
Samson returns to Tyndalston, a city that shaped him hard, where every fight is close and every escape is earned. He owes dangerous people more than he can pay, and they’re using his sister to force his hand. The clock is ticking. The only way out is through anyone who stands in his way.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Samson comes home to the worst streets of Tyndalston, a place that built him hard and never forgave him. Muscle, speed, and nerve decide who stays upright. Close-quarters fights, tight corners, and no room for hesitation. He learned violence before he learned mercy, and the city hasn’t forgotten. Every clash matters. Every hit is meant to break or be broken. You cut through alleys, rooftops, and backroom dens designed to keep you moving, not sightseeing. Tyndalston shapes how you fight, climb, corner, and vanish. It’s familiar ground, but never safe ground.
Cars are not set dressing. They’re blunt instruments. You rip through the outskirts and industrial wastelands in battered machines held together with scrap and stubbornness. Ram, drift, smash, or outthink whoever chases you. Nothing here is clean. Samson’s debt hangs over everything, and his sister is the pressure point his enemies squeeze. Time is short, and the bill keeps growing. This is a focused, brutal chapter in his story, built with intent, no excess, no padding. He didn’t return to entertain. He returned because this is the only place where he can fight his way out.

Your debt grows by the hour, and the people holding it squeeze harder every day. Every job, every dollar, every choice cuts a path forward or shuts it down. No do-overs. No safety net.
Action Point System: Spend your limited points on missions that matter. Once you commit, you live with the outcome.
Law Response: Your chaos dictates their pressure. Push too far and the city pushes back harder.
Daily Quota: Each morning hits you with a new number. Miss it and the interest spikes, making tomorrow worse.

You built this mess. You’re the only one who can carve through it. Up close or behind the wheel, you fight with whatever the city gives you.
Unlock Samson’s Potential: Build his strength in both brawling and weaponized driving.
Brawler Combat: Use momentum, terrain, and improvised tools to break your enemies fast.
Cars as Weapons: Chases turn into collisions, traps, and close-quarters destruction.
Skill Tree: 25+ upgrades to shape Samson into the fighter this place demands.

Tyndalston made you tough. It’s familiar, never forgiving, and always shifting with your actions.
Open World Districts: Move through hostile blocks, hidden corners, and the history that built Samson’s past.
City With a Pulse: Faces, factions, and streets change as you rise or fall.
Story That Hits Back: Uncover what broke Samson’s family and what it takes to fix it before time runs out.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 231 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es ist tod lw. Immr und immer wieder die Selben Aufgaben
Jogo muito bacana, gráficos BELISSIMOS e condizentes com nova geração e ainda suporte a todas tecnologias atuais (o Ray Reconstruction só que não sei se esta a funcionar) , se você tem hardware para empurrar pois o jogo é Unreal Engine 5, o que por si só já é "mais pesado", no meu hardware eu rodo no Ultra a 144fps (RTX 4090). O ponto fraco ainda é a jogabilidade, que não é ruim, mas é meio "engessada", acredito que com o passar do tempo só melhore, pois vem recebendo patchs de correção e implementações. Comprei em Sale de 25% e acho que vale cada centavo, visto que os jogos de hoje em dia são caríssimos.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Turkish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 231 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I bought the game to support independent developers. It was a mistake. Cons - Boring, primitive, absurd plot - Poorly presented plot - Despite its primitiveness, the combat is very clunky - Boring gameplay - Game design that's 30 years out of date - Numerous bugs - Repetitive, dull side missions Pros - None. I can't recommend this game to anyone under any circumstances, even for free. It's not worth the money or your time. Alas, it's a complete disappointment.
Genuinely fun, for 25$ I couldn't ask for more.
Вполне играбельно.
Samson est, pour moi, un des plus gros flops de l'année. Le jeu donne l'impression d'être sorti en accès anticipé tant il est rempli de bugs, de problèmes de performances et d'animations peu convaincantes. Même sur une bonne configuration, l'optimisation laisse vraiment à désirer. Le gameplay devient répétitif après seulement quelques heures. Les missions se ressemblent toutes, les combats au corps-à-corps sont lourds et imprécis, et l'IA est loin d'être à la hauteur. Le scénario, pourtant prometteur au départ, est finalement très superficiel et ne donne aucune envie de continuer. Le monde ouvert paraît vide, avec très peu d'activités intéressantes, des personnages sans personnalité et un manque flagrant de variété. On est très loin de ce que la communication autour du jeu laissait espérer. Au final, Samson donne surtout l'impression d'un projet bâclé, lancé beaucoup trop tôt. Même à prix réduit, je ne le recommande pas. Il existe des jeux bien plus aboutis qui méritent largement votre temps et votre argent.
Univers intéressant mais la conduite de voiture est pénible et les combats trop brouillons
Nagyon rossz játék. az időre menő autózás és a menekülés baromi rossz az gyorsulásnál irányíthatatlan állandóan neki megyek valaminek ha meg lassaban megyek elkapnak:((((((((((
самсоныч))
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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