
Struggle for survival. Death before surrender! Experience the dramatic story and epic, action-packed battles of the Sanada clan during Japan's Warring States period.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 14 → 0/day in the week after.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99−60% | 593reviews | 84% | — | $250.3K |
| $49.99 | 883ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wakamusha will always resonate in my heart
74
真田幸村,参上!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Aug 15: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Languages: English, Traditional Chinese
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
建议一周目直接用超武打炼狱
even after all this year and using newer hardware still not playable at 60fps on igpu not even xbox ally x can handle this
As someone who’s been playing the Dynasty Warriors / Samurai Warriors series since the PS2 days, I honestly regret choosing the Spirit of Sanada's PC version in 2025. The optimization is just awful. My device can run many 2025's UE5 games quite smoothly, yet this 2017 title, Spirit of Sanada, stutters badly—even with low resolution and settings, it just won’t run smoothly. On top of that, the battlefield is chopped into small sections, which completely kills the flow. There’s none of that classic Dynasty Warriors / Samurai Warriors' “huge battlefield” feeling anymore. Seriously, if the PS2 era could handle large maps, why are we stuck with segmented areas in 2017? In this case, I may even won't recommend its PS/Xbox ver, though they may don't have optimization issue (I guess so...) I really wanted to enjoy this, but it’s just not playable for me.
A poorly-paced cluster-♥♥♥♥ of bad and worse ideas made torturously monotonous by ♥♥♥♥♥♥ execution.
大概可能也许是老无双(非铃木风格)的最后绝响,总之为了幸村来的无脑入就可以,pc适配和优化不太如人意,但是对粉丝来说瑕不掩瑜。
This game looks like it belongs on the ps2 but was released for the ps4. Controls also feel like ps2 era. Go play Samurai Warriors 4 or 5 if you want to play semi modern samurai warriors. 5 was so much fun and wayyyy better quality.
最好的无双!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $692.9K | 1.3K | 82% | $29.99 | |
| $773.7K | 1.8K | 83% | $19.99 | |
| $681K | 1.4K | 74% | $19.99 | |
| $610.2K | 516 | 86% | $29.99 | |
| $240.6K | 197 | 87% | $29.99 | |
| $34.3M | 30.2K | 93% | $48.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $250.3K | 269 | 91% | $21.99 | |
| $250.3K | 425 | 95% | $14.99 | |
| $250.4K | 439 | 87% | $14.99 | |
| $250.2K | 5.3K | 86% | $1.99 | |
| $250.2K | 340 | 62% | $19.99 | |
| $250.1K | 489 | 89% | $19.99 |