
Discover the true power of rice in Sakuna: Of Rice and Ruin! Take on hordes of demons in side-scrolling combat to reclaim the land as Sakuna, a spoiled harvest goddess banished to a dangerous island. Then, return to your mountain village and tend a field full of glorious rice.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.7Kreviews | 92% | — | $3.1M |
| $29.99 | 5.3Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So far I am unfathomably disappointed by how unpolished the combat feels in this game. I adore the vibes and don't mind most design decisions - the process of discovery looks fantastic, but right now I just can't wrap my head around the boss fights (even after getting past the first one), and said fights are terrible learning environments since the mobs constantly respawn. It feels like the game just can't find its identity when it comes to combat - it's snappy and very deep in some regards, yet hitboxes are clunky and half of the enemies either move around constantly or track you in incredibly unforgiving ways for an otherwise chill game.
种田太爽了
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean, Traditional Chinese, Simplified Chinese, Spanish - Latin America*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
輕鬆的和風橫向卷軸戰鬥遊戲,遊戲時長不會太長但相當完整
美しかった。
种田玩法不错,正反馈也很足,种田可以变强,然后就可以打更厉害的怪,掉出更好的材料,最后更好的种田,这一套正反馈完美闭环,让我一玩就是一天。 这个游戏优点很明显:种田游戏独一档,独特的种田玩法;爽快的战斗,用手柄玩着非常有打击感。 剧情中规中矩,开局那几个凡人是真让人高血压,犯了错还完全无所谓,毫无愧疚感,还对佐久名指指点点,中期剧情还不错,但是有两个地方非常让我高血压啊:一个是武士求主角放过石丸那里,石丸都找上门把饲丸扛起来要带走了,他还站在那里不动,只会放嘴炮;还一个是太圣母了,把那只兔子救了,家都被毁了,然后直接原谅了? 下面是我玩的时候最让我血压高的地方,我不知道是不是这个游戏手柄不好操作还是羽衣系统就是这么垃圾,跳跳乐的时候,这个羽衣死活勾不到边边上,想往右上勾总是往右边勾过去,特别是水那一段,玩起来真的是想砸手柄。还有那个逼战斗,爽是爽但是玩起来一点都不流畅,打击的时候角色太僵硬了,打一下之后硬是要打完一段才能转向或者放羽衣,实际玩起来也是血压高。 总的来说,这个游戏不推荐原价入,史低倒是挺值,虽然玩起来有的地方血压高,但是也是值得体验的😋
好玩
도정 끝나면 항상 백미 돼있음. 반찬이야 매일 들짐승 패죽이고 오니 현미나 3분, 7분 같은건 먹지도 만들지도 않았다
농사지어서 스펙업하는게임 취향 맞으면 할만함 2020년 출시한 인디겜임을 감안하고 애매하게 허술한 부분들은 감안해야됨
비료 5년차까지 좋을줄 알고 비료 100퍼 꽉꽉채워서 줬는데, 공략 찾아보니까 아니였네 심지어 최악의 행동중 하나였음 암튼 농사는 정말 신경쓸 게 많지만 그 과정 또한 재밌던 게임이였다 노력의 보상이 확실한 게임 그러나 전투는 솔직히 좋다고 할 순 없을 것 같다 날개옷은 유도기능이 있다곤하지만 기본적으로 상하좌우 대각선으로 밖에 못쏘고 보스전은 개열받게 만드는 몹 배치(죽여도 죽여도 나오는 잡몸들)로 정신 나가버리게 하고 게임하면서 이 두개가 너무 스트레스 받았음 그래서 만약에 전투로 스트레스 받고싶지 않거나 혹은 이런 부조리함에도 개쩌는 컨트롤로 파훼 가능한 사람이 아니라면 전투 부분은 난이도를 낮추고, 쉬기 기능으로 시간을 빨리 돌려서 능력치를 빨리 올리는 게 나을 것 같음
PS4でも持ってるが、PS4がへたって来たので、Steamでプレイするために購入。じっくりプレイして50時間。やっぱ、シミュレーション農業は楽しいです。実際は、つらいでしょうけど。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $196.9K | 333 | 83% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5M | 3.7K | 88% | $59.99 | |
| $2.2M | 4.1K | 89% | $29.99 | |
| $1.1M | 2.7K | 84% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 8.7K | 81% | $14.99 | |
| $3.1M | 2.7K | 92% | $29.99 | |
| $3.1M | 12.5K | 86% | $9.99 | |
| $3.1M | 6.5K | 82% | $19.99 | |
| $3.1M | 2.9K | 97% | $20.09 | |
| $3.1M | 18.8K | 92% | $7.99 |