
Welcome to Santo Ileso, a vibrant fictional city in the American Southwest. In a world rife with crime, where lawless factions fight for power, a group of young friends embark on their own criminal venture, as they rise to the top in their bid to become Self Made.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 25 → 8.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 8.9Kreviews | 56% | — | $4M |
| $29.99 | 28.1Kratings | 61% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1028 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I got this for free and I still feel ripped off.
Джи-Хун Гэт ака Джонни Гэт в гробу переворачивается до сих пор от данной игры, хуже персонажей слепить, это надо постараться.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Japanese, Korean, Russian, Portuguese - Brazil, Spanish - Latin America +2 more
| $9.99 |
| 1.4Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yeah, no, it's pretty good actually. Not very far into it yet cuz I'm having fun fartin' around the open world. But I'm enjoying it so far. I mean, don't pay full price, but for under $10 I'd say it's worth it. I honestly don't know what all these negative reviews are banging on about, aside from the chuds whining about "woke" or whatever, but their opinions are utterly worthless and can be safely ignored. The writing is fine, even funny, and it's not like the Saints Row series was ever that deep or innovative. It's a GTA clone that got a little wacky with it. Now it is a little buggy, I've had a couple enemies only render from the neck up, map texture on the HQ table thingy doesn't always load in, resets my boss's underwear to the default (although they're usually fully dressed so not really a big deal), controls glitched out on me a few times (couldn't exit vehicle or open pause menu), and one straight up CTD(so far). But I've logged over 400 hours in Fallout: New Vegas, so that stuff barely registers. Also I am running it on the Steam Deck, despite its supposed "Unsupported" status. Graphics settings set super low just in case, but apart from the aforementioned hiccups it seems to run pretty well.
Cuando salió Saints Row, la narrativa general fue clara: “es malo”. Yo mismo pensé algo parecido al principio. Las primeras horas pueden sentirse simples en lo jugable, especialmente en el combate. Pero cuanto más juegas, más se abre el juego… y más empieza a brillar lo que realmente quiere ser: un sandbox divertido, no un simulador realista. Algo que muchos olvidan es que la saga nunca buscó realismo. En Saints Row: The Third ya había físicas absurdas, combate cuerpo a cuerpo bastante flojo y situaciones completamente ridículas. Coches volando, NPCs reaccionando de forma exagerada… eso siempre fue parte del ADN de la franquicia. En esta entrega de 2022 pasa algo similar. Sí, hay momentos donde los coches salen disparados o la física se vuelve caótica. Pero no está intentando ser un GTA serio. Está intentando ser entretenido. Y lo consigue. Después de 4 horas seguidas jugando, la sensación cambia bastante: 🔥 Personalización brutal del personaje. De lo mejor del juego. 🚗 Conducción arcade, muy estilo Need for Speed: Hot Pursuit. El derrape es exagerado, sí, pero se puede controlar y hasta queda cinematográfico si le pillas el punto. ⚙️ Rendimiento actual muy sólido. Al lanzamiento tuvo problemas de FPS, pero ahora va fino. 🐞 Solo me encontré un bug: en la escena del gofre, al abrir la nevera el personaje se quedó bloqueado dos veces. Se solucionó cargando partida. Lo que me da pena es que cerrara Volition. El juego tuvo un inicio complicado y la etiqueta de “fracaso” se quedó pegada para siempre, aunque hoy la experiencia sea mucho mejor que en salida. ¿Es perfecto? No. ¿Es profundo como un RPG táctico? Tampoco. ¿Es divertido cuando entras en su rollo? Bastante más de lo que muchos admiten. A veces el problema no es el juego. Es la masa repitiendo opiniones sin tocar el mando. Y eso sí que es más triste que cualquier bug de un gofre congelado.
couldve been a good game but devs are all woke pieces of ♥♥♥♥, the story is to short and devs clearly dont know wht the ♥♥♥♥ their doing the genre of the game started out gang related n these devs are to ♥♥♥♥♥♥♥ gae to realise that so they made it woke as ♥♥♥♥ you shouldve just made a different game instead of ♥♥♥♥♥♥♥♥ on saints row llegacy more then it already has maybe stop being a bunch of gae ♥♥♥♥♥♥♥ and go employ people that know about street life in stead of a bunch of bum bandits
TL;DR Ignore all the negativity. If you have ever enjoyed a Saints Row game you know exactly what to expect and will have a blast with this one, especially if you can snag it for $5 on sale. I honestly don't understand all the negativity towards this game. The reception kept me away from this game until a couple days ago when I got it on sale. As a big Saints Row fan I should not have listened to the moans and groans. This is the Saints Row game I have been waiting for since 2008. I feel like most of the hate this title received probably comes from an audience of people who have little to no experience with the series. Full transparency, this is coming from someone whose favorite game is Saints Row 2 which I have revisited and beaten countless times. Saint's row exists as a foil to the open world games which take themselves a little too seriously, mainly GTA, and has always been an outlet for silly gang violence and the stories that surround it. This really started with SR2 as the original game played it's cards much closer to their chest, a la "GTA but with gangs". SR 2 came out at the perfect time, alongside GTA IV which was notoriously serious, probably the most out of the GTA games. The advertising was literally side by side comparisons of GTA IV and SR 2, showing the over-the-top antics you'll get up to compared to the largely mundane setting of GTA IV (no matter how good the story telling). I mention this as Saints Row, at least after SR2, was never meant to be more than silly arcade gang violence. My biggest complaint with the series as it progressed through SR3, Gat out of Hell, and SR4, is that it went a little too far in the direction of "outlandish". By SR4 it was less about gangs fighting one another and fell more along the lines of Sci-Fi/Superhero roleplay. The combat and overall gameplay still felt enough like Saints Row to keep me engaged long enough to beat each of those titles and even revisit them for additional playthroughs, but something was missing - that balance SR2 struck between reality and silliness was gone. The series had leaned much too hard into silly territory. We don't talk about Agents of Mayhem. I appreciate the thematic choices fitting where they had taken their gameplay, but the game was bland and every mission felt literally exactly the same. All 52 of them. I am coming directly from playing that game, and this new Saints Row is MILES better than AoM. Saints Row 2023 feels like a call back to their primetime - Saints Row 2. The story is even similar to it where you are starting the gang from scratch and have to help put together a headquarters which you slowly upgrade throughout the coarse of the game. The over the top silliness from SR3 and SR4 is dialed back significantly, and I feel like they were able to strike that perfect balance like they did with SR2. SR 2023 takes everything done well in SR2 and expands upon it. The missions are varied and over the top, but fall within the realm of realistic within the universe. Every mission you complete unlocks some sort of upgrade or new feature for you to mess around with - the types of things other games would make you pay microtransactions for. The combat...well it's Saints Row combat. What do you expect? Enemies are spongey, have weird reactions when hit with bullets, and you probably fight a little too many of them in each mission. But that's Saints Row for you! It's arcady. It's meant to be. This is why I keep coming back to this series. It's nothing too complex but its FUN. The open world has been handled well imo. There's not a terribly large amount of things to discover, but there are activities for you to do in each section of the map which only grow in number as you progress through the story. Some open world games I play for exploration and discovery, some open world games I play to have fun checking off boxes on a list. This (and all saints row games) fall into the latter category. They also added criminal "ventures" which are basically side stories connected to some new development in your criminal enterprise. This feels pretty much like a ripoff of the similar concept in GTA Online, but hey, you don't need to reinvent the wheel. These business ventures add a nice distraction from the main story, which you also unlock some pretty fun things from. I am not terribly far into this game, but I am in awe at the amount of fun I am having with it when compared to the general sentiment this game has received. When I built my new PC I redownloaded GTA V to test out my new rig. I now am playing Saints Row 2023 about a month or two later. I am having way more fun with this game that I did with GTA V. Take it with a grain of salt, but I am generally shocked that this game got roasted as much as it did. It's a shame, because this will probably be the last Saints Row game we see due to the public reception.
[h3]отзыв от фаната франшизы.[/h3] [hr][/hr] плюсы: +неплохая графика +понравились перестрелки и оружие +некоторые миссии интересные прям отдают вайбом СР +есть реально классные механики, которых не было раньше +РАБОТАЮТ АЧИВКИ (в 4 были лютые проблемы с этим) +НЕ ВЫЛЕТАЕТ КООП (опять же в 4 и в длс вылетало по кд) минусы: -неинтересные персонажи -неинтересные диалоги -неинтересный сюжет -отсутствие музыки 90% игры. просто играешь в тишине, такой сюр -почему-то все диалоги, все катсцены, сюжет в целом, всё в этой игре невыносимо МЕДЛЕННОЕ Нужна ли была эта игра? Абсолютно НЕТ. Сюжет был закончен, Земля взорвана. Все было отлично и логично, СР ушла красиво с классным ДЛС. Поэтому этот перезапуск никому не сдался и даже портит впечатление от серии. Кому может зайти игра? Как ни странно, тем, кто играл в серию до этого, потому что найти что-то общее можно, если очень постараться. Но вот кроме фанатов эта игра никому больше не нужна. Она пустая, неинтересная, ничем больше не выделяется, нет изюминки, как раньше. Я действительно хотела дать ей шанс, сформировать свое мнение, а не мнение интернетов. Найти в ней что-то хорошее можно, получать удовольствие можно. Но не думаю, что количество положительных эмоций сопоставимо с затраченным на игру временем. Лучше перепройти прошлые части.
Getting the coop to work is rocket science.
Alright I'll say it, this feels more like a Saints Row game than Saints Row 3 & 4 ever did. Also the setting, Santo Illeso, is infinitely better than Steelport. Like this isn't even up for debate lmao But it's overall pretty disappointing and outright depressing given the development behind this. Deep Silver wanted this game to fail and I will never forgive them for sabotaging Volition. If it wasn't for the sabotage we probably wouldn't have the cringy characters and storyline. One step forward, two steps back is probably the best way to describe this game. Definitely not as bad as everyone says it is. As someone who loves Saints Row 1 & 2, I enjoyed this way more than the later Saints Row games. Worth at least one playthrough with a friend on a discount. RIP Volition.
It overstays its welcome and the characters are obnoxious, but if you just want an open world full of repetitive tasks and collectibles then this will scratch that itch.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $2.4M | 4.8K | 73% | $29.99 | |
| — | 203.8K | 83% | — |
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| $4M | 3.9K | 74% | $39.99 | |
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