
In SAND you build your highly customizable walking mech fortress. Squad up or go solo. Scavenge the dunes, gather loot, weapons, priceless artifacts, survive and extract. Clash with other players in a brutal procedurally generated desert set in an alternate 1910.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Welcome to SAND: Raiders of Sophie. Pilot your custom built war machines across the dunes of a fallen planet, battle rival players, scavenge for loot, weapons, ammo and resources, survive and extract with your spoils in a massive procedurally generated world.
Out here on Sophie, a raider is only as strong as their Trampler. Fully customizable, gigantic walking mechs that shield you from the elements, defend you and your loot from rival scavengers and rain destruction on anything that obstructs your pursuit of becoming the most notorious raider upon the dunes!
Design a modular trampler where your creativity and will to succeed is your only limit.
Build an impenetrable fortress that can weather the deadliest of assaults, a walking war machine stacked with mounted turrets and firepower, something small and stealthy to get you out of trouble as quickly as you get into it or a chaotic jumble of modules to confuse and disorient your enemies.
No matter your playstyle, you can design a trampler to support it.
Get your crew together, or go solo as you embark on expeditions. Deploy into the world, chart your course, and scavenge cities, ruins, shipwrecks and other remnants of a fallen world for loot. Survive encounters with the mysterious supernatural Upiors, fight or talk your way out of confrontations with other players, locate your extract point and escape to the safety of the orbital station with your loot, life and Trampler intact.
Smoke on the horizon, the groans of the undead echoing through the cities, and the distant rumble of sand all signal danger. Every city looted, shipwreck scoured or ill-timed encounter with other scavengers might just be your last, so keep your wits about you.
There are no friends on Sophie, the only ones you can trust are you and yours.
Design your Tramplers from scratch in the Trampler Editor before deploying into the world. Test your builds and scavenge lower-tier items at your own pace in Voyage Mode, or raise the stakes in Storm Dive for higher-tier loot and greater rewards, where as sandstorms slowly engulf the region, the risk of confrontations with other scavengers and the loss of your hard earned loot increases.
Updates
Engagement
Reviews
Themes across 2033 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Overhyped sand turd riddled with cheaters.
skit spel
el juego esta lleno de rivales con vida infinita, durante varias partidas a sucedido que sus tramplers son practicamente indestructibles, mientras que el nuestro toma alrededor de 20 disparos en ser derrumbado, no importa cuanta defensa o bloqueo tenga, el de los enemigos puede tomar 80 disparos y seguir funcionando, tambien sucedio que le descargue 3 tiros de escopeta en la cabeza a un sujeto y seguia vivo... la idea del juego es buena, pero la gente siempre lo arruina...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 29.43/day in the week to Aug 19 → 26.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Gioco bellissimo, meccaniche stupende, gioco di squadra accattivante, tema steam/diesel punk fenomenale, progressione del gioco speciale, bug pochi ma buoni. Peccato che le lobby siano piene di Oni, Rakshasa, Uomini Neri e Demoni di qualsiasi cultura e genere. Iniziare a questo gioco è allo stato attuale paragonabile ad una colonscopia senza anestesia.
its beautiful
bad servers, regularly disconnecting you (giving you back your trampler but you loose everything you looted sometimes deleting hours) sometimes the servers are so bad, things you picked up despawn from your chests and have fun farming black boxes (killing other players) if you can disconect at any time loosing you the fight instantly
Unplayable at the moment due to the cheaters. Really fun game, I just wish they'd do something about the cheating.
full of cheaters.....
Sand is honestly a good, fun game especially with friends. Its more or less what I wanted Sea of Thieves to be and does an even better job overall in most respects, despite its early access nature. Not a perfect game and there are a lot of hurdles for it to overcome by being early access, but the foundations are strong and I think the dev team are hard working and communicate well. The best part of the game has to be trampler design, which means everyone has slightly different machines running around and essentially it means PVP encounters are always unique, with a variety of different tactics you can employ based on designs. That with the game mechanics like capture / boarding and the general mechanics of combat make the game very entertaining overall. That being said, there are cons that one must consider. Cheating was an issue until mostly fixed recently, but there is an issue of preteaming in lobbies right now that will need time to fix. Also a few bugs, glitches and server instability but again, these are fixable issues and whilst annoying do not detract from the solid design choices made in game. Overall, a solid and fun game, even better with friends.
pretty stupid i load in 4 times in a row and some guy runs up on me and kills me because they no life this game i cant even get stuff because i die immediately every time i load in. figure it out i paid money for a game that's unplayable.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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