
A new SAMURAI WARRIORS begins. After a 7-year wait, a new instalment in the tactical action series "SAMURAI WARRIORS" is finally here!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99−50% | 1.6Kreviews | 82% | — | $1.9M |
| $59.99 | 2.8Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I thought the art style and the overlap in weapon usage would be a negative for me, but it ended up not. Being forced to grind citadel mode was a little frustrating, but overall I liked it. I have more hours on SW4DX though.
光榮這次簡稱「換湯不換藥」。玩法毫無長進,只靠更換畫風和拆分雙主線來敷衍玩家。把故事砍到只剩本能寺,硬塞黑人卻漏掉森蘭丸,武器和系統全面縮水,根本是黔驢技窮後的斂財之作。要不是對系列有愛,這種每下愈況的品質,新舊玩家都不會買單。 曾經締造無數經典的無雙系列,如今已是江郎才盡、固步自封。五代閹割了大量角色與後期劇情,重複關卡氾濫,遊戲性比2K還水。光榮如今只會老調重彈,用閹割後的半成品賣 full price,當年的創意與誠意早已今非昔比,只剩下一隻變不出新把戲的老狗。 《戰國無雙5》完美詮釋了什麼叫墨守成規與敷衍換皮。核心玩法一成不變,角色練級系統殘缺,武器種類更是貧乏。這不是創新,這是金玉其外,敗絮其中。光榮如果繼續這樣割韭菜,無雙這個金字招牌遲早會被自己砸爛。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 27: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Traditional Chinese, Japanese**languages with full audio support
| $29.99−50% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
在光榮舊時代的三國 / 戰國無雙 IP 裡,本作的戰鬥體驗可以說是歷代最好了,武器派生有做出明顯差別,不同人物也有專屬的派生,特效也很棒。每個劇本除了最基本的勝利目標,還增加了約 10 個左右的額外目標讓玩家挑戰。人物比起 4 代那看起來像廉價 Coser 的造型設計,本作風格較趨近 3D 動漫風,外觀美形但不至於誇張,個人挺喜歡這個改動。 然而這遊戲也有明顯的缺點,遊戲劇情聚焦於織田信長與明智光秀,雖然角色代入感更強了,卻也無法體驗其他勢力的劇情副本,還有像石田三成這種在過往遊戲裡信長死後大放異彩的角色,本作甚至直接不收錄。至於打擊感嘛...... 我覺得這個遊戲監督好像在打擊感方面一直很沒有自我要求,從過去爛到現在,還好《真三國無雙起源》換了一個新監督。 總之,本作相較於 4 代不管是美術還是戰鬥都有著不小的進步,另一方面可能是基於成本或設計上的考量,在劇本數量上有作出明顯取捨。個人還是非常推薦熱愛無雙遊戲的玩家入手。
好玩
帅气的画风让人眼前一亮,但完成度明显不高且主线流程偏短。优化不错。
[/h1]以遊戲性來說 [/h1] [/h2]無雙4E≥真田丸>無雙4=無雙4-II>>>>>>>>>>>>>>>無雙5 [/h2] [/b]優點 [/b] 增加了吉川元春和毛利輝元的模組 畫風很美 畫質提高了 鎖點可以鎖小兵 這點很棒 [/b]缺點 [/b] 武器變少就不說了 每個武器玩起來都又卡又無聊 割草割得很不爽 劇情又超慢 每次完成一個任務就要一直等等等 過好久才出下一個任務 藍色槍頭的槍兵跟藍色盾牌超討厭 騎DLC馬也不能直接撞開 明明就是以信長和光秀主打的系列 第五章中間竟然偷藏討人厭的猴子篇 武田信玄變超醜 踢球哥改這樣也沒有比較好 反而有一種恐怖谷的感覺 新角色巳月除了服裝好看以外 完全比不過女忍者 中村一氏更是毫無魅力
おもしろい
Samurai Warriors 2-t játszottam sokáig. Először csalódott voltam, hogy a grafikája olyan furcsa, aztán ahogy hozzászoktam, megtetszett. Ez az a játék, ahol csak mész és kaszabolsz, de emiatt nagyon jó kikapcsolódás. Mint mindegyik Samurai Warriorsnál, itt is egy idő után száraz és unalmas lesz a játék, hogy minden egyes karakter szemszögéből ugyanazt a történetet kell végigjátszani vagy 40x. Lovas skillek itt nem jönnek át, a 2. részben darálni lehett a lóról. Az 5. rész története nagyon jó.
Good entry in the Samurai Warriors series.
遊戲畫面滿合我的胃口,色彩飽和、跟街機很像,打法也較三國無雙7多樣~ 有單機雙人模式(分割畫面)對我很重要,我很喜歡跟家人一起玩的感覺。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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