
In SAND you build your highly customizable walking mech fortress. Squad up or go solo. Scavenge the dunes, gather loot, weapons, priceless artifacts, survive and extract. Clash with other players in a brutal procedurally generated desert set in an alternate 1910.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.43/day in the week to Aug 19 → 26.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to SAND: Raiders of Sophie. Pilot your custom built war machines across the dunes of a fallen planet, battle rival players, scavenge for loot, weapons, ammo and resources, survive and extract with your spoils in a massive procedurally generated world.
Out here on Sophie, a raider is only as strong as their Trampler. Fully customizable, gigantic walking mechs that shield you from the elements, defend you and your loot from rival scavengers and rain destruction on anything that obstructs your pursuit of becoming the most notorious raider upon the dunes!
Design a modular trampler where your creativity and will to succeed is your only limit.
Build an impenetrable fortress that can weather the deadliest of assaults, a walking war machine stacked with mounted turrets and firepower, something small and stealthy to get you out of trouble as quickly as you get into it or a chaotic jumble of modules to confuse and disorient your enemies.
No matter your playstyle, you can design a trampler to support it.
Get your crew together, or go solo as you embark on expeditions. Deploy into the world, chart your course, and scavenge cities, ruins, shipwrecks and other remnants of a fallen world for loot. Survive encounters with the mysterious supernatural Upiors, fight or talk your way out of confrontations with other players, locate your extract point and escape to the safety of the orbital station with your loot, life and Trampler intact.
Smoke on the horizon, the groans of the undead echoing through the cities, and the distant rumble of sand all signal danger. Every city looted, shipwreck scoured or ill-timed encounter with other scavengers might just be your last, so keep your wits about you.
There are no friends on Sophie, the only ones you can trust are you and yours.
Design your Tramplers from scratch in the Trampler Editor before deploying into the world. Test your builds and scavenge lower-tier items at your own pace in Voyage Mode, or raise the stakes in Storm Dive for higher-tier loot and greater rewards, where as sandstorms slowly engulf the region, the risk of confrontations with other scavengers and the loss of your hard earned loot increases.
Updates
Engagement
Reviews
Themes across 1983 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game! people complain over bugs etc, it's still early access. Love playing the game, wins and losses! The young needs to learn patience..
DO NOT BUY THIS GAME IF YOU VALUE YOUR MENTAL HEALTH this game is filled with the most slop people in the world and the game it self is filled with the most bugs I've ever seen in a game the coral biomes are the worst thing to try to navigate and is just unenjoyable to drive in and the PLAYERS don't get me started on the players they are bottom tier human CHUDS that live on this shi8t its so hard to try to get started they NEED to add some kind of trampler tier matchmaking I've tried so hard to like this game as I've loved ark raiders and sea of thieves i was hoping this was a nice mix of the two and don't get me wrong the concept is amazing the game does have potential but right now in the state that its in its going downhill fast and as for cheating I've only ever seen one case of it where someone was endlessly spawning in air strikes now i don't know if I'm just lucky or i haven't noticed anyone else cheating all in all i have love for this game but its slowly losing my interest if the game is fixed i will be back but until now I'm done playing this game for the forceable future. .P.S this game made me so mad that I left a review which I have never done before I have the honor to be your obedient servant, T.F.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 31K | 91% | $9.99 | |
| $7.6M | 10.6K | 89% | $29.99 | |
| $7.6M | 68.9K | 81% | $4.99 | |
| $7.6M | 17.9K | 91% | $19.99 | |
| $7.6M | 7.8K | 24% | $35.01 | |
| $7.6M | 12.4K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 45.3K | 64% | — | |
| $1.3M | 1.7K | 69% | $24.99 | |
| $63.8K | 251 | 24% | $9.93 | |
| — | 0 | — | — | |
| $108.1K | 571 | 56% | $14.99 | |
| $29.9K | 160 | 88% | $9.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Riddled with cheaters. Matchmaking full of teaming in solos. Incompetent devs who instead of fixing an exploit, removed a core game mechanic entirely for weeks, only to reinstate it without fixing the exploit. I've tried to give this game a real chance, it's not gotten any better since launch. Spend 95% of playtime dealing with ♥♥♥♥♥♥♥♥ only to have 5% of your time where this game does something other games don't.
Another example of a great game completely ruined by cheaters to the point where is just not fun to play.
With the game besieged by negative reviews made by people who played a couple of matches and left because of some inconvenience they experienced in an EA title, I've decided to leave a positive review. The game actually deserves it for what it is, and most importantly, what it's trying to achieve. Firstly, the game suffered from two major issues which caused the early wave of negatives: -Server instability during first week which caused some matches to crash, returning everyone back to base. This issue is already solved and the servers are mostly stable now. I haven't seen it but there might be some minor issues. Never had a match interrupted for a long time now though. -A cheater wave ~1 week ago. The devs, as with all such competitive games with resource collection (Rust, DayZ, Tarkov etc) are locked in a fight. So far, after the initial struggle, it looks like they got their things in order and solved the worst of the cheating. This game also has potential to be a bit more resistant to cheats simply due to its nature. Most fights are at range and bullets have dropoff and travel time. Wallhack would also be mostly useless. Both issues are under control now and the devs are releasing weekly patches to address the issues. This leads me to an important point about the devs: even if it's the studio's first release, the devs are very active and seem to react to many popular issues quite quickly. It doesn't mean they can solve everything overnight, but this does make me hopeful for the game's development. Just today, they've released a patch with more improvements and much requested smoke shell nerf. Smoke shell topic picked up steam 2 weeks ago tops and they reacted quickly. It's nice to see the devs doing something with feedback, even if it's simple tweaks. As for the game itself: there is no other title like this one on the market. I know there's sea of thieves but it has a different vibe. Unlike other shooters, this one is very focused on teamwork and outcompeting the enemy team with the resources you have and the machine you built. There's different playstyles and they all are based on what you come up with. Firing your broadside on the move? Getting in close with a ram? Boarding? Straightforward shootouts? Avoiding combat and having rear-facing weapons only? All are down to what you want. Asides from that, the game does feel somewhat fair compared to other shooters. Most of the time you'll see your opponents coming from afar. Ambushes and sneaking are rare and done dynamically instead of camping the only chokepoint on the map. Even if you are facing a bigger, better armed trampler - you can always try to run before they get to you, get into rough terrain that's hard to navigate for bigger ships or simply win the fight via boarding. Gear advantage is at it's weakest in close combat. Shotguns are deadly and medium tier armor is the most common. Granted, killing an enemy does not take them out of the game - players respawn in crew quarters as long as they have supplies or the module is intact. Even still, wiping the enemy crew lets you sabotage and disarm their trampler if you are quick at it. So there's always a chance for your team to win as long as you can get up close and board the enemy. This all ends up creating a thrilling experience where you have times of calm as you travel and loot the deserted (no pun intended) planet just to run into an enemy and have the action suddenly begin. Maybe you spotted them at the last possible moment. Maybe you surprised them. Or maybe you just had a chance to rob them and took it. The game has a long way to go. But people acting like the intermittent issues during the post-launch period were some sort of catastrophe really seem to miss the mark. I played during early release and had ~4 out of 10 matches ruined but still had lots of fun. Currently, you can still encounter bugs but it's something to be expected in an EA title. The only major issue that's still unadressed are teamers in solo (people trying to join the same game at the same time to play together). While it is a bannable offence, you can still see them sometimes in lobby. I suspect the devs will also roll out a patch to solve this fairly soon. The game is cheap, has huge potential, and you may have like one match out of 20 ruined. Chances are, in any other extraction shooter, something would make you rage anyway. Buy it, try it. Learn from mistakes and try to think up solutions. I say it's worth it.
Au début c'est fun et on aime créer son vaisseau et explorer le monde, puis a la longue le farming deviens répétitif et on peut s'ennuyer, a coté de ca une grande partie de la communauté est toxique et a une immense hostilité envers ceux qui commence (oui le jeu est sorti il ya même pas un mois mais que voulez vous...) sans parler des hackers omniprésent en jeu... C'est marrant une heure avec les copain pour la nouveauté mais ca n'ira pas plus loin
I really want to like this game. The idea is great but the longer I play it the more I hate it. A lot of features are just buggy you get stuck in physical places on the map an in progression from resetting from getting bombed by hackers or by players who play all day since demo. Its honestly no fun.
I really enjoy the game mechanics, graphics, and the style. I had a blast playing with my friends. Unfortunately, unless you are a hardcore player who puts in hundreds of hours you will always be behind the people who put in more time. Without proper match making you will be at a huge disadvantage. The game doesn't really give anything for time spent, if you die, you lose everything. While I think this is probably a great game for some people, if you are not in the top echelon of player, you will always lose. Great game if you can commit a ton of time and don't mind losing hours of your time with nothing to show for it. If you can only play a game for a few hours per day, regardless of how much this game will appeal to you, its not for you.
Größter Müll, eigentlich gutes Spiel würde auch Spaß machen wenn die Devs es hinbekommen würden ihr Spiel zu fixen. Spielen Duo queue und haben in 4 von 9 Spielen ein Trio was uns knallt und in 5 von 9 Spielen 2 duos die miteinander teamen. So macht das Spiel keinen Sinn vor allem wenn es für Teamer so geringe Strafen gibt.
I do not recommend this game at this time. It's all of the bad of sea of thieves, but worse in every imaginable way. it promises gameplay that it can never live up to. shotguns are OHK, the meta is just boarding, there's no REAL customization of your walking base, you either build it to the meta spec or you lose every time. all extracts are camped, half the players are RMT farmers trying to cash out of this game while there's still a dwindling playerbase left to sell items to. don't buy it, even if it looks interesting. maybe they'll clean up the gameplay in a few years, and I'll change my review.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.