
Samson returns to Tyndalston, a city that shaped him hard, where every fight is close and every escape is earned. He owes dangerous people more than he can pay, and they’re using his sister to force his hand. The clock is ticking. The only way out is through anyone who stands in his way.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Samson comes home to the worst streets of Tyndalston, a place that built him hard and never forgave him. Muscle, speed, and nerve decide who stays upright. Close-quarters fights, tight corners, and no room for hesitation. He learned violence before he learned mercy, and the city hasn’t forgotten. Every clash matters. Every hit is meant to break or be broken. You cut through alleys, rooftops, and backroom dens designed to keep you moving, not sightseeing. Tyndalston shapes how you fight, climb, corner, and vanish. It’s familiar ground, but never safe ground.
Cars are not set dressing. They’re blunt instruments. You rip through the outskirts and industrial wastelands in battered machines held together with scrap and stubbornness. Ram, drift, smash, or outthink whoever chases you. Nothing here is clean. Samson’s debt hangs over everything, and his sister is the pressure point his enemies squeeze. Time is short, and the bill keeps growing. This is a focused, brutal chapter in his story, built with intent, no excess, no padding. He didn’t return to entertain. He returned because this is the only place where he can fight his way out.

Your debt grows by the hour, and the people holding it squeeze harder every day. Every job, every dollar, every choice cuts a path forward or shuts it down. No do-overs. No safety net.
Action Point System: Spend your limited points on missions that matter. Once you commit, you live with the outcome.
Law Response: Your chaos dictates their pressure. Push too far and the city pushes back harder.
Daily Quota: Each morning hits you with a new number. Miss it and the interest spikes, making tomorrow worse.

You built this mess. You’re the only one who can carve through it. Up close or behind the wheel, you fight with whatever the city gives you.
Unlock Samson’s Potential: Build his strength in both brawling and weaponized driving.
Brawler Combat: Use momentum, terrain, and improvised tools to break your enemies fast.
Cars as Weapons: Chases turn into collisions, traps, and close-quarters destruction.
Skill Tree: 25+ upgrades to shape Samson into the fighter this place demands.

Tyndalston made you tough. It’s familiar, never forgiving, and always shifting with your actions.
Open World Districts: Move through hostile blocks, hidden corners, and the history that built Samson’s past.
City With a Pulse: Faces, factions, and streets change as you rise or fall.
Story That Hits Back: Uncover what broke Samson’s family and what it takes to fix it before time runs out.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 230 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
un petit gtalike sympa malgré quelques problèmes de maniabilité mais plusieurs niveaux de difficulté donc faisable les missions secondaires un peu trop répétitives par contre dommage
Broken, buggy, laggy. ♥♥♥♥♥♥. ♥♥♥♥♥♥♥ unbongonongo
gta dans un autre style
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Turkish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 230 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
差评差评
Skvela hra i kdyz nema dokoncenou mapu . Libi to prostrdi i grafika .
+1
Bueno he jugado al SAMSOM y me lo he pasado, y mis conclusiones son las siguientes: Cuando lo compré pensaba que era un juego parecido al MAD MAX pero en otro entorno, que los momentos de lucha iban a tener determinados golpes dependiendo de tu experiencia en el juego, pero no, son todos los mismos. Las misiones son las mismas que se repiten cada ciertos días en el juego. Mapa, no es muy grande, eso si para el ordenador que tengo, el juego está bastante optimizado. El juego es muy corto para mi gusto, en 20 horas ya me lo he pasado, Las físicas de los coches podrían estar mejor, pero bueno esto es secundario en un juego de este tipo. De comprar otra vez este juego u otro de la misma empresa, lo dudaría bastante, a menos que lo comprase con una oferta buena (ejemplo 15 euros).
Hatte mir mehr erhofft
発売当初に比べバグや最適化、操作性の問題はアップデートのおかげで大分まともになりました。 グラフィックはインディーズゲームにしては良く、薄汚れた街の空気感や雰囲気、髪の毛の表現は素晴らしい。 仕事のバリエーションが大まかにレース、チェイス、敵をぶん殴ると少なく毎日仕事をこなしてお金を稼ぐというコンセプトと嚙み合っていないと思う。 「仕事=毎日同じような日々の繰り返し」という解釈なら正解だが、私がゲームに一番求めていない要素なので低評価です。 朝昼晩と仕事をして返済していく流れ。 仕事をこなすにはコストが必要で、失敗するとコストだけ引かれていく。 ストーリーを進めるのにもコストがかかる。 タクシー運転手の仕事はコストがかからないが、安月給すぎて存在する意味が分からない。 カーチェイスは敵の車の耐久値が地味に高く感じ、側面から攻撃しないと自分もダメージを喰らう。 1台だけでないし、HPも気持ち多い為単純に飽きる。 レースミッションのコースがクソで走っていて面白くない。 ニトロがあるのに入り組んだマップなので直線が少なく、スピードを出すメリットがほとんどない。 また、その辺に生えている草の中に破壊不可なモノが紛れておりそれにぶつかると車体にダメージが入る。 レースミッションはコストが1なので手っ取り早くお金を稼げる為、車のアップグレード等を視野に入れるとやらざるを得ないので余計に不満を感じる。 アップデートを重ね、良いモノにしようという熱意は伝わってくるが用意されているコンテンツが少なすぎるので単調さは変わらないだろう。 プレイすればするほど浅く、単調だなといった印象です。
Horrível, o jogo é muito mal otimizado.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — | |
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