
Discover the true power of rice in Sakuna: Of Rice and Ruin! Take on hordes of demons in side-scrolling combat to reclaim the land as Sakuna, a spoiled harvest goddess banished to a dangerous island. Then, return to your mountain village and tend a field full of glorious rice.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5Kreviews | 92% | — | $3.1M |
| $29.99 | 5.3Kratings | 92% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a truly heartwarming story with a beautiful Japanese theme, very much in line with the imagery and emotions of Okami. In terms of visuals, storytelling, and music, there is no reason not to get this game at all, especially if you have an affinity for Japanese culture. Now I will caution that it has a very large learning curve. I mean, the game does explain things, but this is one of those cases where the game introduces so many unusual mechanics that you'll be lucky to fully absorb them all without googling now and then. You don't level up by fighting, but by farming well. But to farm well, you have to fight, to collect the things you need. So you have to balance two entirely different genres at once as they rely on one another. There is an anime if you want to experience just the story aspect by itself, but part of the message is tied to the grind of hard work and rice farming.
rice simulator
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Korean, Traditional Chinese, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $29.99 |
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| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏有点小堆怪,前面剧情那群人类有点傻逼(真的是一帮cs,尤其是负责打铁的那个小孩,嘴真是欠抽,一点都不会尊重人,玩的想抽他),其他感觉倒没什么太大的瑕疵,每天打打怪种种田,玩得很开心
遊戲好玩,動畫好看
สนุกดีนะ เป็นแนวเกมสแอคชั่น 2D แฝงสตอรี่แฟนตาซี สำหรับผมแล้วแนวเกมนี้ชอบนะ แต่บางทีแอบขัดใจจังหวะจะหลบการโจมตี มันไม่มีท่าให้หลบ 555 ถ้าเป็นร็อคแมนนี้โดดหลบมันไปเลย ai ออกแบบมาน่ารักดี โดนกระต่ายแทงตายบ้าง โดนหมูทับตายบ้าง ฮาดีครับ ถ้าไม่คิดอะไรมากก็ลองได้ ภาษาญี่ปุ่นแอบยากมาก เป็นภาษาสมัยก่อน พอดีผมเป็นล่ามด้วย แต่มันยากจริงๆ ยากกว่าเกมก็ภาษาในเกมนี่แหละ 555
A nice enjoyable game. The cast is well written and the combat is quite fluid and engaging. The background music added a good atmosphere while playing and the art/models used contribute well to the setting. I was suprised by the length of the game too. There was more to it than I thought.
(写于24年8月) 这个游戏,个人觉得还是可以的,最起码在前二十小时都不错,不错就不错在正反馈很强,种田和战斗互相影响,让整个游戏的体验是螺旋上升的,而且两边都做的还行。 种田方面,依照水稻生长分了多个不同的阶段,不同的阶段又能使用不同的农具,而农具的强度和种类随着使用次数的增加也是在增加的,干起农活越干越快、越干越好,这样一来哪怕是枯燥的农活,正反馈也很高了,更别提收获后带来的属性提升,一本满足。战斗方面,我不怎么玩横板过关所以不做过多评价,但战斗手感还可以,武技和羽衣技的种类还算多(虽然平衡可能不太行),装备也至少给了各种流派、功能的选择,所以我觉得大体上是过关的。然后就是成长机制了,这也是联合种田战斗两个系统的核心,战斗能给种田带来素材(肥料),而种田又能给战斗提供属性的提升,互相之间都能提供动力。综上所述,这个游戏,在游戏性上我认为还是可以的。 当然缺点也是有的,首先就是这个b剧情,现在播的tv我没看所以不讨论,但原版剧情真是让人高血压,越往后越受不了,主角团其他几个基本都是圣母+压力怪,而且越往后越能犯病。基本正常打,前二十小时左右都还好,但后面从某个群体圣母事件开始我是彻底放弃这几把剧情了,后面基本是能跳就跳,种我的地农我的怪,其他人爱干嘛就干嘛吧,本农民管不着也懒得管。还有就是关卡里没小地图。。。老实说这个问题比较微妙,因为我自己打通关的经历来说是基本没怎么迷路的,倒也不是说他引导做的好,就单纯是大多图都是一本道,有岔路的基本也不会太难走,而且跑路体验意外还行,羽衣加飞燕的刷刷刷就过去了,但要说这完全没问题也不尽然,特别有些时候要你去刷素材或者找道具,没地图只能全图到处找了,还挺麻烦。 游戏总的来说值得一玩,只要你不是特别在意剧情或者对种田完全没兴趣(中国人就是要种田.jpg),都可以买个来玩玩。
种田很好玩,除虫子很恶心,很久前买的阿根廷小号玩的,也不贵
Man.. the rice farming in this game really stress me out lol the technicalities of the game can be quite a pain, it's a " like and dislike situation " for me. The quality of this game is so good I cannot do a thumbs down, idk lol help.
米作りのゲームシステムは、最初は面倒に感じたけど、 意外と適当にやっても弱くなることはない、というのに気づいてからは楽になった。 また、ストーリーが自分好みだったので、とても楽しめた。 万人におすすめすることもないけど、そこまで人を選ぶということもないかもしれない。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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