
In SAND you build your highly customizable walking mech fortress. Squad up or go solo. Scavenge the dunes, gather loot, weapons, priceless artifacts, survive and extract. Clash with other players in a brutal procedurally generated desert set in an alternate 1910.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 29.43/day in the week to Aug 19 → 26.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Welcome to SAND: Raiders of Sophie. Pilot your custom built war machines across the dunes of a fallen planet, battle rival players, scavenge for loot, weapons, ammo and resources, survive and extract with your spoils in a massive procedurally generated world.
Out here on Sophie, a raider is only as strong as their Trampler. Fully customizable, gigantic walking mechs that shield you from the elements, defend you and your loot from rival scavengers and rain destruction on anything that obstructs your pursuit of becoming the most notorious raider upon the dunes!
Design a modular trampler where your creativity and will to succeed is your only limit.
Build an impenetrable fortress that can weather the deadliest of assaults, a walking war machine stacked with mounted turrets and firepower, something small and stealthy to get you out of trouble as quickly as you get into it or a chaotic jumble of modules to confuse and disorient your enemies.
No matter your playstyle, you can design a trampler to support it.
Get your crew together, or go solo as you embark on expeditions. Deploy into the world, chart your course, and scavenge cities, ruins, shipwrecks and other remnants of a fallen world for loot. Survive encounters with the mysterious supernatural Upiors, fight or talk your way out of confrontations with other players, locate your extract point and escape to the safety of the orbital station with your loot, life and Trampler intact.
Smoke on the horizon, the groans of the undead echoing through the cities, and the distant rumble of sand all signal danger. Every city looted, shipwreck scoured or ill-timed encounter with other scavengers might just be your last, so keep your wits about you.
There are no friends on Sophie, the only ones you can trust are you and yours.
Design your Tramplers from scratch in the Trampler Editor before deploying into the world. Test your builds and scavenge lower-tier items at your own pace in Voyage Mode, or raise the stakes in Storm Dive for higher-tier loot and greater rewards, where as sandstorms slowly engulf the region, the risk of confrontations with other scavengers and the loss of your hard earned loot increases.
Updates
Engagement
Reviews
Themes across 1967 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Don't recommend, Dev's broke there game match making and have sat on it for weeks now and still haven't patched it. Won't update review until they fix it so i can actually play with other people again cause its just a singleplayer mmo right now.
Прикольний і незвичний екстракшен шутер для компанії друзів
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I am leaving this review after putting 110 hours into the game, tracking it from the initial Open Beta playtests through its first two months of Early Access. The foundation here is beautiful—an atmospheric, post-apocalyptic steampunk concept that captures the exact same structural vibe as Sea of Thieves, but on land. I genuinely want this game to succeed. I’ve experienced glimpses of how incredible it can be, like pulling off a 37,000-crown solo extraction or calling a temporary truce with an enemy player in a ruined city just to have a friendly conversation. Unfortunately, those rewarding moments are extremely rare. I am primarily a PvE-focused player who can tolerate a balanced PvPvE environment if executed well. However, SAND has fundamentally drifted from its advertised design, turning the daily loop into a frustrating nightmare for solos and groups alike. The core structural flaws making the game unplayable include: • The Abandoned PvPvE Vision: The game was showcased as a balanced PvPvE experience centered on exploration and scavenging. Instead, the PvE ecosystem has collapsed into a hyper-aggressive pure PvP meatgrinder. Coordinated veteran squads routinely camp extraction zones or chase smaller crews completely off the map boundaries. Tellingly, the Steam store page itself has quietly shifted its branding and is now labeled strictly as a PvP game. The original vision has been abandoned. • Broken Matchmaking & The Ram Meta: There is currently zero gear-based or skill-based matchmaking. In Small Crew queues, our 3-person mid-tier crew is consistently thrown into lobbies against end-game squads wielding Rail Cannons and energy shields. When fights get close, the vehicle-ramming meta takes over. Attacking Tramplers use the ram as an extra layer of impenetrable armor that instantly shatters your critical compartments and disorients your screen, leaving mathematically zero chance for counterplay and deleting hours of real-life progress in seconds. • Automated Anti-Cheat False Flags: This was the ultimate breaking point. While anti-cheat is necessary, the automated system is so poorly optimized that it hands out false flags to innocent players. After my character suffered three consecutive deaths due strictly to environmental map hazards, the system flagged my account for "suspicious activity." Penalizing players for standard environmental defeats completely destroys the incentive to progress or grind. • Quantity vs. Quality Updates: The game has rushed out 7 rapid-fire updates in just two months, yet the foundational loops remain unpolished. For comparison, a game like Iron Nest has been out for the same duration under a tiny two-person team, and feels completely stable after only 3 updates. Pumping out patches means nothing if you aren't fixing the core economy. To address toxic end-game hoarding, the developers desperately need to implement monthly inventory wipes that flatten the gear gap while preserving hard-earned Tech Tree progression. There are normal skill issues, and then there are unbreakable hard ceilings. Until the developers fix the automated system targeting innocent players, protect casual groups, and restore the promised PvPvE balance, I cannot recommend spending your time or money here. As this game stands right now, you're better off playing Sea of Thieves or something of the like. Pros: • Amazing modular vehicle building, deep customization, and mechanical design. • Incredible post-apocalyptic, steampunk atmosphere. • High ceiling for organic, rewarding player interactions and high-value loot runs. Cons: • Broken automated anti-cheat that falsely flags legitimate accounts after environmental deaths. • Complete lack of gear-bracket matchmaking, leaving early/mid-tier builds helpless against end-game tech. • A broken, low-skill vehicle-ramming meta that functions as impenetrable armor and instantly destroys critical systems. • Severe gameplay drift from the showcased PvPvE design into a hostile, unmoderated pure PvP deathmatch. • Over-accelerated patch cycles that focus on rapid-fire hotfixes rather than fixing foundational stability.
I ABSOLUTELY loved this game and the developers are extremely hard working and ACTUALLY listen to the community. But first it was the teleporting cheaters who stole ur trampler then they turned trampler stealing off and there was hardly any cheaters then they turned it back on without the teleporting cheaters (thank god ) AND NOW WE HAVE DUPING AND SPEED HACKING TRAMPLERS me and my friends all quit this game until they rid the game of the hackers I can NOT recommend this game to new players in the state that it is in right now.
Solid concept, solid optimization. But amount of bugs is unreal, I encounter new bug(s) every day. Full list is too long, but among them: - Spiral stairs straight dont work properly, as are stairs on tramplers - Issues swapping equipment - Getting stuck on geometry forever - Issues with hitreg - Invisible zombies - Copies of locked doors in voyage locations - Arbitrary damage from explosives - and more Also game is cheater galore, one of core mechanics is disabled atm due to that, hopefully they will succeed in fixing. Yesterday cheater stole all my lootboxes after losing a fight
I hate to give this game a negative review as I honestly really like the core concept. I mean its huge machine beasts and collecting loot in a desert, thats awesome. Sadly though the experience has been ruined for me because of the issues the devs seem unable to fix. I know lots of people are reporting cheaters but I write this review not even about them. The matchmaking system is broken. I played it since launch and even in multiple playtests and since launch there has been considerable issues but the worst for me personally is definitely getting team players in solo games. I have had this exact scenario happen many times where I would loot for 20 or 30 minutes in the storm mode and some times even longer, make my way to the exit only to be greeted by tramplers with 3 man teams who just demolish me, leaving me with no loot. This happened repeatedly effectively making me waste my hours of time spent playing. Having died to circumstance that should not be possible is annoying. I took a break for a while only to come back and suprise. I was chased down by two tramplers in solo who were actively working together. Destroyed my trampler. I had remembered reading that they were activating trampler capture again, so i thought "okay this isnt over, im going to take over one of theirs" I killed them as they tried to loot my trampler and did get to the captains quarters. Only to find it was not possible. I then died to them, losing all my progress to unfixed matchmaking bugs..again. Sadly this issue is game ruining for me and because of this I must leave a negative review.
what a sh** f***** game. game has been out for MONTHS and no one has fixed the teaming issue??? L game. L devs. Doont waste your time playing. delete it if you have it
DON'T buy this game its current state. idk if its a bug with the new GBMM or just the game being dead. but match after match you get thrown into empty lobbies with max 2 other tramplers most the time. For a PvP extraction game, that just completely kills the point. When you do find people, PvP has devolved into grenade spam rather than actual interesting fights. Everyone is stacking nades because they can two shot people, and you can dump an entire stack in under a second. Theres zero incentive to actually use guns or engage in proper PvP. The bigger issue is how slow the game is actually being fixed, its filled with bugs that have been a known issue for weeks or some even months and instead of fixing, every new update just makes things worse. 2 examples, hit registration issues, and constant server crashes in voyage. The dreadnought is also a good example, probably the only meaningful reason to play Storm Dive, since its the only place you can get experimental canons, it feels like it has a less than 5% chance to spawn atm. which is an insane design, the game already struggles with player number and you're forcing people to spend 40min in an empty stormdive for something that has an absurdly low spawn chance and is the only place you can get experimental canons. And yes, the game is early access, and im not expecting a fully polished game, but early access cant be an excuse for the core gameplay becoming this frustrating. Devs should address the problems that are driving people away, before adding more on top of them. Right now it feels more like paying to beta test a game that desperately needs a healthy playerbase to function, than paying for early access DON'T BUY IT RIGHT NOW. Wait until the devs actually fix the fundamental problems, improve matchmaking/population, and give people a reason to keep playing. I'll happily change this review if the game improves.
A lot of game bugs and hackers makes this game unplayable. Even tho this game has a lot of potential, in it´s current state it´s not a lot of fun to play.
Hold off on buying this one for now. Something's off with matchmaking right now — whether it's a bug in the new GBMM system or the playerbase just dying out, I don't know. But session after session I'm getting dropped into near-empty lobbies, sometimes with only 1-2 other players total. I've spent literal hours just driving around the map trying to find anyone to fight, which for a PvP extraction game is a dealbreaker. The whole genre lives or dies on player density, and right now it's on life support. On the rare occasion you actually run into someone, fights aren't really fights anymore — it's grenade spam. Nades two-shot players and you can throw a full stack in under a second, so there's basically no reason to bother with guns. Gunfights have been replaced by who has more nades. Then there's the bug situation. Issues that have been reported for weeks, some for months, just sit there unfixed. Hit registration is still broken. Voyage still crashes constantly. Meanwhile every patch adds new problems on top of the old ones instead of clearing the backlog. Storm Dive / the Dreadnought sums up a lot of what's wrong. It's the only source of experimental cannons, so it's basically the only reason to run that mode — but the spawn rate feels under 5%. So you're sinking 40 minutes into a mode that's already struggling for players, for a reward that almost never shows up. Bad design compounding a population problem. I get it's early access and I'm not expecting a finished product. But "early access" shouldn't be a shield for the core gameplay loop being this broken and frustrating. Fix what's driving players away before shipping more content — right now this feels less like early access and more like unpaid beta testing for a game that needs a healthy playerbase just to be playable. Not recommended right now. I'll gladly revisit this review if matchmaking, the bugs, and the balance issues get sorted out.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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