
Explore a haunting, punishing island in this stylized 2D action RPG. Salt and Sanctuary combines fast and brutal 2D combat with richly developed RPG mechanics in a cursed realm of forgotten cities, blood-soaked dungeons, and desecrated monuments.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 70 reviews with recorded playtime.
Reviews
Themes across 70 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
When you play this game you might get salty, so seek sanctuary
我存档呢?!
In a few words, Salt and Sanctuary is... magical... unlike anything I've ever played before. I mean, sure it has very Dark Souls coded DNA, but SKA really cooked with this one. After playing a great number of soulsy type games, both 3D and 2D, I can easily say this game stands on its own... firmly. This game takes what you thought a souls like could be and elevates it to new levels. Take for instance character creation, one of the most important decisions of the game is which deity you align yourself with, as some have unique goals and specialties in the endgame. There are various builds which are all part of a massive free-form skill tree. You can do anything you want handguns, whips, scythes, chakrams, polearms, magic... its all here! Each 'sanctuary' (bonfires if youre looking for a comparison) is actually a living space, with some already claimed by other npcs from other religions. Add to that Metroid style traversal and navigation and you will understand what makes this game absolutely fantastic! Please play this game, please support SKA Studios as they are amazing developers.
游戏不错,难度不高,有高周目,值得玩玩。
怎么说呢,感觉这种魂系找时机翻滚一下捅一刀的游戏放在现在有点过时了,连FS社也在往加强人物性能方向走了。无地图、无剧情引导、各种陷阱和偷袭小怪中招就秒、死了掉所有魂再捡尸体、几乎无头绪世界到处乱跑见面就砍,放在魂系盛行的年代可能都是吸引玩家的点,但放现在有点恶心玩家了。 游戏是好游戏,系统也不错,喜欢魂的玩家会爱不释手,但是我已经不想再当残疾人去对抗各种超人了。 5/10
классная игра, можно играть вдвоем с одного компа!
самая кривая и конченая метроидвания века, единственная метроидвания в которой НЕТ КАРТЫ, платформинг тупой и скучный, персонаж умирает от рандомного падения в не менее рандомную яму. еле как прошел первые 3 локации и боссов не рыганув, УЖАСНАЯ рисовка, нет поддержки дуалшока 4 и русского языка, боссы которых невозможно доджить и ранбеки до них при которых ты упадешь в пропасть и умрешь еще 33 раза. непонятная прокачка, при прохождении локаций возникает лишь один вопрос - "че мне делать?" я пытался использовать интерактивные карты но это просто невозможно терпеть. постоянно встречаешь рандомных перекаченных врагов которые тебя шотают если свернуть хоть на шаг не туда. половина оружий и доспехов недоступны потому что видите ли нужно докачать 100 уровней до их разблокировки. если хотите испытать десятки часов фрустрации, раздражения и неопознанный объект в области зада то это игра для вас, в ином случае - ни за что, игра и близко не сравнится с любой другой метроидванией. 2/10
3D가 아니라서 멀미유발요소가 없고 스테미나 시스템 등 소울 특유의 느낌이 아주 많이 있습니다. 일반인들에게는 다소 어려운 게임에 속하지만 불쾌할정도는 아니고 특히 각종 소울시리즈를 섭렵하신 소울망자분들은 악랄할 정도로 맵진 않습니다. 개인적으로 낫, 폴엑스, 대검과 같은 사거리가 길거나 범위가 좋은 무기들 또는 특정입력으로 특수한 모션이 존재하는 무기들이 재밌고 좋은 것 같습니다. 방어구는 성능은 신경안쓰고 룩이 맘에 드는 것만 입고다녀서 잘 모르겠군요
神作
Gameplay 8/10 Story 8?/10 Atmosphere 10/10 If you like Dark Souls, you'll probably like this game. If you like Hollowknight, you'll probably like this game. And if you like both, you'll definitely like it. It's a metroidvania Dark Souls pretty much. It has the same cryptic story telling as the Souls games, which makes it hard to give the story a definitive rating after 1 playthrough, but what I got was interesting and seemed to be well-crafted. The combat was satisfying, and the enemy/boss designs were really cool and unique as well as the artstyle as a whole. Most of the bosses were fun to fight, (♥♥♥♥ the witch of the lake though) and I also enjoyed the music, though I wish there was more variety to it. There was really just the theme for the sanctuaries (safe areas), a theme that would occasionally play while you explored, and every boss (except the final one) had the same theme. Overall, I only have 2 complaints. The first is that it's a metroidvania...with no map. I don't feel like I need to say any more about that. That sucked. The other was that there would be occasions where you would reach the edge of a cliff, and there was no way to tell if dropping off of it would take you to a new area, or if you would die. I died A LOT just testing cliffs to see if you were supposed to drop off of it or not. Other than that, (and the witch of the lake), it was a good game!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English, German, Japanese, French, Italian, Spanish - Spain, Korean, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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