
Guardians of Hyelore is an action-packed unit recruitment game pitting your units and strategies against an onslaught of enemies. Hire units, improve your troops, earn achievements, and spawn your Guardian to fight 150+ unique enemies in this exciting take on the army-spawning action genre.
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About
Overrun with invaders, the Realm of Hyelore was all but lost until the Guardians came. Rallying the people, they set forth with a grand army to fight back against the monsters, travelling far and wide to reclaim the lands from the forces of evil.
Guardians of Hyelore is an action packed, army-spawning game where you must summon your forces and send them against the enemy to bring down their towers and reclaim the land. Packed with unique elements of unit recruitment, economy management, and battle strategy, you must battle your way through non-stop waves of enemies in an effort to destroy their tower and defeat them!
Recruit your Units
Find the right balance between frontline warriors, supporting clerics, ranged archers, and destructive mages to bring you victory in each battle. With 150+ enemies across 35 campaign missions, each including a powerful boss enemy to defeat, you’ll need to manage your economy carefully, so that your troops will have the support they need to win!
Summon your Guardian
While regular foot troops are the bread and butter of any army, they need someone to lead them! Who better than your Guardian, the most powerful heroes to walk the lands of Hyelore? Choose your favorite Guardian to support your troops, whether charging from the front, or healing from the back, and lead your forces to victory.
Customize your Strategy
Choose passive abilities after each mission that change how you build your army. Give your frontline troops more health, make your healers twice as effective, or lower the cost to hire archers. Spend points earned through missions and achievements to upgrade your troops, carefully deciding which ones will become the most powerful and effective. Unlock powerful new abilities for your Guardian to turn the tide of battle!
Purchase Items and Abilities
Visit the shop to buy powerful items; blast your foes with fire, lightning, or dynamite, and heal your troops with magical potions. Upgrade your tower to make it stronger and more resilient to attack!
Conquer the Arena
Once you’ve saved the lands of Hyelore, test your skills against the Arena! A never-ending stream of foes with unique bosses, events, and challenges that will test your army, your Guardian, and your strategies to the limit. Show your mettle on the leaderboards against the other players to prove your skills.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[table] [tr] [td] [url=https://store.steampowered.com/curator/38553778-All-about-Strategy-Games/] Follow my Curator Page for more Strategy Games! [/url] [/td] [/tr] [/table] Guardians of Hylore is a time-wasting real-time strategy game in the likes of a mobile game but without microtransactions. It's like it was made for mobile devices for sure. [h1]Battles[/h1] A battle takes up to 10 minutes. You have a tower to the left, the enemies' tower is to the right. Enemies spawn every few seconds and one big boss after around 60 seconds. You generate gold automatically and use it to summon your fighters. Your main guard is free to summon but has a cooldown if dead. If you reach 90 gold, you need to upgrade it to be able to save up more gold and generate gold faster. At 170 gold, you can do it again, etc. Your fighter limit starts at 5. For 50 gold, you can summon three more fighters. Then you need to spend 80 gold to summon more, etc. It's all about how you spent your gold. In the middle of the battlefield is a flag. If you reach that flag, it will turn blue and a gauge will fill. If the gauge is full, you get a bonus. The same goes for the enemy. Also, the longer the fight takes the stronger enemies to get. Destroy the enemy's tower or get destroyed to either win or lose the battle. Aside from all that, there are items you can use to help you out, like bombs or portions. [h1]Map[/h1] The map is like in many other tower defense or mobile games. Each stage will give you up to 5 stars and winning a stage will unlock the next one. Every few stages a new region needs to be unlocked first. You need to reach a certain amount of stars to unlock it (the first one needs 15 stars, the second one 30, etc.). [h1]Progression and Updates[/h1] Aside from stars, there are diamonds and two different kinds of tokens. With one of those, you can upgrade your fighters (one token for one level), the other one is for unlocking or upgrading the abilities of your main fighter. In total there are five main fighters and 18 fighters. You start out with four fighters and will unlock the rest of them by leveling up. Each stage will give you approx. One new level. With diamonds, you can reset tokens to use them again on other fighters or buy items in the shop, etc. One more thing to make main fighters stronger is equipment. You can get it in battles and equip them on your main fighter. They give bonuses like more speed or higher damage. Each level also grants you a new talent. You can choose one of three or upgrade an existing one. [h1]Arena[/h1] Reaching level 10 allows you to fight in the arena. The arena is basically just a "survive as long as possible"-mode. You will get rewards based on how long you survive. [h1]The Good[/h1][list] [*]Simple and fun. The game is very easy to learn not complicated in the slightest and fun (for the first few stages at least). [*]Engaging. Even though it goes the same way as many other tower defense games in the last 20 years and doesn't do anything new, it's engaging to unlock upgrades and stuff - even if it's just the same as always. Enemies get stronger, your fighters get stronger - it basically stays the same difficulty-wise. [*]Price-tag. It's already on sale for 50% of its original price.[/list] [h1]The Bad[/h1][list] [*]Repetitive. The game is very repetitive. After playing for 5 minutes you will exactly know what to expect for the next 10 hours. It doesn't change a bit aside from unlocking a bit. [*]Progression. Like in many tower defense games, progression in the game will force you to use the newly unlocked units. Even upgrading old units isn't really an option since newer units are much stronger. Combine that with repetitiveness and you will have the very same formula. [*]Time-wasting. The first two points weren't too bad when it wasn't such a time-waster. Every battle is the same and there is NO way in speeding the game up, which is highly needed to make it playable in the long run. I'm playing on the third-highest difficulty setting and I always used the same tactics: Wait for the first enemy to stand in front of my tower and just before they attack it, I summon three mages and one healer. Then I will summon the second healer and have a max of 5 units on the battlefield. These five will always make it to the first boss by then I can summon my main fighter (don't do it just now) and wait till the boss reaches your towers. In the meantime upgrade gold two times and max fighters two times. Before the boss reaches your tower summon the main fighter + mages and healers. They will easily beat the boss and all other enemies. On their way to the enemies' tower summon more healers and mages, upgrade gold one more time, and then just max out fighters. Easy win. Always gets you 4 to 5 stars per battle. To make it even easier, get items in the shop since you have plenty of diamonds. [*]It looks and feels like a mobile game which isn't too bad but combine with everything above, it just seems lazy.[/list] [h1]Conclusion[/h1] Guardians of Hylore is like a game from 20 years ago with new clothes. Battles are fun for the first few stages but since they are always the same, it gets boring fast. Unlocking and upgrading things is fun till you find out that enemies scale just the same. Why not add a speed-up button as almost all strategy games do nowadays? It would make it way more comfortable. I don't have time to wait and do anything. This game brings nothing new to the table. It's disappointing. I don't recommend GoH as of now. But I also don't think any significant updates will come out for it. If you want a short time-waster or a second-screen game, get it on future sales when it doesn't cost more than 5€. [table] [tr] [td] [url=https://store.steampowered.com/curator/38553778-All-about-Strategy-Games/] If you like my review and strategy games, please consider following my curator page on Steam! [/url] [/td] [/tr] [/table]
Why you shouldn't buy this game: 1-The game is very problematic. 2-The game is fun, but it takes a lot of time to load. 3-A game like a mobile game is not worth all the effort
Shockingly bad even if it were $5 instead of 20. The art appears to be sourced from multiple artists with no overall style, so random enemies look ridiculous. The amount of text on the overworld map is so large that you can't even tell popups from map labels. Gameplay offers exactly 0 fresh ideas to the genre and you spend most of each map waiting for the suffering to end. Game itself feels like an asset flip that followed some Youtube tutorials, and looking at the codebase with DNSpy suggests that it is, indeed, exactly how this game was created. Possibly the most value this game has to offer humanity would BE a Youtube tutorial going through its codebase as a "Unity: What Not To Do" collection. I feel ripped off that I have to waste time getting a refund. If you want some autobattler, there's 50 other games to choose from that don't feel like a trip to the dentist. If you run out of those, get out the GI Joes box and DIY, can't be worse than this is
[h1]Приветствую тебя, моего любимого читателя.[/h1] Перед тобой так называемый автобаттлер со своими нюансами и особенностями. [h1]Геймплей.[/h1] Игра простая. Есть точка А и точка Б, где точка А - это башня игрока, имеющая определённое количество ХП, а точка Б - это башня врага. Между этими башнями есть одна линия, по которой будут идти войска и сражаться автоматически друг с другом. Игрок во время битвы может использовать разные магические умения либо улучшать либо типы войск и конечно покупать юнитов. Всё остальное время битва проходит в автоматическом режиме. Ну я думаю задача игрока понятна и проста. Есть ещё арена с бесконечными волнами врагов. [h1]Юниты.[/h1] Тут разнообразие хорошее плюс их можно усовершенствовать. И во время битвы можно в зависимости от количества валюты у игрока нанимать как начальных юнитов так и эволюцинированных. Есть ещё герои(правда в битве можно использовать одного только), у которых есть снаряжение, которое в свою очередь улучшается. [h1]Враги.[/h1] Тут не меньшее разнообразие чем в юнитах и так же у врага есть свои герои. [h1]Звук.[/h1] Не, ну я не настолько изврат, чтобы слушать тут звук. [h1]Визуал.[/h1] Всё как на скринах, никакого обмана. [h1]Итог.[/h1] За 710 рублей я не рекомендую покупать. Игра не стоит таких денег. Рублей за 200 можно рекомендовать, но повторюсь - не более. Напоминаю, игра простая и короткая как этот обзор. [i]Ну а я, как всегда, не прощаюсь, а говорю до новых обзоров.[/i] [b]Если тебе понравился обзор, и ты жаждешь ещё больше то вот тебе ссылочка на группу, где ещё больше интересных и качественных обзоров и ещё кое что: https://store.steampowered.com/curator/11769719/[/b]
Напишу, пожалуй, обзор без литературных отступлений, чисто плюсы/минусы. Плюсы: 1. Непрямое управление, по моему мнению на момент покупки. Это очень интересная вещь, если у ботов есть хоть немного ума. Тут ума нет и не надо. Боты идут вперед, умирают, все. 2. Приятная картинка. Действительно неплохая рисовка, спелы не вызывают приступа эпилепсии. 3. Не раздражающая музыка. 4. Сам смысл игры - продумай стратегию боя, а там как бог пошлет. Минусы: Для такой игры особо то и в минусы ничего не запишешь, кроме одного. Одного, которое, как я правильно понял, не позволяет в нее играть вообще людям, у которых есть нервы. Немного о геймплее - вы проходите битву за битвой на глобальной карте, за это вам дают всякие ресурсы, за которые вы улучшаете героя, войска, покупаете предметы. Так вот, если вы дошли до серьезной битвы и проиграли, то не получаете практически ничего. "Так!", - думаете вы - "Время отойти на предыдущие уровни, подкачаться и растоптать этот уровень!" Ту вы совершенно не правы. За предыдущие уровни вы тоже не получаете почти ничего, кроме самых простых кристаллов, за которые можно купить рой стрел, на который всем плевать. Возможно, получится пройти один уровень, перебирая виды героев, фармя на старых уровнях копейки на сброс уровней, но у вас будет следующий уровень! Как с ним?
reminds me of epic war on kongregate, so if you like that i would recommend it. campaign and arena are both very grindy and in slowmo. 7/10
一般的塔防游戏,一开始还行,后面就觉得玩法比较单调。
This dev is one of the worst out there, stay away from his content! I'm not the only one to think so, the publisher that had the game under their umbrella cut ties with him as well. First of all, this trash game isn't worth your time even if it was free to play. It plays like a mobile game, reeks of Unity assets, the controls are abysmal, the information given to the player is shady at best (example, you can't know how many HP the healer will heal with his spell and you have no idea what it will do to it if you upgrade it). Half of the issues reported by people were handled by answering "the code doesn't allow this" because he's inept at coding, in fact his game is a mixture of scripts he bought on the Unity store and some spaghetti code that he worked up in his basement. You might wonder how I know these things? Well, I didn't know back when I tested the game before launch. I only learned over time as I collaborated with him as a game designer for 4 months on a new project after this game was released. All these things became apparent over that period of time. After 4 months he broke our contract and proceeded to threaten to steal my IP and then blocked me, only to walk that back a few days later saying he would now move on to a new project. Now you might wonder why am I making a negative review 3 and a half years later, and it's a fair question. I refrained from doing so all this time, but somehow this guy can't let go of the past apparently because TODAY I was banned from Guardians of Hyelore's Steam discussions for a post I made 2 and a half years ago inviting people to join his Discord server. Yes, you read that right. One must be very petty to do that 2 and a half years after the last time we ever communicated. As such, I decided to reply in kind. If you're still thinking of getting this game, even if it's free, I suggest you go touch some grass and wait for it to pass!
Quite messy and flawed, but was still fun so I recommend it when it's on heavy sale.
Мне понравилась игра, но есть баг. "Shattered Isle" на первом квесте, я не знаю почему у меня следующие сражение не отображается, но я не могу его начать. Игру я переустановил, на целость файлов проверил, с мой стороны я всё сделал. Пришлось удалить игру так как я не могу пройти дальше из-за бага, и ещё игра стала лагать, немного не приятно.(когда на карте перебор в кол-ве мобов) Офигеть, я тут решил опять запустить игру и обнаружил, что если при запуске со сломанной картой быстро нажать на уровень, то он может попасть в таргет.... Лучше всего проходить игру на самом сложном уровне, так хоть в таблице лидеров похвастаетесь, я прошёл игру на нормале и попал на 30 место в прохождении кампании и 50 место по прохождению арены. Хотелось бы ещё покупных героев, а то как-то разнообразия нет, из стандартных только лучник нормальный, а покупной слишком сильный.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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