
Discover the true power of rice in Sakuna: Of Rice and Ruin! Take on hordes of demons in side-scrolling combat to reclaim the land as Sakuna, a spoiled harvest goddess banished to a dangerous island. Then, return to your mountain village and tend a field full of glorious rice.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.7Kreviews | 92% | — | $3.1M |
| $29.99 | 5.3Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
일단 내가 못하겠는 이유는 거점지역에서 발생하는 3D 멀미.. 머리가 아파서 차마 추천을 줄수가 없다. 데드 스페이스도 3D 멀미때문에 찜목록에만 넣어놓고 감상만 하고 있는 상태인데 진작 알았으면 안샀을듯 게임 형식은 Cult of the lambs 양교단이랑 비슷하게 밖에서 전투로 자원 벌어오는 것과 동시에 거점지에서 농사랑 자원관리하는 형태이다. 다만 양교단이랑은 다르게 농사 안짓는다고 사람이 죽거나 페널티가 있지는 않고(양교단처럼 강화하려면 농사 하기는 해야함) 전투는 평면 횡스크롤에 액션성이 좀더 강함 어떻게 농사 부분을 탑뷰로 할 수 있는 옵션 있으면 그냥 하겠는데.. 일단 돈아까워서 가끔씩 잡기는 하겠지만 언제가 되어야 다 깰 수 있을지..?
とても面白いゲームです。 次回作期待しています。 稲作パートは非常によく出来ていますが、「ほぼ現実の稲作工程を再現している」というのはさすがに言い過ぎです笑。 実際の農作業従事者に怒られちゃいますよ。日本では殆ど機械化されていますけど。 アクションパートは結構気になる部分も多いです。 ・敵がすぐダウンする割りにダウン中に攻撃が当たらないのでテンポが悪い ・移動攻撃から繋がるコンボがないのでこれもテンポが悪い ・大半のボス戦で雑魚が無限沸き(難易度の調整というより敵同士をぶつけることでやや大ダメージを与えられるので利用しろという意図だと思いますが、勝ち筋を指定されているようで面白くない) ついマイナスな点ばかり挙げてしまいましたが良い点は他の人がレビューしているとおりです。 ぜひ攻略サイトなどは見ずに手探りでプレイしてほしいゲームです。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 8.7K | 81% | $14.99 | |
| $3.1M | 2.6K | 79% | $49.99 | |
| $3.1M | 2.7K | 92% | $29.99 | |
| $3.1M | 6.6K | 82% | $19.99 | |
| $3.1M | 2.9K | 97% | $29.99 | |
| $3.1M | 18.8K | 92% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $197.5K | 333 | 83% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5M | 3.7K | 88% | $59.99 | |
| $2.2M | 3.6K | 89% | $29.99 | |
| $1.1M | 2.7K | 84% | $14.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean, Traditional Chinese, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
like
玩法創新 以種米來提升角色數值 種米系統需要認真研究 種出的米品質愈好對數值提升有很大作用 打鬥不錯 連技連擊爽度足夠 但怪的種類不多 很多都是一樣外觀 中後期會缺乏挑戰性 BOSS太弱 除了部分BOSS會無限生成雜兵阻礙 單靠BOSS本身的挑戰性不大 劇情不錯 偏日式王道劇情 不過跟一班同伴一起生活 以及後期的劇情 也帶點感動 總結 以小團隊開發的遊戲來說 已經非常不錯 種田系統玩法創新 劇情不錯 戰鬥方面可以增加難度及不同類型的敵人 中後期「農」的感覺偏多 會比較悶
如果喜欢看剧情那么不推荐购买,因为剧情又恶心又唐。 如果无所谓剧情,那么推荐购买,至少打着爽。 战斗方面:爽。一般打起来都挺爽的,但是因为战斗和种田系统是绑定互相升级的,所以有的时候会卡一下进度,但是无伤大雅我都很喜欢。个人觉得战斗方面唯一缺点在怪物的硬直,我真不是很懂为什么怪物也有无敌的硬直时间,我得硬站着等他爬起来再接着打,这里体感其实很差( 种田方面:喜欢!之前在ns上玩过天穗但是为了这口种田又在pc上买了嘻嘻真的很喜欢x 但是游戏确实很看人,需要重复去刷关打材料,非常不喜欢这种的话不推荐买。 剧情纯粹依托答辩!!!! 可能编剧是想打造一个本不互相理解的临时家庭互相理解的剧情,但是前期的塑造实在是太过恶心人了!! 剧情本来就唐,最唐的是那个叫金太的超雄逆天小孩儿。至少第一年的时候兄弟什么都不敢纯粹吃女主打回来的东西,还是一幅女主欠了他八百万的司马态度,恶心死了。虽然女主自己问题不少,但是也是这群b人害的女主被发派的,看的我真的想速速绞杀这个死小孩儿!
おもしろい
My main issue is I have a persistent bug with the controls. The game infinitely cycles through the menus at high speed. Doesn't matter if I use a keyboard or a controller, if I mess around with the input settings, or how many times I restart the program. Over half the time it just refuses to work, and I don't know why. Aside from that the game is pretty grindy and the combat isn't great. I do like the story, but it isn't worth dealing with everything else.
spring 1: no maladies spring 2: spindly, underdeveloped, overgrown, sooty mold, salt damage, rice stripe virus, rice blight, pecky rice disease, hopperburn, heat damage, bakanae disease, cloudy rice, cracked rice, excess
good game play easy to follow and i love playing game like this
玩农玩的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.