
Discover the true power of rice in Sakuna: Of Rice and Ruin! Take on hordes of demons in side-scrolling combat to reclaim the land as Sakuna, a spoiled harvest goddess banished to a dangerous island. Then, return to your mountain village and tend a field full of glorious rice.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.7Kreviews | 92% | — | $3.1M |
| $29.99 | 5.3Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 829 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
武器集め、素材集め、田植えのバランスが個人的にはグッド!
農業ゲーとして傑作・アクションゲーとしては良作 アニメ見て気になったので今更プレイ。 米を作るのが楽しい!世界観や音楽グラフィックが良い!登場人物がコミカルながら一癖ある連中ばっかで愛着が出てくる! アクションゲーとしてはまあまあながらサクナ様のボイスが凄く良い アニメ版とはストーリー大筋は同じものの違いも結構有るのでそれを楽しむのも趣がある 購入悩んでる人はアニメ見て良いなと思ったら買おう!
Sakuna: Of Rice and Ruin, developed by Edelweiss and published on Steam in 2020, is a rare and captivating blend of genres that merges fast-paced side-scrolling action with meticulous rice farming simulation. At first glance, the premise may seem unusual — playing as a spoiled harvest goddess banished to a remote island to fend off demons and grow rice — but this odd combination quickly proves to be the game’s greatest strength. It balances two seemingly unrelated gameplay loops into a cohesive and surprisingly emotional journey, enriched with a charming story, gorgeous visuals, and a deep reverence for both Japanese mythology and agricultural tradition. The narrative begins with Sakuna, a bratty yet lovable goddess of war and harvest, accidentally allowing humans into the heavenly realm, causing destruction that gets her exiled to a demon-infested island. There, she’s tasked with clearing the land of monsters and, crucially, cultivating rice to grow stronger. The story is steeped in Shinto folklore, with deities, spirits, and celestial bureaucracy shaping the world’s rules. It’s not a grand epic but rather a character-driven tale about responsibility, humility, and growth — both personal and literal. Sakuna’s interactions with her ragtag group of mortal companions, including a kind-hearted craftsman, a clever child scholar, and a mysterious masked warrior, form the emotional core of the game. The characters evolve over time, and their dialogue — fully voiced in both English and Japanese — is heartfelt, often humorous, and refreshingly human. The gameplay is split into two main components: action-platforming combat and rice farming simulation. During the day, players explore the island in 2.5D levels filled with enemies, platforming challenges, hidden items, and materials used for crafting. Sakuna fights using a combination of light and heavy attacks, special techniques, and her magical “divine raiment,” a scarf-like tool that allows her to grapple enemies, swing across gaps, or perform stylish aerial combos. Combat is fluid, responsive, and reminiscent of classic brawlers with modern polish. Each encounter encourages experimentation with timing, positioning, and crowd control, especially in later areas where enemy types become more diverse and aggressive. Combat is tied directly to the farming side of the game, which is not a casual add-on but a fully realized, complex agricultural system. Sakuna gains stats — strength, vitality, magic — primarily by cultivating and eating high-quality rice. Unlike most RPGs where leveling is done through combat, here your progress depends on how well you manage your crop. Every season, players must till the soil, plant rice, monitor water levels, remove weeds, fertilize the fields, and eventually harvest, dry, and thresh the rice by hand. The amount of detail and realism in this system is astonishing. It’s not just a gimmick; it’s central to the game’s rhythm and rewards. Learning how to optimize your yield requires patience, experimentation, and observation, giving the game a deeply meditative quality. The rice farming serves as a natural pacing mechanism. Combat excursions and material gathering are tied to daylight and weather, while time passes in the background, moving the seasons forward. When the day ends, Sakuna returns home to cook, craft, upgrade weapons and armor, and reflect with her companions. Meals are particularly important, as they provide stat boosts and health regeneration that carry over into the next day’s exploration. This daily cycle gives the game a cozy, lived-in atmosphere, where progress feels intimate and personal, and the rewards are not just stronger attacks but better relationships and an evolving home life. Visually, Sakuna: Of Rice and Ruin is a treat. The art style combines painterly backgrounds with detailed character models and fluid animations. Each season brings a distinct palette and mood to the rice fields — from golden autumn harvests to snow-dusted winter stillness — reinforcing the connection between player actions and the natural world. The environments you explore are diverse and stylized, including misty bamboo forests, volcanic caves, and ruined temples, all of which feel like they belong in a vibrant folk painting. The soundtrack complements the visuals perfectly, mixing traditional Japanese instruments with modern arrangements to evoke both tranquility and intensity as needed. Technically, the game runs smoothly on most systems, with solid optimization and very few bugs or crashes. The UI is generally clear, though managing inventory and navigating some of the crafting menus can feel a bit cumbersome over time. The game does a good job introducing its complex systems gradually, though it doesn’t hold your hand — especially when it comes to farming. Players who dive deeper into the mechanics will find an impressive level of depth, with tutorials that reference real-world rice farming techniques, historical methods, and soil management practices. Despite its strengths, the game isn’t without flaws. The combat, while satisfying, can become repetitive during long sessions, especially when grinding for specific materials or repeating levels. Enemy AI is competent but predictable, and boss fights, while visually impressive, sometimes rely more on attrition than tight design. The farming, though wonderfully detailed, might feel too slow or tedious for players who aren’t interested in simulation mechanics. The dual-genre structure, while innovative, may also deter those looking for a more streamlined experience — this is a game that asks you to slow down and immerse yourself in its cycles. Yet it’s exactly this pacing and balance that gives Sakuna: Of Rice and Ruin its unique identity. It’s a game that celebrates labor, growth, and the connection between effort and reward. It doesn’t just tell the story of Sakuna becoming stronger — it makes you feel that growth through every handful of soil, every weed pulled, every rice stalk dried in the sun. It respects your time by making every system meaningful, and it offers a level of thematic cohesion that’s rare in games that attempt to mix genres. It’s an unexpected gem — a game that blends action, culture, storytelling, and farming into a deeply satisfying whole. For players looking for something outside the conventional mold — something with heart, challenge, and a distinct cultural flavor — Sakuna: Of Rice and Ruin is a game worth savoring. It’s not just about fighting demons or tending fields; it’s about understanding how those two things connect, and how even the smallest seeds of effort can grow into something powerful. Rating: 8/10
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean, Traditional Chinese, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $29.99 |
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| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 832 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
원래 관심 있던 게임이었지만 농사컨텐츠에 진입장벽이 있을까해서 미뤄두다가 구매하게 되었습니다. 결론적으로 농사는 대충 해도 무방하더군요. 만약 게임에 년차 제한이 있었다면 농사 허투루 못하고 빡빡하게 운영 했어야 할거 같은데 제한이 없기에 대충해도 년차로 때려박으면 결국엔 먼치킨 주인공이 탄생하게 됩니다. 게임 자체는 캐릭터도 귀엽고 농사 전투 다 어느정도 괜찮게 나왔다고 생각합니다만 조작감 자체가 진짜 구립니다. 패드로 하는데도 아날로그 스틱 방향 인식이 워낙 개판인지라 반대쪽 쳐다보는게 다반사고 기술도 엄한 방향으로 많이 나가다보니 결국 십자키로 플레이하게 만들더군요. 특히 날개옷 기술 관련 조작감은 최악입니다. 전투 타격감도 좋고 사운드도 다 좋았는데 참 조작감이 아쉬운.. 이 하나가 이 게임에 모든 장점을 씹어먹게 만들어서 개인적으로 비추에 손이 가네요.
chill
muy bueno
귀엽고 재밌음.
好玩 种田爽 战斗爽
期待第二部
战斗不顺手,地图引导差,但是画风和建模现在都能打,二十几块钱还行。而且真可爱啊. 打完了,音乐很好听,片尾曲有点感动流泪,我以为最后会俗套的所有人都成神,但是没有,他们还是自己啊 让人又爱又恨啊,战斗跳跃多么让人火大,但是佐久名真的很让人喜爱,还有魂爷。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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