
Explore a haunting, punishing island in this stylized 2D action RPG. Salt and Sanctuary combines fast and brutal 2D combat with richly developed RPG mechanics in a cursed realm of forgotten cities, blood-soaked dungeons, and desecrated monuments.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 67 reviews with recorded playtime.
Reviews
Themes across 67 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Потраченного времени не жаль. Лично мне не хватило сложности.[spoiler]Прыжок в склепе мёртвых богов и последний босс единственные заставили меня понервничать[/spoiler]. Достижения приятные, за 10 часов закрыл на платину не напрягаясь.
I love kraeken
Solid combat with dozens of weapons/spells. It can be intimidatingly large for a first playthrough, but making progress is rewarding and the replayability is just as high as any other souls-like.
è stato un gioco molto poetico e con un gameplay interessante. Combina molto bene un souls ad un metroidvania, però a volte nemici e boss possono stunlockarti finchè non cambiano attacco, senza che tu possa farci niente per la natura 2D del gioco. Nonostante questo ed altri piccoli problemi vari, il mondo è davvero accattivante ed il design di tutto risulta unico e non stanca mai. Ogni mostro ha le sue peculiarità nel design ed attraversare il mondo non stanca per la varietà che offre il gioco. In definitiva mi sembra un gioco che può piacere molto agli amanti di entrambi i generi.
Im a mega casual in these sort of games it took me like 12 while ignoring one platforming optional area. I recommend getting it on Sale. Im also baffeld nobody modded it yet to have anime chibi artstyle beause its prefectly set up for that. Art style on character in not appealing but the general vibe is pretty good. Its 2d dark souls but metrodvania where you gain abilities so you can progress to the enxt map. Boss weapons are all really boring and useless for the most part because scaling is horrible on them and calculation for elements and divine attacks are broken. Bosses are general not really good but they look pretty intresting. The game goes full for the horror vibe, im just confused on the lore why the story suddently forgot the orginal hook of the story from the prologue The game for some reason dosnt have that many intresting weapons you would think game like this would have allot of them but not really you can easily beat the game with your starting weapons. I just face tanked evertyhing that i could while hugging potions because it gives player instant health regen for a moment, so agression was the play here. Cleric spells were pretty useless aside from level 1 mend and level 3 divine weapon even then you could just buy the stuff to put on the weapon since money isnt the issue. Im just baffeld some bosses dont drop "souls" just money. But im side tracking, I dont feel like i gained anything from this but smacking bosses and enemies was midly amusing. So im gonna recommend this on sale or full price if you have money.
Вообще, мне нравится старая рисовка Ска-студии. Посудомойщик прекрасен, Дохлый Чарли тоже. А Соль и Святилище просто зашибенский соулс-лайк. Ведь он именно сначала соулс-лайк и только во вторую голову метрошка. В общем, закачал своего эльфа до 92-го уровня к финалу, так что и Дракоша и Безымянный Бог отлетели с первого захода. Кайф(=
I loved the game, but even with the latest update i found it very grindy, i installed unsalted mod, keeps the enemy difficulty, reduces the grinding by a whole lot and relbalnceds wepons so all weapons are viable in builds, it made the game so much more fun i played it 3 times (atleast 90 hrs), wont mind coming back to try out otherr wepon builds. there was also a mod that increases the brightness(sadly i dont remember which, some shading mod), hence only 15 percent of the areas are super dark, i know purists would comsider it blasphemy, but playing without a map, in a dark area, not being able to see the platforms duroing combat chaos wasnt my idea of a fun time. These are just my prefernces to make it a hard but balanced game
不像宫崎英高打出来的,也不像宫崎英高拉出来的,像宫崎英高遗出来的
类魂GOAT无需多言
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Languages: English, German, Japanese, French, Italian, Spanish - Spain, Korean, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese +1 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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