
Inspired by the novel of Gustave Flaubert and the works of Phillippe Druillet, Salammbo: Battle for Carthage puts you in the middle of two of antiquities greatest powers. Can you deliver Salammbo's message before it's too late?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Disclaimer: don't take my playtime seriously, I played the game via an shortcut to the exe directly to be able to use an 3rd party tool to accurately track my playtime by excluding AFK time. Also, the games does work on windows 10. I used the compatibility settings provided by other people on the forums in conjuction with dgVoodoo to fix the hidden mouse problem and remove black bars (the menus are slightly stretched, but the game scenery and cutscenes themselves are not and everything works well). Total play time: 10h 36min Salammbô: Battle for Carthage is a 2003 game, an adaptation of Philippe Druillet's comic strip books, wich are also an adaptation of Gustavo Flaubert's 1862 novel "Salammbô". Philippe was heavily involved during the game's development, wich impacts the architecture and character designs you'll see throughout the game. You are Spendius, an prisoner of Carthage; you manage to escape the prison but before you leave Carthage, Salammbô, daughter of Carthage forces commander, asks you to send an statue of her to Mathos on the Mercenaries Camp. From now on you'll find yourself forced to commit murders, robberies and even identity theft; all to help the Mercenaries defeat Carthage once and for all. The game controls are very Myst-like, as other already pointed, but I quickly got acquainted with the speed of the panning and how to pick up objects. The graphics are incredibly good considering the time it was released, as well the full voice acting. The best parts of the game for me were the logbook and the cutscenes, because, at the same time I felt that I was watching a movie and reading an graphic novel (when I learned upon finishing the game that it was based off Philippe Druillet' work I understood why) and they really makes you want to progress on the game to see what happens next. The few puzzles that are presented throughout the game are pretty straightfoward, but the ones that rely on the poems/riddles are tricky and must be studied carefully to avoid being stuck, but nonentheless, are very enjoyable. Finishing the game made me really interested in reading the original novel and I can definitely recommend it as the gameplay isn't too hard nor too easy and will definitely please anyone looking for a adventure/puzzle/mystery type of game.
I hope you like black, dark brown and dark gray, because those are the only colors you will see in this game. The developers went for certain aesthetic, but they overdone it in my opinion. The result is an unintentionaly ugly game. The game stops reacting on a map screen 2 hours in so I cannot finish it.
这游戏是很多年买的 兼容有问题一直玩不了 最近买了steamdeck终于玩上来 虽然画风很奇怪 解密还是很classic的 本身是不错的 故事流程基本跟着原著来 但也毫无关系 有些梗倒留着 比如猴子偷圣衣 结局直接雇佣兵联军灭了迦太基 倒反天罡了属于是 正常买了很可能玩不了 还是不推荐
es un juego raro a simple vista, pero que vale la pena probar
Under the dark external appearance this game is an old gem. If You like point and click adventure games, You will like this one as well. + The story is quite good enough and have some creativity in the game. - Unfortunately in the game have always only one good option to allow to continue the game. Every other choosable options will mean death and the end of the game. Despite of the negativities I can fully recommend the game. It is an enjoyment for a few hours for the lovers of the point and click adventure games.
Salammbo est un jeu correct. Evidemment, visuellement, il est victime de son âge. L'esthétique de Druillet a tout pour plaire mais les environnements sont vites perdus dans des textures hasardeuses qui nous font tantôt mal aux yeux, tantôt perdre nos repères. Par contre, ça reste joli. Niveau gameplay, on est sur du p&c classique (énigmes [de qualité] et association d'objets), avec quelques originalités parfois mal foutues mais marrantes, parfois juste casse-pied. Les phases chronométrées ne sont pas trop embêtantes, sauf quand elles impliquent une action longue et qu'à chaque échec, on doit tout recommencer depuis le début de la phase. C'est pas drôle, c'est pas stressant, c'est juste énervant. L'histoire, c'est Flaubert, donc on va pas trop critiquer. Par contre, ça aurait été sympa de ne pas la faire lire à 50% par une voix off. C'est un jeu vidéo. Si vous voulez raconter quelque chose, faites le nous vivre. Et puis je n'ai jamais vu une fin aussi expéditive. Enfin, je ne sais pas si c'est mon ordi mais quelques bugs agaçants sur le menu et lors des moments de narration. On dirait comme ça que je taille le jeu mais pas du tout : même s'il souffre de pleins de défauts, l'intelligence des énigmes et l'univers de Druillet nous permettent de passer un bon moment.
this game is broken, can't run, unplayable
Fun short puzzle game. The puzzles were for the most part realistic and I enjoyed the mix of combat. Where it shines is art direction, it's a beautiful world.
yes.
Pour moi le jeu n'a pas été facile : souvent complètement perdue obligée de regarder la soluce rien n'est évident dans ce jeu mais il vaut quand mème le détour : c'est du Flaubert !!
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