
In SAND you build your highly customizable walking mech fortress. Squad up or go solo. Scavenge the dunes, gather loot, weapons, priceless artifacts, survive and extract. Clash with other players in a brutal procedurally generated desert set in an alternate 1910.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Welcome to SAND: Raiders of Sophie. Pilot your custom built war machines across the dunes of a fallen planet, battle rival players, scavenge for loot, weapons, ammo and resources, survive and extract with your spoils in a massive procedurally generated world.
Out here on Sophie, a raider is only as strong as their Trampler. Fully customizable, gigantic walking mechs that shield you from the elements, defend you and your loot from rival scavengers and rain destruction on anything that obstructs your pursuit of becoming the most notorious raider upon the dunes!
Design a modular trampler where your creativity and will to succeed is your only limit.
Build an impenetrable fortress that can weather the deadliest of assaults, a walking war machine stacked with mounted turrets and firepower, something small and stealthy to get you out of trouble as quickly as you get into it or a chaotic jumble of modules to confuse and disorient your enemies.
No matter your playstyle, you can design a trampler to support it.
Get your crew together, or go solo as you embark on expeditions. Deploy into the world, chart your course, and scavenge cities, ruins, shipwrecks and other remnants of a fallen world for loot. Survive encounters with the mysterious supernatural Upiors, fight or talk your way out of confrontations with other players, locate your extract point and escape to the safety of the orbital station with your loot, life and Trampler intact.
Smoke on the horizon, the groans of the undead echoing through the cities, and the distant rumble of sand all signal danger. Every city looted, shipwreck scoured or ill-timed encounter with other scavengers might just be your last, so keep your wits about you.
There are no friends on Sophie, the only ones you can trust are you and yours.
Design your Tramplers from scratch in the Trampler Editor before deploying into the world. Test your builds and scavenge lower-tier items at your own pace in Voyage Mode, or raise the stakes in Storm Dive for higher-tier loot and greater rewards, where as sandstorms slowly engulf the region, the risk of confrontations with other scavengers and the loss of your hard earned loot increases.
Updates
Engagement
Reviews
Themes across 2033 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
игра просто великолепна, звуки, графа, задумка, очень круто что всякие здания с лутом защищены по разному. но у игры есть пару проблем, как минимум она сыровата, также у нас есть не имбалансный таран который каким то боком ломает тебе абсолютно все, от рубки мехвода до двигателя, и даже если тебе влетели в борт, в лоб, в зад. ты становишься инвалидом и не можешь дать нормальный отпор. еще у нас есть дерьмо которое спавнит ботов, то есть у нас на зданиях с лутом есть штыри которые призывают ботов, все окей все прикольно но проблема в том что этот прикол есть не только на зданиях с лутом а еще в открытом поле из за чего если ты на медленном трамплере, полюбому тебя подобьют и тебе надо будет тратить время на починку, а еще у нас есть мины, которые по идеи должны защищать только здания с лутом но почему то у нас есть минные поля с тонной мин которые тебе чуть ли не сразу сносят ноги и ты становишься инвалидом которого может догнать любой. вообщем игра хорошая но эти 3 минуса меня слишком выбесило
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 26: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 29.43/day in the week to Aug 19 → 26.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Ukrainian, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
game would be decent if it wasn't putting you in lobbies with people that have the trees maxed out and huge walkers compared to what you have I'm still in the first skill tree section going against some of the biggest walkers in the game and being put in against 6 people crews with only 4 people on ours is crap cant win against 6 people
savaş sistemi kötü buglardan ölüyoruz server kapanıyo itemler kapanıyo oyun fena bitik
[h3]I hate this game.[/h3] [b]This game doesn't make sense.[/b] When you have no materials left, you cannot do anything. The game doesn't detect it, so you have to delete the character manually and what does that mean irl? That your character died on street? [b]This game is extreme and brutal for incoming players. [/b] I tried with my friend to get loot and there's always a trampler that suddenly appears and we never destroyed even a single trampler. And about some little bugs, this game have some. For example, I cannot take the last step of some stairs without jumping. So the only good in this game is the core idea and design of tramplers. But because of the points above this game is tottaly [b]NOT WORTH BUYING[/b].
Гра дуже крута. Ідея вау, реалізація - прихрамує, але це early access, тому їй можна.
В цілому більше позитиву мабуть, якщо буде нормальний баланс грати буде цікавіше для нових гравців, наразі новим заходити важкувато.
Um jogo bom, porém os jogadores estão estragando total a experiência como sempre estragam em jogos de extração em partida solo fazendo times para obter vantagens contra quem joga honestamente. cheat no jogo é bem raro de se encontrar. Mas pessoas que fazem times em partidas solos tem bastante e é isso que fez o jogo perder muitos player honesto
Honestly right now it is a solid game. Despite all the flaws, bugs, teamers and cheaters in the past the game turned out well. The updates in the past were not perfect but still problem solving. The Game now runs mostly smooth with only rarely encountering bugs or fps drops. There are still some little things that need to be adressed but these things like loosing connection in the lobby and some funny buggy animations ingame are not gamebreaking. Alltogether considering the game still beeing in early access it is very nice. After the updates in the past it is completely playable, fun and offers very intense fights despite all of the negative reviews.
Apesar do estado atual, o jogo tem potencial. Parece que a empresa não soube lidar com alguns problemas nesse acesso antecipado, o que atrasou seus planos de trazer atualizações constantes com impacto na gameplay. Apesar disso, nas minhas 300 horas de jogo me diverte bastante, tive momentos gloriosos que ficarão gravados na memória.
guter aal
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $7.6M | 12.4K | 94% | $19.99 | |
| $7.6M | 13.2K | 96% | $29.99 | |
| $7.6M | 7.8K | 24% | $35.01 |
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| — | 0 | — | — | |
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| $29.9K | 207 | 87% | $9.99 |