
In SAND you build your highly customizable walking mech fortress. Squad up or go solo. Scavenge the dunes, gather loot, weapons, priceless artifacts, survive and extract. Clash with other players in a brutal procedurally generated desert set in an alternate 1910.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.43/day in the week to Aug 19 → 26.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to SAND: Raiders of Sophie. Pilot your custom built war machines across the dunes of a fallen planet, battle rival players, scavenge for loot, weapons, ammo and resources, survive and extract with your spoils in a massive procedurally generated world.
Out here on Sophie, a raider is only as strong as their Trampler. Fully customizable, gigantic walking mechs that shield you from the elements, defend you and your loot from rival scavengers and rain destruction on anything that obstructs your pursuit of becoming the most notorious raider upon the dunes!
Design a modular trampler where your creativity and will to succeed is your only limit.
Build an impenetrable fortress that can weather the deadliest of assaults, a walking war machine stacked with mounted turrets and firepower, something small and stealthy to get you out of trouble as quickly as you get into it or a chaotic jumble of modules to confuse and disorient your enemies.
No matter your playstyle, you can design a trampler to support it.
Get your crew together, or go solo as you embark on expeditions. Deploy into the world, chart your course, and scavenge cities, ruins, shipwrecks and other remnants of a fallen world for loot. Survive encounters with the mysterious supernatural Upiors, fight or talk your way out of confrontations with other players, locate your extract point and escape to the safety of the orbital station with your loot, life and Trampler intact.
Smoke on the horizon, the groans of the undead echoing through the cities, and the distant rumble of sand all signal danger. Every city looted, shipwreck scoured or ill-timed encounter with other scavengers might just be your last, so keep your wits about you.
There are no friends on Sophie, the only ones you can trust are you and yours.
Design your Tramplers from scratch in the Trampler Editor before deploying into the world. Test your builds and scavenge lower-tier items at your own pace in Voyage Mode, or raise the stakes in Storm Dive for higher-tier loot and greater rewards, where as sandstorms slowly engulf the region, the risk of confrontations with other scavengers and the loss of your hard earned loot increases.
Updates
Engagement
Reviews
Themes across 1967 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I cannot for the life of me recommend this game. It has so much potential with its solo, duo, small, and large crew servers. Unfortunately, toxic players from larger crews team up inside solo and duo lobbies, leaving everyone else without a chance to fight back. Despite multiple community posts—and players not even hiding it anymore—the developers are doing nothing to fix the issue. Bug reports on Discord go completely unacknowledged, yet they claim they are fixing it with every patch. Each run is just a repeat of the last. Only buy this game if you can't play on even footing and need to abuse lobby systems to win.
Багато читів, дюперів та тімерів. Адмміни не ворушаться. Скоро грати в неї не буде кому. У вас читаки будуть на орбіталках файтитись.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Core gameplay loop is great. Teaming lil ♥♥♥♥♥ arent, you'll come across a convoy of 2-5 tramplers human centipeding each other like ♥♥♥♥♥♥♥ losers in more than half your games. Wont be touching this game again till this crap is solved.
at first the single problem was the chea*ers but now in solo mode whole map just teams up and hunts other players. dont waste your time.
The game has its moments and all but the rampant cheater problem is really discouraging. I think if the problems aren't resolved, the game will go the same way as Lost Oasis. Already I'm finding it nearly impossible to find anyone irl to play with me on this game since they all take one glance at the reviews and run for the hills. When you don't have a 2-3 man in solo sprint at Mach-Jesus across the other side of the desert to your face, ignoring several times fatal damage, remotely shutting down your reactor every 2 seconds, instantly repairing their damage, them still managing to miss every shot with a 12ga. At point blank, and you don't need to bribe someone with cuddle times on their couch at 1am just to play with you to get you out of solo... Then the game is actually really enjoyable ;) I'd honestly rather play sea of thieves since it seems like people still play that game despite the years it's been out, though I do like Sand's dieselpunk aesthetic it has going on. When you're not being ran down like a wild hog by 1/3rd of the U.S. Military, you get to feel like a scared tugboat captain, surrounded by circling U-boats as you try to make a run towards extraction with 2 revolvers and some old napkins you found in a rubbish pile. The sights can be really pretty like the giant ominous gas giant looming over the horizon like some malevolent god, deaf to your prayers when a skill-less cheater blows up your reactor from 50 miles away like he had a rail gun. The sound design for the mech and the cannons are really satisfying if you're into old style tech. Fights can actually get pretty cinematic if you can ignore the cheaters. Ngl though I've been more inconvenienced by Sand Cheaters than I have from when I was cheated *on*. Guy was strange looking anyways but imagine coming home from work at like 2am. You have a few hours left before the sun rises so you boot up your favorite game, AKA Sand, and you play carefully and skillfully. Just as you're about to extract and the irl sun is beginning to shine through your windows, you hear a noise so you turn around and it's like 5 tramplers when you're in solo queue. They all collectively fire 80mm which all land perfectly on your forehead and you explode. If I was a masochist I'd recommend this game 10/10 but that's usually my boyfriends. I'd best describe my emotional state as being like that of a monkey stuck in a pinata, hoping the kids don't break through with the sticks.
Ігра вмирає через чітерів кожна 3 гра з ними. Мусить бути сестемп репортів як в всіх шутерах з повтором а не кожен раз в діскорд писати доклад.я вже 3 відео зняв з ними відправив в підтримку відповіді немає. гра класна навіть з багами чекаю на війну з чітерами!
Die Entwickler hätten wirklich mit release warten sollen. Es gibt so viele Bugs und das Gear-Based Matchmaking funktioniert überhaupt nicht. Ich verstehe dass das Gear-Based Matchmaking in der Beta ist, aber es sollte wenigstens ein bisschen funktionieren. Es ist halt einfach unfair das man mit einem schlechten Trampler in eine Runde geht und gegen einer der besten Trampler mit den besten Geschützen kämpfen muss und in unter einer Minute zerstört wird und nicht irgendwie eine Chance hat zu gewinnen.
way to many problems for 25$, no good matchmaking, super buggy, alot of cheaters etc.
I wanted to love this game. The concept is fantastic, the atmosphere is unique, and when everything works, SAND can be incredibly fun. That's exactly why I have 94 hours in it. I didn't keep playing because I thought the game was perfect—I kept playing because I genuinely believed each update would fix the problems that were ruining the experience. Instead, I've reached the point where I can't recommend it. The biggest issue for me has been cheating and the systems meant to stop it. Even after the anti-cheat update, I continued running into players doing things that shouldn't have been possible. What's even more frustrating is that the anti-cheat has, in my experience, also punished legitimate players. One of the worst experiences I had was after destroying another player's Trampler. The destroyed Trampler bugged into the ground. When I interacted with it, the game's anti-cheat suddenly flagged me for "suspicious activity" and removed me from the server. I wasn't cheating. I simply interacted with a bugged object that the game itself created. I wasn't permanently banned, but the only way to continue playing was to abandon my expedition. That meant losing hours of progress and well over 100,000 Crowns worth of loot because of a bug completely outside of my control. Experiences like that make you question why you should invest time into another expedition if everything can disappear because the game mistakes you for a cheater. Unfortunately, that wasn't an isolated incident. Server instability has been another major problem. I've had expeditions end because of freezes, disconnects, or extraction failures. Sometimes you'll reach extraction, see a connection warning appear, and then get kicked from the game, losing everything you spent the last hour collecting. There's nothing more discouraging than surviving a difficult run only to lose it all because the server failed. Ironically, after the recent update, many parts of the game actually feel more buggy than before. I've personally experienced: Loot containers that sometimes won't spawn loot unless I crouch before interacting with them. More unreliable extraction sequences. Ladders becoming inconsistent, making climbing on and off Tramplers feel awkward or broken. General interaction bugs that seem worse than they were before the update. More technical issues than I remember having prior to the patch. The game has enormous potential, and that's honestly what makes this so disappointing. I wanted it to succeed. I kept giving it another chance after every update because I thought these issues would eventually be resolved. These also don't appear to be issues unique to me. The official Discord is filled with players reporting many of the same bugs, false anti-cheat detections, Trampler problems, server instability, and extraction issues. Even the official support bot acknowledges several of these as known issues that are still being worked on. After 94 hours, I don't feel like I spent that time enjoying the game as much as I spent it hoping the next update would finally fix it. I hope the developers succeed because the foundation is genuinely great. But in its current state, I cannot recommend purchasing this game. Until the cheating is better controlled, the false anti-cheat detections are resolved, and players stop losing hours of progress to bugs and server issues, I don't think it's worth the frustration.
Get in Duo only to meet 6ppl teaming together with 3 tramplers bullying the whole server. Really demotivating.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 45.3K | 64% | — | |
| $1.3M | 1.7K | 70% | $24.99 | |
| $60.3K | 236 | 22% | $9.93 | |
| — | 0 | — | — | |
| $108.1K | 571 | 56% | $14.99 | |
| $29.7K | 206 | 87% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 11.3K | 89% | $29.99 | |
| $7.6M | 10.4K | 95% | $19.99 | |
| $7.6M | 31K | 91% | $9.99 | |
| $7.6M | 17.9K | 91% | $19.99 | |
| $7.6M | 7.8K | 24% | $35.01 | |
| $7.6M | 47.8K | 67% | $7.99 |