
Discover the true power of rice in Sakuna: Of Rice and Ruin! Take on hordes of demons in side-scrolling combat to reclaim the land as Sakuna, a spoiled harvest goddess banished to a dangerous island. Then, return to your mountain village and tend a field full of glorious rice.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.7Kreviews | 92% | — | $3.1M |
| $29.99 | 5.3Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏有点小堆怪,前面剧情那群人类有点傻逼(真的是一帮cs,尤其是负责打铁的那个小孩,嘴真是欠抽,一点都不会尊重人,玩的想抽他),其他感觉倒没什么太大的瑕疵,每天打打怪种种田,玩得很开心
Learn everything about cultivating rice, make good combo on the Oni and evil rabbit and have fun bantering the lowly humans. I recommend the journey.
(写于24年8月) 这个游戏,个人觉得还是可以的,最起码在前二十小时都不错,不错就不错在正反馈很强,种田和战斗互相影响,让整个游戏的体验是螺旋上升的,而且两边都做的还行。 种田方面,依照水稻生长分了多个不同的阶段,不同的阶段又能使用不同的农具,而农具的强度和种类随着使用次数的增加也是在增加的,干起农活越干越快、越干越好,这样一来哪怕是枯燥的农活,正反馈也很高了,更别提收获后带来的属性提升,一本满足。战斗方面,我不怎么玩横板过关所以不做过多评价,但战斗手感还可以,武技和羽衣技的种类还算多(虽然平衡可能不太行),装备也至少给了各种流派、功能的选择,所以我觉得大体上是过关的。然后就是成长机制了,这也是联合种田战斗两个系统的核心,战斗能给种田带来素材(肥料),而种田又能给战斗提供属性的提升,互相之间都能提供动力。综上所述,这个游戏,在游戏性上我认为还是可以的。 当然缺点也是有的,首先就是这个b剧情,现在播的tv我没看所以不讨论,但原版剧情真是让人高血压,越往后越受不了,主角团其他几个基本都是圣母+压力怪,而且越往后越能犯病。基本正常打,前二十小时左右都还好,但后面从某个群体圣母事件开始我是彻底放弃这几把剧情了,后面基本是能跳就跳,种我的地农我的怪,其他人爱干嘛就干嘛吧,本农民管不着也懒得管。还有就是关卡里没小地图。。。老实说这个问题比较微妙,因为我自己打通关的经历来说是基本没怎么迷路的,倒也不是说他引导做的好,就单纯是大多图都是一本道,有岔路的基本也不会太难走,而且跑路体验意外还行,羽衣加飞燕的刷刷刷就过去了,但要说这完全没问题也不尽然,特别有些时候要你去刷素材或者找道具,没地图只能全图到处找了,还挺麻烦。 游戏总的来说值得一玩,只要你不是特别在意剧情或者对种田完全没兴趣(中国人就是要种田.jpg),都可以买个来玩玩。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean, Traditional Chinese, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $29.99 |
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| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Man.. the rice farming in this game really stress me out lol the technicalities of the game can be quite a pain, it's a " like and dislike situation " for me. The quality of this game is so good I cannot do a thumbs down, idk lol help.
One of the best games I’ve ever played. I haven’t felt this excited and thrilled about a game in years. From the beautiful soundtrack, the storyline, the character relationships, to the side quests that gradually build up the village – everything was just amazing. The combat is a solid 10/10. Even though it’s not as flashy as modern 3D games, the feeling of slashing and dodging is incredibly satisfying. And the rice farming system? Absolutely the best part of this game! I’ve never felt that any game poured so much soul into such a system before. Starting from sorting seeds, plowing the fields, planting seedlings, fertilising, controlling water levels, managing weeds, harvesting, drying, threshing, and milling rice – every step was so enjoyable. Plus, you can see your skills improving, letting you work faster, and getting new tools that Kinta makes for you was just so satisfying. Honestly, just farming rice endlessly was already super fun. There’s also the incredibly detailed food system, where you choose 5 dishes for your meals and can preserve food as well – absolutely brilliant. P.S. Sakuna was great too. From being such a bratty kid at first, in the end she grew into a magnificent and respectable goddess.
After all the struggle and field work (both field work and literal "field" work lol) I learnt to appreciate farmers...and modern technology, namely REFRIGERATOR. The only way to preserve food is storing it in the fertilizer bin (it resets the spoil time) but I can never do that! Jokes aside, a legit game. Solid combat, good skill combination (although some skills are quite unimpressive compared to others), unique farming process. I'd recommend it whenever there's a over 30% discount, otherwise the game would be a bit pricy for the hours it can offer.
お米を育てるゲームです! はじめはアクションゲームからスタートします。 登場人物はおしゃれでキュートです! もちろん自由に違和感なく動き回れました。 それと草取りもできます! 全員が集まってご飯を食べるシーンが美味しそうに見えました。 ダラダラする事はないので内容はとてもいいです! 興味を持った方は、ぜひ一度プレイしてみてください。
剧透警告 [spoiler] 玩了一半,发现自己辛辛苦苦种的田、攒的物资、升级的能力被剧情杀全部归零了。谁能甘心?或许主角有重来的勇气,我没有。卸载差评再见 [/spoiler]
全実績解除したので 【良かった点】 ・お米作り 農書や農林水産省のHPを見たり、情報を収集しながら目的の品質のお米をどう作ろうか試行錯誤する時間が一番楽しい、逆に言えば農書や情報収集を見ないでいるとつまらないお米作りを一生する羽目になる。 ・ストーリー 最初のギスギス感は凄いけど、進めていくと人間臭いストーリーでとても良かった。序盤中盤の続くギスギス感を我慢しきれるかどうかが勝負。 【良くなかった点】 ・用語や仕様の不親切さ チュートリアルはもちろんあるが、説明されないことが多く結局攻略を調べて初めて条件の仕様を知る場面が多かった。会話を読み飛ばすとあっという間に攻略サイトを見る羽目になる。 ・戦闘バランス お米がサクナヒメのステータスに関与する大味な調整は面白いけど、本当にこれがやりたかった調整なのだろうかと思ってしまう。防御力があれば受けるダメージは1なので敵がただ硬くて集団でダウンを取ってくる面倒くさい置物になってしまい、最終的にはただのストレス加速要因。地形も想定された避け方が分からず、ただ配置されている感が否めずフィールドの作り方はあまり上手ではないと感じる部分も多かった。 一部やりこみ要素のボスが即死コンボを平然と使ってくるのも、本当にさせたい戦闘なのか分からない調整で不満。 ・花咲かサクナ 装備を揃えて登鯉を2時間打ち続けるゲーム。シンプルにつまらない。 総評:全実績を追わず、お米を作ってストーリーを読んで満足するのが一番丁度いいかも
米作りのゲームシステムは、最初は面倒に感じたけど、 意外と適当にやっても弱くなることはない、というのに気づいてからは楽になった。 また、ストーリーが自分好みだったので、とても楽しめた。 万人におすすめすることもないけど、そこまで人を選ぶということもないかもしれない。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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