
In SAND you build your highly customizable walking mech fortress. Squad up or go solo. Scavenge the dunes, gather loot, weapons, priceless artifacts, survive and extract. Clash with other players in a brutal procedurally generated desert set in an alternate 1910.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Welcome to SAND: Raiders of Sophie. Pilot your custom built war machines across the dunes of a fallen planet, battle rival players, scavenge for loot, weapons, ammo and resources, survive and extract with your spoils in a massive procedurally generated world.
Out here on Sophie, a raider is only as strong as their Trampler. Fully customizable, gigantic walking mechs that shield you from the elements, defend you and your loot from rival scavengers and rain destruction on anything that obstructs your pursuit of becoming the most notorious raider upon the dunes!
Design a modular trampler where your creativity and will to succeed is your only limit.
Build an impenetrable fortress that can weather the deadliest of assaults, a walking war machine stacked with mounted turrets and firepower, something small and stealthy to get you out of trouble as quickly as you get into it or a chaotic jumble of modules to confuse and disorient your enemies.
No matter your playstyle, you can design a trampler to support it.
Get your crew together, or go solo as you embark on expeditions. Deploy into the world, chart your course, and scavenge cities, ruins, shipwrecks and other remnants of a fallen world for loot. Survive encounters with the mysterious supernatural Upiors, fight or talk your way out of confrontations with other players, locate your extract point and escape to the safety of the orbital station with your loot, life and Trampler intact.
Smoke on the horizon, the groans of the undead echoing through the cities, and the distant rumble of sand all signal danger. Every city looted, shipwreck scoured or ill-timed encounter with other scavengers might just be your last, so keep your wits about you.
There are no friends on Sophie, the only ones you can trust are you and yours.
Design your Tramplers from scratch in the Trampler Editor before deploying into the world. Test your builds and scavenge lower-tier items at your own pace in Voyage Mode, or raise the stakes in Storm Dive for higher-tier loot and greater rewards, where as sandstorms slowly engulf the region, the risk of confrontations with other scavengers and the loss of your hard earned loot increases.
Updates
Engagement
Reviews
Themes across 2005 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Worst open-world PvPvE extraction shooter i ever have played, i will not wish this game to my worst enemy. Graphical problems sucha as bugs, poor matchmaking, totally unbalanced for beginners, hard learning curve. Feels like they rush to drop the turd.
招待制アルファからやっているが、SANDのコンセプトは唯一無二だ。 レトロフューチャーの世界観、時代に即した武器、世界に1台のトランプラー。 私はすぐさま魅了された。 アルファは短かったが、発売前ベータが結構遊べたので、友人や知人を誘って遊んだ。 ましてや私自身も毎日遊んだ程だった。 そして来る6月23日、数年の時を経てSANDはようやく発売された。 そして90時間経った今、何を思うか。 私はSANDに取り憑かれていたが為にがっかりしたのである。 [h1]とくにチーミングには酷く落胆した。[/h1] 連中はどうやってチーミングをしているのか? あくまでも推測だが、オープンVCとフレアガンの存在があると思われる。 フレアで遠隔で位置を伝え、オープンVCでコミュニケーションをする。 フレアに関してはチャットツールで口裏合わせでもしているのだろう。 私はこのゲームになぜオープンVCが実装されているのかが理解できない。 タルコフの如く同業者は敵対組織として扱って良かったのではないか? 聞こえた所で何のメリットもないだろう。 どうせ聞こえるのはFワードか中国語か日本語の罵倒だけだ。 今すぐ機能を停止すべきだ。 これはARC Raidersではない。SANDである。 共通しているのはPvPvEだけ。 [h1]私は強い言葉で連中を非難する。 チーミングは弱者のすることだ。 強くなりたくば、戦術を学べ。そして数をこなせ。 経験は、君たちを強くする。[/h1] 以上。 運営には不届き者への対処を続行を所望する。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.7M | 8.6K | 89% | $29.99 | |
| $7.6M | 31K | 91% | $9.99 | |
| $7.6M | 11.3K | 89% | $29.99 | |
| $7.6M | 16.3K | 91% | $19.99 | |
| $7.6M | 47.8K | 67% | $7.99 | |
| $7.6M | 7.8K | 24% | $35.01 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 45.3K | 64% | — | |
| $1.3M | 1.7K | 69% | $24.99 | |
| $63.8K | 251 | 24% | $9.93 | |
| — | 0 | — | — | |
| $108.1K | 571 | 56% | $14.99 | |
| $29.9K | 207 | 87% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 29.43/day in the week to Aug 19 → 26.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
one of the biggest ♥♥♥♥ games ive ever played. a million bugs, cheaters . ♥♥♥♥ the devs. ♥♥♥♥ this game. ♥♥♥♥ you
very fun to play. very difficult. has lots of minor issues but overall goood game.
que bosta nao sabia que era de EXTRAÇÃO pensa num genero lixo cheio de ratos filhas das puta que so ficam esperando as pessoas no ponto da EXTRAÇÃO para mata praticamente todo jogo de EXTRAÇÃO tem essa merda isso ja encheu o saco desistir do arc raiders por causa dos ratos
buggy
I want to like this game but the entire lack of any ELO / gear based Matchmaking together with players in strong and fast pvp builds being in every match chasing any smoke they see down, makes it nearky impossible to progress and a frustrating experience.
Гра досить оманливо продає тобі картинку дійсно цікавих великих трамплерів на яких ти маєш досліджувати пустилі Софії, і вести бої в тому числі з іншими механізмами. Але ця картинка оманлива, бо на даний час вся взаємодія зводиться до того що команда абордажників в тебе будут таранитися і зносити вас дробовіками. І ти нічого не вдієш, ні втекти, ні відірватися, ні рознести їх на підході. На даний час гра через викривлений баланс, потребу в грінді, особливості механік насправді повністю заохочує стратегію абордажу, кемпінгу і т.п. Просто через те як вона зараз побудована. Чи можливо це балансувати і виправляти? Цілком, і можливо колись це буде зроблено. Плюси: сам концепт, рух трамплерів і все що з ними пов'язано. Мінуси: вся система прокачки, балансу, взаємодії з іншими гравцями, потреба в грінді, спонукання до пвп через ресурси для пракачки що можливо отримати виключно через пвп. Наявність людей з аімами і радарами.
Got boarded by a three man camping a monument, while we loated, They got a fully loaded free trampler and i... well i got anxiety and now i think i can see ghosts, other than that a great game but needs some work
Idee ist gut. Umsetzung ist unfassbar schlecht. Anfangs gabs keine Duo Queue, dann haben sich die Devs wochenlang gewehrt. Dann unter großem Druck doch umgesetzt. Jedes Game teamt irgendjemand. Manchmal sind doch Trios in der Duo Queue also die funktioniert auch nicht. Wenn man mal 1 von 100 Games erwischt, dass keine Teamer hat, haben die unfassbar OP Stuff weil es kein Gear Based Matchmaking gibt. Early Access hin oder her ich hab das Gefühl, dass die Devs garkeine Lust haben ihr Spiel zu fixen und sich gegen alles was es verbessern würde wehren. Teamer kriegen einen Bann von einer Stunde was soll das? Falls die Devs doch Lust haben sollten machen Sie es verdammt schlecht.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.