
Experience the insane antics of Saints Row IV. The Saints have gone from the Penthouse to the White House - but Earth has been invaded and it’s up to you to save it with an arsenal of superpowers and strange weapons, in the wildest open world game ever.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 25 → 0.86/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 77.6Kreviews | 88% | — | $35.3M |
| $19.99 | 620ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 924 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
.
Deseé este juego por 5 años y lo deje de jugar a las 30 horas 👍 Bien divertido sacar volando a los npc con los poderes
Enjoyed this game. its a little too much but finished it at last
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Italian, Spanish - Spain, Polish, Russian, Japanese*languages with full audio support
Hours played at review time, across 927 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
topchik
有趣
Ta bien
[h1] Un licuado de humor, superhéroes, referencias y exceso sin sentido [/h1] Saints Row IV fue el que llevó el giro violento de la saga al extremo, con un enfoque mucho más absurdo, dejando atrás lo que representaba originalmente y empujando la comedia con una inyección dopamínica barata basada en fantasía de poder. [hr][/hr] [h3] Un exceso que juega a favor [/h3] La historia del juego está bien. No es destacable en cuanto a contexto, pero sí memorable por lo ridícula que es, al punto de sentirse como un chiste constante. Un chiste que, curiosamente, funciona mejor que muchos de los de Saints Row The Third aunque con la peor cohesión posible. No es algo para aplaudir: se alejaron demasiado y exageraron hasta romper cualquier resto de seriedad (si es que alguna vez la hubo). Aun así, esa exageración es justamente lo que define su identidad actual. El gameplay está completamente roto. Para lo que el juego quiere ser, funciona; para lo que debería sostener como sistema, es uno de sus puntos más flojos. Los superpoderes cambian el enfoque, pero también trivializan todo: los enemigos son débiles, la conquista de territorios pierde sentido y los vehículos quedan obsoletos (usar un auto o tunearlo es prácticamente inútil). Aun así, jugar con poderes es divertido. La simulación es la excusa perfecta para justificar cualquier cosa, pero la sensación general es la de una mezcla intensa que termina diluida entre vicodin y ketamina. [hr][/hr] [h3] Cantidad sobre calidad [/h3] Saints Row IV tiene una cantidad enorme de actividades secundarias. Al principio entretienen, pero rápidamente se vuelven repetitivas, al punto de que completar todo deja de ser atractivo. No es casualidad que apenas un 23% de los jugadores haya terminado el juego. La variedad está: armas absurdas, personalización amplia y una cantidad constante de referencias que refuerzan esta nueva identidad, pero no todo tiene el mismo peso. A eso se suman bugs molestos que obligan a reiniciar misiones o el juego mismo, junto a puntos de control poco amables que hacen repetir secciones de misiones innecesariamente. El problema es claro: el juego prioriza ofrecer más antes que ofrecer mejor. Lo que al principio es novedad, después se vuelve rutina. Saints Row IV no te deja aburrirte, pero tampoco te deja profundizar. [hr][/hr] [h3] ¿Qué es ahora Saints Row? [/h3] Saints Row IV no busca equilibrio, ni lo necesita. Su objetivo es entretener a base de exageración constante, sin preocuparse por la coherencia o la profundidad, y lo logra. Es un juego divertido, rápido y completamente desinhibido. Pero en ese mismo proceso pierde parte de su identidad original, reemplazándola por una avalancha de estímulos que no siempre se sostienen por sí solos. Saints Row IV no quiere ser mejor, quiere ser más. Y lo consigue, con todo lo bueno y lo malo que eso implica. [hr][/hr] [b] Puntuación: [/b][h2] 7.85 [/h2]
jogo muito doido kkkkkkkkkkkkkkkkkkkk
it is very fun about most of time bit smelly when crashing tho
super divertente e scorretto
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.1M | 48.9K | 96% | $9.99 | |
| $3.2M | 12.9K | 75% | $9.99 | |
| $4M | 8.9K | 56% | $29.99 | |
| $6.4M | 11.5K | 92% | $29.99 | |
| $45.6M | 128K | 84% | $19.99 | |
| $14.5M | 31.5K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $35.4M | 31.5K | 95% | $29.99 | |
| $35.1M | 29.3K | 80% | $69.99 | |
| $35.1M | 32.5K | 98% | $29.99 | |
| $35.6M | 22.2K | 68% | $49.99 | |
| $34.9M | 219.8K | 79% | $11.99 | |
| $34.9M | 76.3K | 94% | $17.99 |