
In SAND you build your highly customizable walking mech fortress. Squad up or go solo. Scavenge the dunes, gather loot, weapons, priceless artifacts, survive and extract. Clash with other players in a brutal procedurally generated desert set in an alternate 1910.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.43/day in the week to Aug 19 → 26.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to SAND: Raiders of Sophie. Pilot your custom built war machines across the dunes of a fallen planet, battle rival players, scavenge for loot, weapons, ammo and resources, survive and extract with your spoils in a massive procedurally generated world.
Out here on Sophie, a raider is only as strong as their Trampler. Fully customizable, gigantic walking mechs that shield you from the elements, defend you and your loot from rival scavengers and rain destruction on anything that obstructs your pursuit of becoming the most notorious raider upon the dunes!
Design a modular trampler where your creativity and will to succeed is your only limit.
Build an impenetrable fortress that can weather the deadliest of assaults, a walking war machine stacked with mounted turrets and firepower, something small and stealthy to get you out of trouble as quickly as you get into it or a chaotic jumble of modules to confuse and disorient your enemies.
No matter your playstyle, you can design a trampler to support it.
Get your crew together, or go solo as you embark on expeditions. Deploy into the world, chart your course, and scavenge cities, ruins, shipwrecks and other remnants of a fallen world for loot. Survive encounters with the mysterious supernatural Upiors, fight or talk your way out of confrontations with other players, locate your extract point and escape to the safety of the orbital station with your loot, life and Trampler intact.
Smoke on the horizon, the groans of the undead echoing through the cities, and the distant rumble of sand all signal danger. Every city looted, shipwreck scoured or ill-timed encounter with other scavengers might just be your last, so keep your wits about you.
There are no friends on Sophie, the only ones you can trust are you and yours.
Design your Tramplers from scratch in the Trampler Editor before deploying into the world. Test your builds and scavenge lower-tier items at your own pace in Voyage Mode, or raise the stakes in Storm Dive for higher-tier loot and greater rewards, where as sandstorms slowly engulf the region, the risk of confrontations with other scavengers and the loss of your hard earned loot increases.
Updates
Engagement
Reviews
Themes across 1983 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Toxic ppl make progression impossible. Unless you feel like going pvp with sweaty nerds that play games 24/7 don't waste your time.
Game wasn't ready for early access in anyway, communication from the team is almost always missing key information so you're never fully informed. Matchmaking changes in multiple updates have progressively slowed the game down, made it run worse, and killed all desire to play. Just being handled so poorly it may be best to wait for a few patches after full release
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
With the game besieged by negative reviews made by people who played a couple of matches and left because of some inconvenience they experienced in an EA title, I've decided to leave a positive review. The game actually deserves it for what it is, and most importantly, what it's trying to achieve. Firstly, the game suffered from two major issues which caused the early wave of negatives: -Server instability during first week which caused some matches to crash, returning everyone back to base. This issue is already solved and the servers are mostly stable now. I haven't seen it but there might be some minor issues. Never had a match interrupted for a long time now though. -A cheater wave ~1 week ago. The devs, as with all such competitive games with resource collection (Rust, DayZ, Tarkov etc) are locked in a fight. So far, after the initial struggle, it looks like they got their things in order and solved the worst of the cheating. This game also has potential to be a bit more resistant to cheats simply due to its nature. Most fights are at range and bullets have dropoff and travel time. Wallhack would also be mostly useless. Both issues are under control now and the devs are releasing weekly patches to address the issues. This leads me to an important point about the devs: even if it's the studio's first release, the devs are very active and seem to react to many popular issues quite quickly. It doesn't mean they can solve everything overnight, but this does make me hopeful for the game's development. Just today, they've released a patch with more improvements and much requested smoke shell nerf. Smoke shell topic picked up steam 2 weeks ago tops and they reacted quickly. It's nice to see the devs doing something with feedback, even if it's simple tweaks. As for the game itself: there is no other title like this one on the market. I know there's sea of thieves but it has a different vibe. Unlike other shooters, this one is very focused on teamwork and outcompeting the enemy team with the resources you have and the machine you built. There's different playstyles and they all are based on what you come up with. Firing your broadside on the move? Getting in close with a ram? Boarding? Straightforward shootouts? Avoiding combat and having rear-facing weapons only? All are down to what you want. Asides from that, the game does feel somewhat fair compared to other shooters. Most of the time you'll see your opponents coming from afar. Ambushes and sneaking are rare and done dynamically instead of camping the only chokepoint on the map. Even if you are facing a bigger, better armed trampler - you can always try to run before they get to you, get into rough terrain that's hard to navigate for bigger ships or simply win the fight via boarding. Gear advantage is at it's weakest in close combat. Shotguns are deadly and medium tier armor is the most common. Granted, killing an enemy does not take them out of the game - players respawn in crew quarters as long as they have supplies or the module is intact. Even still, wiping the enemy crew lets you sabotage and disarm their trampler if you are quick at it. So there's always a chance for your team to win as long as you can get up close and board the enemy. This all ends up creating a thrilling experience where you have times of calm as you travel and loot the deserted (no pun intended) planet just to run into an enemy and have the action suddenly begin. Maybe you spotted them at the last possible moment. Maybe you surprised them. Or maybe you just had a chance to rob them and took it. The game has a long way to go. But people acting like the intermittent issues during the post-launch period were some sort of catastrophe really seem to miss the mark. I played during early release and had ~4 out of 10 matches ruined but still had lots of fun. Currently, you can still encounter bugs but it's something to be expected in an EA title. The only major issue that's still unadressed are teamers in solo (people trying to join the same game at the same time to play together). While it is a bannable offence, you can still see them sometimes in lobby. I suspect the devs will also roll out a patch to solve this fairly soon. The game is cheap, has huge potential, and you may have like one match out of 20 ruined. Chances are, in any other extraction shooter, something would make you rage anyway. Buy it, try it. Learn from mistakes and try to think up solutions. I say it's worth it.
TLDR; Anti-cheat was useless, riddled with cheaters, NOW with the update, they are kicking fair players when the game glitches (for suspicious activity). Suddenly, the cheaters AND the devs are taking your loot. Save yourself. Wait till it's done. At first the hackers were remotely taking your loot (even out of a crate you were actively holding). HOWEVER: They updated their anticheat, and now TWICE I have been kicked from the game for 'suspicious activity' when I am just jumping to the extraction tower ladder and the game glitches out when I grab it and kicks me. TWICE. Both times I had tons of loot, and my ship is expensive. Come on guys. I'll change my review once they work this out, but right now they are literally employing a scorched earth strategy. *Everyone loses*: fair players and cheaters alike. No response from devs when I submitted a request for review, and the second time the system said 'It looks like you've already submitted a similar request.' when submitting for the second time. Pass on this game till they fix it.
Game is ruined do not waste your money. lobbies are dead with new gear based matchmaking. cant get into a storm dive due to this. go voyage and you will get killed by cheaters with orbital strikes or captured because someone with infinite grenades hops on your ship. Love the idea of the game but devs dropped the ball. wish i could have my money back so i could put it towards WAR DOGS
Баги , чітери , тімери поки що не можу рекомендувати гру
If you like to get getting fisted with no lube then this is the perfect game for you! Nothing is more fun then starting to play the game learning a few things and enjoying my time with my friends and then a maxed tech tree crawler comes out of the bush and outguns you every single time so the game is just a waste of time. Unbalanced, bugs, cheaters
game is trash, you start out with garbage and have to fight people with beefed up machines with 6 players
Riddled with cheaters. Matchmaking full of teaming in solos. Incompetent devs who instead of fixing an exploit, removed a core game mechanic entirely for weeks, only to reinstate it without fixing the exploit. I've tried to give this game a real chance, it's not gotten any better since launch. Spend 95% of playtime dealing with ♥♥♥♥♥♥♥♥ only to have 5% of your time where this game does something other games don't.
CHEATING IS INSANELY RAMPANT, incredible game but itll be dead soon if the cheating continues. i do not recommend this game at its current state.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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