
Discover the true power of rice in Sakuna: Of Rice and Ruin! Take on hordes of demons in side-scrolling combat to reclaim the land as Sakuna, a spoiled harvest goddess banished to a dangerous island. Then, return to your mountain village and tend a field full of glorious rice.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.7Kreviews | 92% | — | $3.1M |
| $29.99 | 5.3Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
遊戲好玩,動畫好看
Learn everything about cultivating rice, make good combo on the Oni and evil rabbit and have fun bantering the lowly humans. I recommend the journey.
this game is poorly made with level progression. there is a castlevania 2 style night level problem that prevents exploration, and the constant need to go eat dinner slows things down. overall, this is not competently made and sorta sucks. but there are good ideas, the way the story is about a religion not known to me is cool. so why have a character rep other religions from europe and have that character deny what is constantly happening in front of their face making them look not only pushy but also dumb. most characters are actually annoying.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 8.7K | 81% | $14.99 | |
| $3.1M | 2.7K | 92% | $29.99 | |
| $3.1M | 12.5K | 86% | $9.99 | |
| $3.1M | 6.5K | 82% | $19.99 | |
| $3.1M | 2.9K | 97% | $20.09 | |
| $3.1M | 18.8K | 92% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $196.9K | 333 | 83% | $19.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5M | 3.7K | 88% | $59.99 | |
| $2.2M | 4.1K | 89% | $29.99 | |
| $1.1M | 2.7K | 84% | $14.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean, Traditional Chinese, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is a truly heartwarming story with a beautiful Japanese theme, very much in line with the imagery and emotions of Okami. In terms of visuals, storytelling, and music, there is no reason not to get this game at all, especially if you have an affinity for Japanese culture. Now I will caution that it has a very large learning curve. I mean, the game does explain things, but this is one of those cases where the game introduces so many unusual mechanics that you'll be lucky to fully absorb them all without googling now and then. You don't level up by fighting, but by farming well. But to farm well, you have to fight, to collect the things you need. So you have to balance two entirely different genres at once as they rely on one another. There is an anime if you want to experience just the story aspect by itself, but part of the message is tied to the grind of hard work and rice farming.
米作りのゲームシステムは、最初は面倒に感じたけど、 意外と適当にやっても弱くなることはない、というのに気づいてからは楽になった。 また、ストーリーが自分好みだったので、とても楽しめた。 万人におすすめすることもないけど、そこまで人を選ぶということもないかもしれない。
The concept is good, but the game requires precision controls that it forces to be "floaty" so you think your controller is bugging out. I swapped to mouse and keyboard, held down "s" and watched my character walk in a weird curved line. The kicker? You need to plant in a straight line. The game asks for perfection, but then actively makes sure perfection cannot be reached, and not in a "challenging" way that good games do, but in an arbitrary way that infuriates. It is neither a cozy game, nor is the fighting mechanic responsive enough to make it a fun RPG. 2/10, 3/10 if it let me grow my rice. Save your money, buy a game that is better coded.
想杀死这群Peasants…… 成事不足败事有余的东西!杀!
全実績解除したので 【良かった点】 ・お米作り 農書や農林水産省のHPを見たり、情報を収集しながら目的の品質のお米をどう作ろうか試行錯誤する時間が一番楽しい、逆に言えば農書や情報収集を見ないでいるとつまらないお米作りを一生する羽目になる。 ・ストーリー 最初のギスギス感は凄いけど、進めていくと人間臭いストーリーでとても良かった。序盤中盤の続くギスギス感を我慢しきれるかどうかが勝負。 【良くなかった点】 ・用語や仕様の不親切さ チュートリアルはもちろんあるが、説明されないことが多く結局攻略を調べて初めて条件の仕様を知る場面が多かった。会話を読み飛ばすとあっという間に攻略サイトを見る羽目になる。 ・戦闘バランス お米がサクナヒメのステータスに関与する大味な調整は面白いけど、本当にこれがやりたかった調整なのだろうかと思ってしまう。防御力があれば受けるダメージは1なので敵がただ硬くて集団でダウンを取ってくる面倒くさい置物になってしまい、最終的にはただのストレス加速要因。地形も想定された避け方が分からず、ただ配置されている感が否めずフィールドの作り方はあまり上手ではないと感じる部分も多かった。 一部やりこみ要素のボスが即死コンボを平然と使ってくるのも、本当にさせたい戦闘なのか分からない調整で不満。 ・花咲かサクナ 装備を揃えて登鯉を2時間打ち続けるゲーム。シンプルにつまらない。 総評:全実績を追わず、お米を作ってストーリーを読んで満足するのが一番丁度いいかも
都来务农
Very fun, much more engaging combat than I expected. Lots of different skills to mess around with along with iframes and parry mechanics if you just want to straightforwardly beat bosses up. I didn't think I would get interested in the rice growing part of the game but it's surprisingly interesting. Extremely endearing cast of characters. The type of cast, setting, and story where you wish it would keep going forever.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.