
Discover the true power of rice in Sakuna: Of Rice and Ruin! Take on hordes of demons in side-scrolling combat to reclaim the land as Sakuna, a spoiled harvest goddess banished to a dangerous island. Then, return to your mountain village and tend a field full of glorious rice.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.7Kreviews | 92% | — | $3.1M |
| $29.99 | 5.3Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 825 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
米つくりを学びながら楽しめる良作でした。アクションも爽快で、ストーリー、音楽、いずれをとっても不満がないです。
[h2]Addicted To Carbs[/h2] Once I picked this up I couldn't put it down. It's like Rune Factory, but with a stronger focus on combat than farming. Due to you essentially farming one type of crop however, they've fleshed things out in ways games like Story of Seasons and RF don't. Bugs can eat your sh*t. Weeds can strangle 'em. Food can straight up catch diseases out in the field and you have learn how to deal with it if you want better yields. Of course, you can certainly grow and consume Ebola Rice if you so choose and complete the story just fine. Your crops are linked to your strength in ways though so you may not be OP after eating 14yrs of H1N1 Rice (that's how long it took me in-game to finish the story, by choice, there's no timer), but it can definitely be done. You can also adjust the difficulty. I didn't feel the need to. The art style is adorable and the soundtrack is good. Combat is pretty fun if you're any good at high speed action games such as Devil May Cry, Ninja Gaiden, Bayonetta, Nier and so on. The potential for long-string aerial juggles is simply delectable. Buttons feel great and while the story is simple, it's quite enjoyable. There are tons of weapons and armor to craft and a lot of skills to collect and upgrade. Heard they're working on a spin-off and a sequel further down the line. I'm eagerly awaiting my return to the fields.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean, Traditional Chinese, Simplified Chinese, Spanish - Latin America*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 828 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
When i was watching the anime, i enjoyed the aspect of the theme a lot and was quite excited to play this. After i bought and 6 hours in, I just can't recommend this game to anyone. The combat system is very garbo, the controls of the combat is very clunky and the timing of enemies being immune to attack and their attack pattern is very horrible designed. As if the combat itself has the luck factor to it. Furthermore, this leads to some boss fights are just trial and error or just grind it up. It's just one bad design leading to another. The farming aspect is a very brilliant idea but horribly executed. Again, the controls are bad so this also reflects on the farming side of the game as well. She just can't walk straight backwards when planting, regardless when i played on both controller and keyboard. What baffles me is that, both input is directly one direction but she moves at a strange angle. There's no optimal way of farming, so the style is "flexible". I didn't like this aspect because as a strategy genre lover, this just grinds my gears. Overall, i think this game failed on both combat and farming which is the two major sides of the game. Definitely don't buy it if you looking for a smooth/pleasant gaming experience.
3周ほどプレイしました。 大好きです、おもしろいです、迷ったなら買ってください!! アクションもいいですし、米作り、食事も、ストーリーも、とてもいいです。 ちょっとストーリーが違いますが、アニメも作られましたね。 個人的に一番いいのはアクションの操作感でしょうか。 悪いところがあまり思いつかないですね、続編が欲しいのに出してくれないところでしょうか。。
令和の米騒動は明らかに農水官僚と政府の失策が原因であって、転売ヤーだの消えた米問題なんぞではない。 年間700万トンほど生産・流通してる米が、たった20万トン消えただけで価格が2倍になるわけがない。それを裏付ける証拠として、実は農水省による統計弄り(そもそもサンプルが偏りすぎてるなどの問題あり)で、2年連続の不作を隠蔽していた疑惑が急浮上。詳しくは”農業と食料の専門家/浅川芳裕”氏のXを見てねw また、本日Xにアップロードされた動画では、江藤農水相が野党側から、米価格の高騰の原因は、政府による失策と批判され、これに対して江藤農水相は、食糧法や財政法などに米価格の安定は書いてないと猛反論しておりました。ところが野党側から書いてあると言い返され、それに江藤は何度も書いてないの一点張り。そんなやり取りが何度か交わされてから、後ろから官僚が一言・・・「書いてあります・・・」とささやいて試合終了。なんなんですかねこの国は。とりあえずお前ら全員サクナヒメやって米のありがたみを実感しろよ。 というわけで、お米の大切さを教えてくれる本作はお勧めです
■良かった所 美麗なグラフィックがとても魅力的で、そのおかげで2Dアクションなどの体感の面白さがアップしていると思った。サクナヒメの羽衣が神々しくて綺麗だった。イベントのムービーのグラフィックも美麗でムービーの長さも適切、ユーモアセンスのあるエピソードも多くてムービーを見るのが楽しかった。個性的で魅力あるキャラ、コンボが決めやすい爽快感ある戦闘、やり込み要素もある米作りが良かった。 ■改善すべきと思った所 探索についてはマップか移動指示マーカーのようなものがあったほうがもっと快適にプレイできると思った。イベントについては発生条件が分かりにくいものがあったのでイベントの発生を誘導する仕組みがあったほうが良いと思った。 ■総評 多くの魅力が詰まった傑作ゲームと思う。
补个评价,蛮久之前打的了只写我能想起来的部分 有元气小矮子所以推荐【不是 总的来说还不错,打或者不打全成就的话折后都算合适的价格,有元气小矮子所以推荐(强调),BGM也不错,战斗设计上没有很肝,蛮久之前打的了,我就记得有一个很超标的技能我没点导致我后期打的很痛苦,所以我放弃了白金.mp3。种田设计的挺不错的,放水排水除虫晒稻谷去壳等等,而且关键是家里可以撸狗【确信 不过日本人写的剧情……仁者见仁吧,我不太喜欢包饺子讲原谅的he,总的来说很不错的游戏 而且有元气小矮子【强调 而且有大空直美【强调 而且有大空直美配的元气小矮子【反复强调
This game has been recommended to me many times in the past, but I never actually felt like playing it. Personally, I’m not really into farming games. But oh boy, how wrong I was. Now the only thing on my mind is farming rice. The rice farming system in this game isn’t just “plant, wait, harvest.” You go through selecting good seeds, plowing, making fertilizer, transplanting, flooding the field with just the right amount of water, weeding, managing the crop with proper water levels, sunlight, fertilizer, temperature, and even praying. There are so many hidden details, like, did you know the food you eat the day before making fertilizer affects its quality? While farming is a big part of the game, the major reason I love this game is the combat system. I’ve played quite a few 2D platformers, but for some reason, this one really stuck with me. The battles are addictive, and the feedback, SFX, and overall feel are just so well designed. Everything feels great. That said, it does take some time to get used to. Enemies, like the player character, have a pretty long recovery periods (around 2-3s?) after hitting the ground, which can be frustrating at first. And the early game, especially at night, can be really hard, you can barely scratch the HP of even the weakest monsters during the first few years, yet they can one shot you. But as you continue farming, the difficulty gradually drops. Eventually, in the mid to late game, you might even want to intentionally hold back your character’s strength, because even bosses barely pose a threat. I feel like they could have done a better job balancing the difficulty or at least added a hard mode. The game also has many interesting skills. Normally in games like this, I pick one build I like and stick with it, maybe swapping out a few things. But here? I actually read the skill descriptions, can you believe that? I actually used most of them depending on the situation (although part of that is because I try to weaken myself by using low level skills). They’re fun and varied. You also unlock different passive abilities as you keep using a skill (they cap at level 15). Some skills feel weak at first, but can become insanely strong later on. That said, the combat system isn’t perfect. I don’t know why, but even though I would say there is decent enemy variety, it just feels repetitive. Maybe because most of them are animals? Or maybe because there aren’t many visual variations within enemy types? I dunno, it just feels like I’m fighting the same kind of enemies again and again and again from beginning to end. And did I mention the flying enemies. They are sooooo buggy, Sometimes flying into walls or the ground and getting stuck, making it impossible to kill them. I’ve had to restart stages because of that once or twice. Even when they work properly, they’re still kind of annoying. You can spider man (basically your dodge/movement skill) to them, but they often just fly way off, and chasing them down is not fun. Trust me, they’re the real bosses (though to be fair, they’re very useful early on, since you can grapple to them as an escape or dodge in boss fights). As for the story, I’m not going to focus too much on it because I was pretty much spoiled by the anime before I played. A few months ago, a friend recommended Sakuna: Of Rice and Ruin (the anime) to me. I didn’t recognize the title at first, but half episode in, I was like, “Wait… I’ve seen this character before.” After finishing the anime, I decided to finally try the game and I’m glad I did. If you haven’t watched the anime yet and are planning to play the game, I’d recommend playing the game first. The story is pretty much the same between the two.
游戏还是不错的,种田很精细,打怪也有点意思,但是对我来说重复度太高了,还是放弃了。
米作りが面倒くさい 以上!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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