again and flailed my fists at him while he emptied a clip into me. I died. He did not. Then he stole my trampler and i lost everything. It was a 3 hour run. I almost quit playing because of that. If that is balanced then I don't understand the logic. If he was cheating, then we need a kill cam to confirm the name of who killed us, and so we can review what we did wrong and they did right so we can grow.
i played 45h in this game and the most time it was frustrating becouse of bugs and hackers. nearly every round u die becouse of hackers
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 29.43/day in the week to Aug 19 → 26.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Im really bad at the game but its still fun
I wanted to like this game. But the pvp is bland. its based on whoever lands the 1 shot grenades spam first and fights over. Ship fights are irrelevant in 90% of encounters.
⠃⠁⠙
Game is in disgustingly raw state. No viable anti-cheat protection, many minor and major bugs, from person stucking in textures, disconnects, to trampler sucking to the rock\abyss. Bug, where ship extracts, but you get killed by campers, and you somehow get 0 loot and loose ur trampler, because you click "leave expedition" as an only prompt to end observing abyss or something. Cheaters are major reason too. in first of my 5 hours somebody took control of our ship without a single time bomb. Teleportation and stealing resources, and my favourite - constantly turning off reactor remotely. Disgusting. Game is smooth as 1 ton metal gear. To much work needed to be improved. In pros part - game design, idea, loop are quite creative - it has great potential and i could probably give it a second try if the issues were solved. Now looks like a money grab in disguise.
This game is slept on. Super fun, and at a great price
Cool Game Не регает 80% попаданий, когда убили не можешь возродится потому что пошел ♥♥♥♥♥, челы с дробовиков убивают через стены, тикрейт 2, пушка 70мм страшнее чем казино, лут с ящиков не подбирается потому что пошел ♥♥♥♥♥, противник на пушке 80мм не промахивается потому что пошел ♥♥♥♥♥, за то что не желаешь стрелять в противника с которым заключил союз, на тебя кинут репорт за содействие противнику. среди пустыни с ♥♥♥♥♥, тебя из неоткуда найдет чел, и пока вы будете его убивать, из неоткуда заспавнится еще один и вы пойдете ♥♥♥♥♥, а пердачелу так разорвет, что ты забудешь про тильты в кс. В целом игра крутая, всем советую. из горячих предложений, 2 года службы на моем трамплере взамен на пошел ♥♥♥♥♥.
Trotz versuche immernoch voller hacker macht so einfach keinen spaß... Tramplerwerden eingenommen ohne, dass irgentwelche türen aufgebrochen werden
Nice graphics, but still pretty bugy
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 45.3K | 64% | — | |
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| $71.6K | 238 | 23% | $11.69 | |
| — | 0 | — | — | |
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| $29.9K | 207 | 87% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.7M | 8.6K | 89% | $29.99 | |
| $7.6M | 31K | 91% | $9.99 | |
| $7.6M | 11.3K | 89% | $29.99 | |
| $7.6M | 16.3K | 91% | $19.99 | |
| $7.6M | 47.8K | 67% | $7.99 | |
| $7.6M | 7.8K | 24% | $35.01 |