
Welcome to Santo Ileso, a vibrant fictional city in the American Southwest. In a world rife with crime, where lawless factions fight for power, a group of young friends embark on their own criminal venture, as they rise to the top in their bid to become Self Made.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Aug 25 → 8.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 8.9Kreviews | 56% | — | $4M |
| $29.99 | 28.1Kratings | 61% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1037 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]SAD END OF A GREAT SERIES[/h1] As a longtime Saints Row fan, I was excited to hear that the series was getting a reboot. The latest Saints Row games had become far too over-the-top while also failing to stay interesting, so a return to something more grounded felt long overdue. Unfortunately, instead of giving the franchise a fresh start, Volition probably killed it for good. The game isn't even terrible. There are some genuinely enjoyable moments here and there, and the gameplay is passable after all the post-launch fixes. However, that doesn't change the fact that, overall, it feels like just another empty, soulless third-person open-world game. Instead of something unique, we got another bland mix of corporate design-by-numbers and ideas based on what was popular with kids five years ago. As much as I'd love to say otherwise, the Saints Row reboot wasn't a fun experience, and [b]I can't recommend it[/b]. [b]Story[/b] I don't think the main story is bad, or at least the core ideas behind it aren't. It's essentially a series of "fun" missions loosely connected by a simple plot, much like the older Saints Row games. You can sum up the entire story in a single sentence: we're criminals, we're tired of working for someone else and taking on small-time jobs, so it's time to build our own criminal empire. The main problem for me is the writing. I don't expect anything groundbreaking from this series, but there are certain standards that should always be met. Unfortunately, the dialogue in Saints Row is mostly dull and unfunny. The game was released in 2022, yet many of its jokes already felt painfully outdated by then. Maybe I'd be less critical if the characters were at least entertaining. Spoiler alert: they aren't. They're just a group of teenagers-who-aren't-actually-teenagers with generic sad backstories. It's just impossible to like them. Another major issue is how lazy everything feels. The missions often don't flow naturally or feel properly integrated into the world. Instead, you simply select a mission from your phone app and get told where to go and what to do. I understand that the developers probably didn't have a huge budget, but making such a core part of the game feel so cheap certainly doesn't do it any favors. [b]Characters[/b] Memorable characters were always one of the Saints Row series' greatest strengths. Even if you didn't enjoy their antics, you couldn't deny that they left an impression. Here, though, we get a bunch of kids playing dress-up as gangsters. Fortunately, they're mostly just boring rather than actively irritating. I actually like the concept behind the protagonist. They're basically just a weirdo who's really good at killing people and genuinely enjoys it. It's not the most original idea, but in the hands of better writers, it could have been a lot more entertaining. [b]World[/b] Santo Ileso is a generic open-world city set somewhere in the American Southwest. I have no idea who thought that filling the map with desert landscapes and endless shades of gray and brown would make for an interesting setting, but it certainly didn't do the game any favors. It doesn't help that most of the locations are visually bland and completely forgettable. By the time you finish the game, you'll struggle to remember any of them. [b]Gameplay[/b] The gameplay loop revolves around driving (with occasional flying) and shooting. Sometimes you'll also get missions that involve taking pictures with your phone or doing the classic "Insurance Fraud" activity. That's pretty much everything the game has to offer. This wouldn't necessarily be a problem if these elements were actually well-made... Shooting is very mediocre, despite having a decent variety of weapons. None of them feel like they have any real impact or "power" behind them, and the only meaningful differences between them are range and reload speed. Finding ammunition is rarely an issue, so I usually ended up sticking with the same rifle and going for headshots to maximize damage. Somehow, driving is even worse. I don't expect an action sandbox game to have realistic vehicle physics - just give me a solid arcade driving model. Instead, we get something that feels like a piece of wood that occasionally turns into a soap dish rather than an actual fun vehicle to control. There is also some basic vehicular combat, but it isn't particularly interesting either. Saints Row allows you to level up your character by completing missions and defeating enemies, unlocking new skills and perks along the way. Skills are active combat abilities, while perks provide passive bonuses earned by completing specific challenges. Some of these abilities are extremely powerful and can make an already easy game even easier. One of the few genuinely good aspects of this game is the amount of customization available. You can change your appearance, your clothes, and even the outfits of your crew members. If that's not enough, you can purchase or unlock even more options in-game. You can also customize your base, weapons, vehicles, and probably a few other things that I've forgotten about. The game also features co-op, but I haven't tested it. [b]Visuals[/b] The visuals are colorful and stylish, but not stylish enough to hide the noticeably dated character models, textures, and animations. Solid art direction alone isn't enough to make this game feel like a true "current-gen" title. On top of that, technical issues and visual glitches only make everything look even cheaper. That being said, not everything is negative. The lighting is actually quite good, especially during sunsets, and the customization options are visually appealing. The clothing selection in particular stands out thanks to its variety and unique designs. [b]Audio[/b] There's not much to say about the audio - it's just fine. You won't find any exceptional voice acting, memorable soundtrack (aside from maybe some licensed songs, lol), or particularly impressive sound design, but none of it is ever outright bad either. [b]Technicalities[/b] Bugs... so many bugs... Even after all the patches, the game is still buggy as hell. Fortunately, most of these issues aren't game-breaking, but it's impossible to ignore them when they happen so frequently. Listing every single one would take forever, but any recent bug compilation on YouTube will quickly show you what kind of problems the game still has. Surprisingly, I only experienced one crash to desktop during my entire playthrough. At least the performance was decent. Most of the time, I was getting around 120-144 FPS without any major drops or noticeable stuttering.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Japanese, Korean, Russian, Portuguese - Brazil, Spanish - Latin America +2 more
| $9.99 |
| 1.4Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Quite the antithesis of what made Saints Row... Saints Row... and that is saying something after the complete tonal shift of IV.
Saints Row 1: What if there was a street gang called the saints? Saints Row 2: What if the saints did even more crazy ♥♥♥♥ Saints Row 3: What if we added scifi weapons? Saints Row 4: Whatever, just blow up the earth I guess. Saints Row Gat Out of Hell: What if the saints literally went to Hell? Saints Row Reboot: What if the saints were really into Steven Universe?
Maybe not the best Saints Row game, but a good Saints Row game nonetheless. More Saints Row for those who like it. I think I liked this map the most of the three we've gotten from this series. Biggest complaint is the main story is quite short.
Однозначно удачный перезапуск серии Saints Row и я объясню почему! Приверженцы первых трех частей или старперы, будут говорить все про ремастер третьей части, четвертую и Gat Out of Hell и сравнивать все предыдущие части с перезапуском, в чем то они правы, в чем-то предвзяты, и во многом не правы. Моя рекомендация - сыграйте в эту игру, так будто вы не знаете о предыдущих, сыграйте в нее так будто это очередная новая игра, но она первая в серии! Saints Row (2022) этот перезапуск популярной одноименной серии игр в которой нам дают поиграть за персонажа живущего со своими друзьяшками, сводя концы с концами и пробуясь в крупной компании Marshal дабы раздобыть денег на проживание, что в последсвии приведет его/её к основанию своего бизнеса и в последсвии "банды пурпурных рубашек". Сюжет в игре средний, само его развитие и подвидение к сути, которую легко можно было уловить из диалогов и катсцен игры - ДРУЖБА, да, это все. В основном это все похоже на прикольный ситком с элементами боевика, но в основном это ситком. Геймплей у игры сильно изменился и напоминает все то, что было в предыдущих частях игры. Кастомизация персонажа это первое что сильно бросается в глаза, в этой игре обширные возможности кастомизации персонажа (даже можно дают посмотреть на плохо отрисованные сосочки на женских персах), печально что не так много хорошей одежды, на мой взгляд, но выбрать есть из чего. В игре мы постепенно будет выстраивать империю "Святых", открывать предприятия, захватывая территории (я такое не объясню, слишком много и долго) Теперь вместо прокачки персонажа через смартфон за кучу бабок, нужно выполнять испытания для открытия способок и очень даже полезных, так как например гранат теперь в игре попросту нет, вместо этого есть способки. В этой игре уже не побегаешь исполняя крутые рестлерские приемы, вместо этого у нас есть шкала "добивания" которая дает нам возможность быстро исцелиться и поглядеть на красивую анимацию убийства персонажа в стиле Джона Уика. А еще у игры как и во всех "РПГ шутерах" у противников есть шкала здоровья, из-за чего убийства с одного выстрела в голову делать не получится (только с определенных оружий). Кстати об оружиях, новая система прокачки оружия и вообще всего что можно, посредством выполнения испытаний очень интересна, т.к. нигде такого не видел. Сами оружия можно кастомизировать как только душа пожелает. Во многом разработчики отталкивались на предыдущие части, но максимально старались замаскировать все то что было прежде (магазины, задания) даже делали небольшие отсылки в диалогах или по радио. О геймплее можно говорить очень много, лучше всего это будет понятно если поиграть в игру и лично для себя убедится что это абсолютно другая игра с тем же названием. В графическом плане игра показала себя на ура! любые пейзажи, машины, объекты, эффекты и персонажи выглядят необычно и очень красиво. Если сравнивать с ремастером третьей части, то тут максимально показан уровень работы! Теперь перейду к тому за что Saints Row полюбилась всем больше всего - веселье и рофлы. В этой игре их уйма и все они успешно улыбнут и рассмешат, что можно посчитать большим плюсом, потому что читай первое предложение этого абзаца. Контента в игре еще много и я оставлю его на потом, DLC я не потрогал да и все доп. задания не выполнил, но игра мне однозначно понравилась! Оценка: 8.5 из 10 - В том что я писал выше лишь малая информация об игре.
why is toasting a waffle physically worse and a more painful mission for my mental health than the yoga mission in gta 5
I'd argue this is just not a good Saints Row. If it was some Indie Game, it would probably be good, but considering it's (obviously) meant to be a Saints Row game, it's just bad. If it's on sale for maybe 4 bucks, and you are very bored or want a trash game that makes you laugh at it, then this would be good, but if you just want a good gaming experience, this one ain't it. And this has nothing to do with "wokeness". If you feel inclined to celebrate that people lost their job over this game's commercial failure, if you complain about "woke", or the devs being "LGBTQIA+ Gen-Z", then that is a you problem. That is not even criticizing the game at this point. Fully a you problem, not that of Volition or Saints Row. I'd suggest maybe touching grass, or therapy.
The fact that Volition and the Saints Row series is dead because of this game is a masterpiece. Haters gonna hate.
В целом я не могу сказать что новая саинт роу так отвратительна как о ней говорят....хотя нет,всеже могу.
Bad Writing, forgettable characters, terrible gunplay and mechanics. could be kind of fun if you and your boy does co-op but otherwise it's a miserable experience.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.3M | 77.6K | 88% | $19.99 | |
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| $5.4M | 21.8K | 76% | $9.99 | |
| $2.4M | 4.8K | 73% | $29.99 | |
| — | 203.8K | 83% | — |
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| $4M | 7.7K | 88% | $29.99 | |
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| $4M | 7.2K | 92% | $14.99 | |
| $4M | 3.4K | 74% | $39.99 | |
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