
Explore a haunting, punishing island in this stylized 2D action RPG. Salt and Sanctuary combines fast and brutal 2D combat with richly developed RPG mechanics in a cursed realm of forgotten cities, blood-soaked dungeons, and desecrated monuments.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.99 | 21.9Kreviews | 89% | — | $8.8M |
| $17.99 | 20.2Kratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 917 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Thank you for making this Couch Co-Op. My wife and I are having an absolute blast! I'm honestly not the biggest fan of Soul-like games, but idk, something about this one has just been a real joy to play.
Muito sal, pouco santuário. 10/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, French, Italian, Spanish - Spain, Korean, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +1 more
| $17.99 |
| 669ratings |
| 92% |
| — |
| not modelled |
| $17.99 | — | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 918 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Пройдено за 40 часов алебардистом-ловкачом в тыквенном шлеме. Отличный перенос Солсов в 2D. [i][h3]Плюсы:[/h3][/i] +Дизайн просто отличный, на раз-два прикрывает посредственную графику. +Локаций много, они заметно отличаются друг от друга визуально и противниками. Сам Остров велик, при этом всегда есть ощущение камерности происходящего. +Глубоко в билдострой я не лез, попалось в начале копье взамен сковородки (да, я взял повара на старте) - под него и качался всю игру, потом полэкс, потом вульж. +Лор подаётся через описания предметов, записки и разговоры с неписями. Не перегружено, но и не спрятано, типичный солс. +Местные ковенанты - церкви. Разрабы сделали им лечилки-эстусы с разными эффектами. Приятно, что это не просто флаг в инвентаре другого цвета. [i][h3] Вкусовщина:[/h3][/i] +/- Это метроидвания. Я не очень такое люблю, + ещё и платформинг кривоватый, и персонаж дохнет от падения... +/- Боссы отлично выглядят, но большинство очень простые и не запоминаются ничем, кроме внешнего вида. +/- Прокачка. Когда первые пять раз видишь это дерево, глаза просто разбегаются. Вариация билдов тут похоже огромная. Но вот конкретно мой билд локача-алебардиста... Качнул алебарды на 5 и легкие доспехи на 5... И всё. Ну, замаскил характеристики по пути. [i][h3]Минусы:[/h3][/i] -Саунд-дизайн очень бедный. В чём-то это играет на атмосферу, но по сути, кроме взмахов оружия, магии и приветственного БУ от босса особо ничего нет. Я даже не могу после прохождения сказать, а есть ли в игре музыка. - Это, блин, метроидвания без карты. Разрабы, вы серьёзно? Спасибо добрым людям, выложившим в руководствах полную да ещё и переведённую карту. Без неё я бы. наверное, ещё часов 150 тут провёл, тупо бегая по локациям. Они очень запутанные, платформинг неочевидный. -От святилища - местного костра - до боссов частенько нужно пилить минут 5. С тем самым неочевидным платформингом. Разрабы, вы серьёзно?[2] Охохо. Вам там без конца икается, я полагаю. [i][h3] Итог [/h3][/i] Игра стоит своих денег и потраченного времени. Даже если это "2D-Souls" - в ней не чувствуется вторичности, чем болеют бесконечные солс-клоны.
JUegazo para jugarlo con todas las luces, ni traten de jugarlo cuando tienen un par de copas encima porque van a terminar mas desorientados que aceituna adentro de un pan dulce
Game has a nice atmosphere and the art reminds me of Newgrounds, which I like. However, the gameplay, bosses and general experience is mostly unenjoyable and frustrating. Unless you enjoy wasting your time and money, I would not recommend this game in the slightest.
Bu oyunu çok seviyorum böyle anlatamadığım bir şey var bu oyunun içinde, bu güne kadar bine yakın oyun oynamışımdır bu oyunun bende uyandırdığı o beni çocukluğuma alıp sanki böyle hiç bitmesini istemeyeceğim bir flash oyunmuş tadı hala damağımda bayılıyorum ya bu oyuna o kadar çok seviyorum ben bu oyunu çok güzel lan bu oyun oynayın lan bu oyunu keşke bir gün 25 saat olsa da o 25. saati de salt and santuary oynayarak geçirsem
Per gli amanti dei soulslike, SAS fu un piccolo gioiellino: nonostante l'impostazione bidimensionale offriva un'esperienza di gioco vicina ai primi Dark Souls, gretta e cattiva, piena di segreti e di posti da esplorare. Se riuscite a farvi andare bene stile e animazioni da flash game degli anni 2000, allora potrà fare al caso vostro. Cheers...alla prima "esilarante" traduzione italiana del gioco.
Its not that this is a bad game. It will either just appeal to you or it won't. I am a souls like fan as I've played DS1-3, Eldren Ring, Demon Souls, Bloodborne, etc. For me I play single player games often because I need to pause at a moments notice. This game has no reason to not be able to pause when in strictly offline mode. Also the muted visuals make a lot of attacks or things just hard to see on my laptop. Starting out as a mage with no staff or wand felt odd and made the early game a bit rough. Especially when my spells are worse than my sword by far. Having boss areas be completely non-obvious made for a few deaths where I lost a lot of salt without being able to get it back which was frustrating. Losing gold when you die is also just overly punishing too. Overall if you are looking for a 2D souls like I dont think this is a bad one. It just isn't for me and if you find you're like me I'd spare yourself the time.
I bought this game a few years ago and got backlogged. played it this week and was blown away. did 2 playthroughs in 3 days. Amazing game.
i just got this on summer sale to play with my cousin because he would always rant at me about how much he loved the game when he played it years ago and how he wanted to play it again ooooohhh so bad (guilt trip, he just wanted me to buy it for him :)). ...and so we played it and... i loved it. its literally like dark souls 2 2D not even kidding. im not even a fan of 2D platformers and i like this. this is the first 2D game iv played since the old nintendo stuff that i played years ago. yeah all around an amazing experience the bosses are good the gear is plentiful and you can make some pretty awesome builds the combat is smooth and the soundtracks are great. i would highly recommend this game to anyone who enjoys souls-like combat and 2D platforming (hollow knight players im looking at you). 10/10 we're going to play the sequel next and i really hope it holds up to this one because this is some great stuff!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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