
Samson returns to Tyndalston, a city that shaped him hard, where every fight is close and every escape is earned. He owes dangerous people more than he can pay, and they’re using his sister to force his hand. The clock is ticking. The only way out is through anyone who stands in his way.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Samson comes home to the worst streets of Tyndalston, a place that built him hard and never forgave him. Muscle, speed, and nerve decide who stays upright. Close-quarters fights, tight corners, and no room for hesitation. He learned violence before he learned mercy, and the city hasn’t forgotten. Every clash matters. Every hit is meant to break or be broken. You cut through alleys, rooftops, and backroom dens designed to keep you moving, not sightseeing. Tyndalston shapes how you fight, climb, corner, and vanish. It’s familiar ground, but never safe ground.
Cars are not set dressing. They’re blunt instruments. You rip through the outskirts and industrial wastelands in battered machines held together with scrap and stubbornness. Ram, drift, smash, or outthink whoever chases you. Nothing here is clean. Samson’s debt hangs over everything, and his sister is the pressure point his enemies squeeze. Time is short, and the bill keeps growing. This is a focused, brutal chapter in his story, built with intent, no excess, no padding. He didn’t return to entertain. He returned because this is the only place where he can fight his way out.

Your debt grows by the hour, and the people holding it squeeze harder every day. Every job, every dollar, every choice cuts a path forward or shuts it down. No do-overs. No safety net.
Action Point System: Spend your limited points on missions that matter. Once you commit, you live with the outcome.
Law Response: Your chaos dictates their pressure. Push too far and the city pushes back harder.
Daily Quota: Each morning hits you with a new number. Miss it and the interest spikes, making tomorrow worse.

You built this mess. You’re the only one who can carve through it. Up close or behind the wheel, you fight with whatever the city gives you.
Unlock Samson’s Potential: Build his strength in both brawling and weaponized driving.
Brawler Combat: Use momentum, terrain, and improvised tools to break your enemies fast.
Cars as Weapons: Chases turn into collisions, traps, and close-quarters destruction.
Skill Tree: 25+ upgrades to shape Samson into the fighter this place demands.

Tyndalston made you tough. It’s familiar, never forgiving, and always shifting with your actions.
Open World Districts: Move through hostile blocks, hidden corners, and the history that built Samson’s past.
City With a Pulse: Faces, factions, and streets change as you rise or fall.
Story That Hits Back: Uncover what broke Samson’s family and what it takes to fix it before time runs out.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 230 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unreal Engine v této hře ukazuje svou krásu, nicméně za cenu spousty bugů. Cením ale vývojáře, že hru nenechali umřít a pomocí updatů se to snaží opravit. Dokonce jsem byl po pár aktualizacích schopen hru dohrát, což podle prvních reakcí na hru nebylo možné. Čekal jsem něco jako sérii Driver a v podstatě jsem ji dostal. Bavilo mě to, hudbu dělal Jesper Kyd (Hitman a Assassin's Creed série), takže po hudební stránce doporučuji. Zvuky i dabing jsou za mě taky v pohodě. Repetitivnost a systém bojů tomu sice sráží kvalitu, nicméně hra není tak dlouhá aby mě to nějak zvlášť sralo. Na druhou stranu ani u této hry má honba za achievementy asi nehrozí. Jako oddechovka za 25 eur to splnilo účel a cenovka je asi odpovídající kvalitě.
Oyunu ilk olarak Enis Kirazoğlu'nun videosunu izlerken görmüştüm ve o zaman almıştım oyun cidden güzel gözüküyordu.Gerçi sonrasın da kendisi de oyunun sorunlu çıktığını söylemişti.Oyunu kendim oynayıp bitirdim ve yorumum şunlar.Oyunun aslında atmosferi gayet güzel kendince fena olmayan bir hikayesi de var.Fakat maalesef büyük bir potansiyel olabilcekken bozuk bir oyun yapmışlar.Optimizasyon sorunu desen var çok fazla olmasada onun dışında oyunda yapay zeka kısmı baya problemli yeri geldiği zaman oyunu kanser edebiliyor ve görevi tekrardan oynamak zorunda kalıyorsun.Sonuç olarak ben azimle oyunu bitirdim umarım yapan firma bir daha böyle bir hata yapmaz ben oynarken kendi açımdan zevk aldım ama bu herkes için aynı şey demek değildir tabiki oyunu kafa dağıtmak için oynamaya birebir ama ciddi manada dersen işte o kounda tavsiye etmem.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Turkish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 230 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I've wanted to play this game since the very first trailer. I am not disappointed. The story is good. The vibe of the city is incredible. The system with daily action points and repaying the debt is really creative. Makes you plan your day effectively. The concept of combat is fine. However the game was clearly rushed. Animations do not connect, a lot of times you just have to "feel" when to parry, the color-coding misses most of the time. Stellar Blade smooth combat this is NOT. Driving is fine. It might feel heavy in the beginning, but over time with upgrades it gets tolerable. Pedestrians are STUPID. You can have a car chase and folk would lazily cross the road as if nothing is happening. Also pedestrians do not react to car horn. I'm not surprised that we have no car radio. I guess devs barely had enough budget to hire Jesper Kyd for the score. Licensed music would probably bankrupt them. TLDR: The concept of the game is wonderful. Implementation feels rushed and raw. I hope it gets patches and upgrades over the years. The potential is huge.
Slušný základ v naprosto otřesném a nehratelném zpracování + na první pohled slušná grafika + má to příjemně béčkovou atmosféru, přímočarých akčňáků 80. let - těžkopádné ovládání - nejhorší soubojový systém v dějinách her - celkově nudné souboje, kde se ani neučíte nic nového a stále děláte to samé - příšerný jízdní model - systém sbírání peněz je nedomyšlený a se hrou budete trávit zbytečné hodiny jen kvůli tomu, že vás na konci dne zabije, kvůli strašnému soubojáku - opakující se úkoly 40%
Ciekawa gra, z fajnym klimatem, ponurym miastem Tyndalston. Muzyka wpada w ucho. Stan techniczny nie jest w najlepszej formie, ale jako eurojank, jest to całkiem spoko tytuł. Jeśli ktoś grał w Sleeping Dogs czy starego Drivera to powinno mu przypaść do gustu.
[h2]На сегодняшний день, я [b]НЕ[/b] рекомендую игру![/h2] Хоть и читал комментарии, но всё же думал у людей проблемы с железом и решил [u]сам[/u] проверить. В игре [b][u]плохая[/u][/b] оптимизация! В 2к разрешении, DLSS качество, игра [u]мало грузит[/u] мой ПК, соответственно должна летать! В доме, около дома всё нормально, но стоит сесть за руль или выйти в город и начинаются [u]дикие[/u] просадки fps до [b]30-40[/b] и чувствуется как игра подвисает, играть очень не приятно. Из-за этого делаю возврат. Возможно в дальнейшем вернусь. А теперь по самой игре: графика в игре красивая, управление транспортом приемлемое, но нифига не тормозит машина😅 Задумка в игре хорошая, но однообразность думаю быстро надоест. Драки на кулаках средние, ничего интересного. В общем такая слабенькая игра, но убить время пойдёт. Из-за не высокой цены можно было бы поиграть, если бы не подвисания...
Overall Verdict: A highly promising but technically flawed experience. The Good & The Bad: The Potential: Samson: A Tyndalston Story holds a great deal of potential and features genuinely impressive graphics. The core concept of the game is highly promising and brings a lot of solid ideas to the table. Handheld Performance: The game suffers from severe optimization issues, particularly on handheld gaming devices. It is technically playable on the Steam Deck, but the experience is highly frustrating due to continuous stuttering and input lag. However, I managed to get it running surprisingly well on my Lenovo Legion Go 2. By leveraging AMD Adrenalin features like RSR (to reduce internal resolution) and Radeon Anti-Lag (to improve response times), combined with the in-game "Performance" preset and TSR upscaling set to Native quality, the performance becomes very solid. Mechanics & Polish: The underlying mechanics and NPC behaviors leave much to be desired. Because the game relies heavily on fast-paced brawling, the combat currently feels a bit janky and lacks the final layer of polish needed for a seamless experience. NPC movements are noticeably erratic, and the environmental collision detection needs work—it is not uncommon to find your character clipping through walls. Conclusion: Despite its undeniable technical flaws and lack of optimization, the game manages to deliver a highly enjoyable experience. It has a unique charm that has kept me hooked. Because I am currently only on Chapter 3, I cannot speak to the overall quality of the story just yet. However, if you have the hardware to brute-force the performance or the patience to tweak your settings, it is a journey worth taking. I am looking forward to future patches that will hopefully address the polish and optimization.
Dopo 10 ore confermo: L'atmosfera non basta a salvarlo. Ho voluto dare fondo a queste 10 ore sperando che il gioco decollasse, ma il loop di gioco mostra la corda già dopo la terza ora. L'atmosfera anni '90 e la guida a Tyndalston sono ottime, ma la gestione del debito e dei Punti Azione diventa una ripetizione infinita delle stesse tre missioni. I combattimenti a pugni sono frustranti e legnosi dall'inizio alla fine.
O game está bom mas precisa de muito polimento ainda tem bugs agressivos que as vezes atrapalham a jogatina mas é bem divertido e traz uma breve lembrança de GTA 4
This game had so much potential but it hurts to play it, the driving is horrible the npcs are jank it feels like someones drunk dad in the 80s and im not sure why. i wanted to like this game and if they dont abandon it then maybe someday itll actually be good but im uninstalling for now. sheesh
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.9M | 10.4K | 84% | $6.99 | |
| $1.9M | 1.1K | 71% | $59.99 | |
| $1.9M | 2.1K | 80% | $20.99 | |
| $1.9M | 2.8K | 90% | $19.99 | |
| $1.9M | 1.7K | 68% | $34.99 | |
| $1.9M | 4.8K | 77% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $450.7K | 972 | 51% | $19.99 | |
| $131.5K | 323 | 87% | $13.99 | |
| — | 0 | — | — | |
| $0 | 58 | 78% | Free | |
| — | 0 | — | — | |
| $63.7M | 46.4K | 91% | $63.99 |