
In SAND you build your highly customizable walking mech fortress. Squad up or go solo. Scavenge the dunes, gather loot, weapons, priceless artifacts, survive and extract. Clash with other players in a brutal procedurally generated desert set in an alternate 1910.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Welcome to SAND: Raiders of Sophie. Pilot your custom built war machines across the dunes of a fallen planet, battle rival players, scavenge for loot, weapons, ammo and resources, survive and extract with your spoils in a massive procedurally generated world.
Out here on Sophie, a raider is only as strong as their Trampler. Fully customizable, gigantic walking mechs that shield you from the elements, defend you and your loot from rival scavengers and rain destruction on anything that obstructs your pursuit of becoming the most notorious raider upon the dunes!
Design a modular trampler where your creativity and will to succeed is your only limit.
Build an impenetrable fortress that can weather the deadliest of assaults, a walking war machine stacked with mounted turrets and firepower, something small and stealthy to get you out of trouble as quickly as you get into it or a chaotic jumble of modules to confuse and disorient your enemies.
No matter your playstyle, you can design a trampler to support it.
Get your crew together, or go solo as you embark on expeditions. Deploy into the world, chart your course, and scavenge cities, ruins, shipwrecks and other remnants of a fallen world for loot. Survive encounters with the mysterious supernatural Upiors, fight or talk your way out of confrontations with other players, locate your extract point and escape to the safety of the orbital station with your loot, life and Trampler intact.
Smoke on the horizon, the groans of the undead echoing through the cities, and the distant rumble of sand all signal danger. Every city looted, shipwreck scoured or ill-timed encounter with other scavengers might just be your last, so keep your wits about you.
There are no friends on Sophie, the only ones you can trust are you and yours.
Design your Tramplers from scratch in the Trampler Editor before deploying into the world. Test your builds and scavenge lower-tier items at your own pace in Voyage Mode, or raise the stakes in Storm Dive for higher-tier loot and greater rewards, where as sandstorms slowly engulf the region, the risk of confrontations with other scavengers and the loss of your hard earned loot increases.
Updates
Engagement
Reviews
Themes across 2005 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра мертва. Была хороша.
I really enjoy this game. It's so much fun with so much potential & the replay factor is through the roof. However, you run into cheaters constantly & find them roughly a third of the time. I wish I could leave a positive review & recommend this game but I just can't with the current state of it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 29.43/day in the week to Aug 19 → 26.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Deceptive, Zero actual solo anything, just another looter but on slow hulks that are pointless, literally became unpleasant in one day, very low detail, this is not a single player, you will have vultures on you in minutes
There is no point in playing this game as a new player. Every raid ends in being killed by a group with a much more leveled crawler.
1. Spawned in the air, died. 2. Attempted to respawn, just couldn't. 3. At least 3 hackers flew by right off the bat. Conclusion: Unplayable
a chinese hacker snuck on to my ship like big boss and took my plant and all my baubles
I wanted to like this game so bad, gave it so many tries but this game just leaves me frustrated EVERY MATCH. If its not the bugs and glitches (can't even climb a ladder or walk up some dang stairs) especially on the ship, it's the tryhard player base. I thought voyage would be a more casual experience all people want to do is just ruin your run/day. You try to communicate with friendly flares and all people do is stab you in the back. the player base is extremely toxic. Not only that but the game has no matchmaking fill whatsoever! You either play with friends or no one. And none of my friends want to drop money on a game they MIGHT like. This forces player like me to run solo mode against sweats. Solo mode makes this game 3x harder and it sucks. I try using the discord server as a platform to play with others but it takes so long to organize. I end up taking 30+ minutes just trying to form a team, when there are other games out there that have a fill option via matchmaking! I wanted to like this game but all I have now is resentment. GIVE US PROPER MATCHMAKING Also don't get me started on the constant server crashes, were I lose hours worth of loot in the blink of an eye. Also have been hearing a lot about cheaters in this game...smh
Have put almost 60 hours into the game at this point. Gonna start out with the positives. Beautiful game to look at. I love the aesthetic choices and the graphics. Very pleasing game in that sense, does make me want to know more of the world's lore. Decent sound track. Love designing my own vessels and trying them out with my friends. If it weren't for what I am about to discuss this would be an easy recommend. Where I draw the line is the culture of the other players. That isn't exactly something the devs can regulate and I do not necessarily want them to if they could, for a multitude of reasons. That being said, with rare exceptions most other players I have ran into in this game, other than those I play with, have been very unsportsmanlike. There seems to be very little incentive to have friendly interactions with other players. I know its a looter and extraction shooter but wow. I have literally only ever encountered another player would didn't shoot first, ask questions later, once, on a solo dive. Not saying that all I want is those interactions. I enjoy PvP too. But we're running lookouts constantly and still get snuck up on. Most people in matches are consistently over level for the area, compared to us. And they add insult to injury, literally. This is certainly not a game for those without thick skin. This is coming from a guy with more successful than unsuccessful expeditions. I do not enjoy player interactions on this game. And the learning curve on the game is steep. I have sunk a decent amount of time into the game and have been watching and reading guides and I gotta say that my friends and I do not win most of our engagements. In order to succeed, we have to avoid all players generally, which irks my more PvP minded friends. Again, the balance can use some improvement. If we're still running a small chassis, with only a standard reactor, no engines or armor, and we're consistently getting jumped by people with at least three of those present or upgraded, in a voyage, not a storm dive, I gotta say there are significant balancing issues. Some minor gripes that wouldn't have taken away the recommend, were the prior two points not present, there are still bugs with the game as of writing this. Looking at you: stairs, reactor switches, and loot crates. For a game that has been out this long, feels like those should have been ironed over by now. If you are not easily offended, frustrated, or angered. And you're willing to lose a lot, starting out at least. The game is punishing but as you climb the learning curve it gets better...mostly. The world, lore, design, sound, and core mechanics are a lot of fun! And if you enjoyed Sea of Thieves you'll probably be right at home in this game. I'll probably keep putting hours into the game because it is fun most of time with my friends. But, I gotta say, considering my points above. It does feel a little like a masochistic endeavor, especially every time we get jumped by people dumping energy rods continuously from past the horizon, mid-extract, with minimal opportunity to spot them, or brace ourselves. Then insulting us like we weren't just jumped at literally the worst possible time. For those of us with a job and responsibilities, that is not exactly what I could call a relaxing and fun experience to end the day on. Edit note: It is basically at the point where, if I want to dive with the expectation of successfully extracting with my loot, without fighting people, I have to do solo dives in the morning. This is because ANY risk of PvP encounters equates to the expectation I cannot successfully extract with all my stuff. I have survived multiple engagements and extracted with whatever I could carry. However, that is not ideal in any sense of the word. Combined with the unsportsmanlike nature of our opponents I feel more bitter at losing than content with the idea that I was just outplayed.
Great concept for a cool game, sadly it only became another extraction game... Toxic coplayers, hacker/cheater, no possibility for pve in sight and as a T1 player getting thrown in lobbys with T4 or something is not as fun as you might think. The concept itself is great, you own walker in a dessert, looting and fighting npc´s in different areas. Mechanics are also fine, the tech-tree is well structured. But that damn pvp with some sweaty unemployed dudes. I hate it so much man. And that you loose your entire inventory is also so damn annoying. Graphics are nice, no bugs so far.
I've never ever seen such a poorly made multiplayer game that has had as many issues as this one has. Constant crashing, cheaters, and false in-game bans because of their own in-game bugs. You can sit on the main menu getting ready to load into a match and their anti-cheat would flag you for suspicious activity. Honestly taking weeks to sort out simple game bugs that make it unplayable for people shows they weren't even close to being ready for launch.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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